Chapter 26 - Level III

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greyarea
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Chapter 26 - Level III

#1 Post by greyarea »

The next level down opens to a dark room, its size impossible to ascertain. You can just make out boxes and crates. You sees an exit ahead with some kind of creeper vine trying to grow through the door.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

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Zhym
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Re: Chapter 26 - Level III

#2 Post by Zhym »

"I wonder if it's always dark here," says Ulster. "You don't usually see green plants where there's no sun."

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GreyWolfVT
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Re: Chapter 26 - Level III

#3 Post by GreyWolfVT »

Algrim "Aint ya be knowin there are plants that can live in tha dark, in tha Underdark usually just different fungi an what not."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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badams30
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Re: Chapter 26 - Level III

#4 Post by badams30 »

Grimes - Fighter

Grimes whispers "are we ready to put some light on this place? Hey Deets, can your metal buddy illuminate this place?"

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greyarea
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Re: Chapter 26 - Level III

#5 Post by greyarea »

The golem seems to understand Grimes' request and shines a light from its chassis around.

Image

The room is square and not much larger than the drop tube itself. There is a vine of some sort trying to grow through the join of a double door to the south.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

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Craigers07
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Re: Chapter 26 - Level III

#6 Post by Craigers07 »

Furuk - Fighter

Furuk draws his scimitar and takes a look around in all directions for any movement.

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GreyWolfVT
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Re: Chapter 26 - Level III

#7 Post by GreyWolfVT »

Algrim helps look around with Furuk.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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badams30
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Re: Chapter 26 - Level III

#8 Post by badams30 »

Grimes - Fighter

Grimes stands with Wave at the ready, patiently waiting as Algrim and Furuk investigate. He taps the golem on the head and says quietly "Nice work, friend."

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spanningtree
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Re: Chapter 26 - Level III

#9 Post by spanningtree »

Dieter - Mage

Dieter also engages "light" from his staff.

OCC: Are the veggies still in tow?
Anall nathrack uthos bethos doss yell yenva. -Merlin

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greyarea
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Re: Chapter 26 - Level III

#10 Post by greyarea »

spanningtree wrote: OCC: Are the veggies still in tow?
Yes

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Re: Chapter 26 - Level III

#11 Post by spanningtree »

Dieter - Mage

Dieter sends the veggies through the south doors, if possible.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Chapter 26 - Level III

#12 Post by greyarea »

The vegemites approach the south door to open it. When they get close enough, the creepers growing through the doorway animate and wrap around the poor summoned creatures. The vines begin to constrict and try to strangle the now-helpless vegemites!

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

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Re: Chapter 26 - Level III

#13 Post by badams30 »

Grimes - Fighter

Grimes winces at the sight of the veggies getting mauled, recalling his unfortunate encounter at the hands of the trapper thing not too long ago. He growls "Dammit." And he charges, shouting "HEY! LET GO A' OUR VEGGIES!" And he'll charge the plant, seeking to skewer the thing with Wave.

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Re: Chapter 26 - Level III

#14 Post by GreyWolfVT »

Algrim shrugs "Eh at least it weren't me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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greyarea
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Re: Chapter 26 - Level III

#15 Post by greyarea »

Everyone else watches while Grimes wades in with Poseidon's fork. He stabs ineffectually at the vines. They grab at him monster attack [1d20] = 9, monster attack [1d20] = 3, monster attack [1d20] = 7, monster attack [1d20] = 15, monster attack [1d20] = 5 the vines wrapping round his armored limbs but not able to get in to squeeze him. Two of the veggiemites go down, strangled by the vines. The third still struggles.

Grimes is caught as if entangled.


Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

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Zhym
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Re: Chapter 26 - Level III

#16 Post by Zhym »

Does Ulster's ability to move through vegetation freely and without leaving a trace include avoiding entanglements by hostile plants?

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greyarea
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Re: Chapter 26 - Level III

#17 Post by greyarea »

Zhym wrote:Does Ulster's ability to move through vegetation freely and without leaving a trace include avoiding entanglements by hostile plants?
Sure

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Re: Chapter 26 - Level III

#18 Post by Zhym »

Ulster steps forward to see if he can untangle Grimes without resorting to magic or violence. If he can't move the vines without damaging them, he will try slicing vines away from Grimes.

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Re: Chapter 26 - Level III

#19 Post by tumblingdice »

Castinus readies his sword, in case Ulster needs help.

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Re: Chapter 26 - Level III

#20 Post by spanningtree »

Dieter - Mage

Dieter ponders flinging one of the explosive grenade things through the door for a moment, then waits to see how things turn out.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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