Chapter 26 - Level III

Message
Author
User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Chapter 26 - Level III

#121 Post by badams30 »

Grimes - Fighter

Grimes glances about, pointing at the bones and damage and says "Hmm... there's a shocker. Look sharp, guys. I'm going to look around." Grimes will examine some crates and containers and see if they contain anything other than fertilizer. He takes note of the bones and destruction, and has Wave at the ready.

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3472
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 26 - Level III

#122 Post by spanningtree »

Dieter - Mage

Dieter keep shuffling the metal machine man along. He'll also take a look at the crates for anything of interest.

OCC: Sorry for the late posting, in a class 10 hours a day this week.
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 345
Joined: Sat Mar 26, 2016 2:48 am

Re: Chapter 26 - Level III

#123 Post by Craigers07 »

Furuk - Fighter

Furuk looks through the crates and stays away from different looking section of flooring.

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 26 - Level III

#124 Post by greyarea »

Nothing else is of interest in the crates. You could easily create a farming village with what is in here, but nothing of interest.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32927
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 26 - Level III

#125 Post by GreyWolfVT »

Algrim "Lets keep movin I aint retirin ta be no farmer. At least not just yet."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: Chapter 26 - Level III

#126 Post by tumblingdice »

Castinus moves along, keeping an eye out for any new signs, or dangers.

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Chapter 26 - Level III

#127 Post by badams30 »

Grimes - Fighter

Grimes nods slowly and says "Yup, let's keep a' movin."

OOC: Keep going counterclockwise?

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 26 - Level III

#128 Post by greyarea »

The next room contains a few metal golems of various types, none of them animated.



The next room holds more cargo of the same type: Farming equipment, large amounts of soil, building equipment (precut beams, sheets of some sort of wall material, bricks, etc.). Heck with a farm, you could start a whole village with this. There is some destruction of goods noted (crates busted open, boxes broken, etc.), as well as human bones here and there.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32927
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 26 - Level III

#129 Post by GreyWolfVT »

Algrim keeps the movement going and continues going forward opening doors along the way still moving counterclockwise.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 26 - Level III

#130 Post by Zhym »

Ulster takes a moment, intrigued by the farm tools. He wonders if they are similar to the tools he is familiar with, or if the people of this ship farmed as differently as they seemed to do some other things.

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: Chapter 26 - Level III

#131 Post by tumblingdice »

Castinus is likewise intrigued. I wonder if they were planning to set up a village here, he muses. He'll keep an eye out for danger.

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 26 - Level III

#132 Post by greyarea »

Ulster recognizes some of the hand tools: shovels, hoes, pitchforks, that sort of thing. Some of them are made from materials that he doesn't recognize, perhaps a form of chitin or something similar to the cards used to open doors. And there are metals that he cannot name next to metals that are quite common. There are other implements that look like they could be used on a farm or other construction project but Ulster can't name, and still others that he has no idea even which way would be up.

There are definitely farm tools here, though, and well made too. They all look unused.

random encounter [1d20] = 3 The party continues on and, not encountering any creatures, they open the next few doors.



More storage and cargo. Some of the storage seems "active" -- parts for more metal golems, cleaning equipment, etc. -- although still unused for some time. The cargo is more of the same. You're beginning to think that this is enough for more than a village and farm. Perhaps many villages or even a city.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 26 - Level III

#133 Post by Zhym »

"Wherever they were going, it looks like they were planning to stay," says Ulster.

He is ready to move on when the others are.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32927
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 26 - Level III

#134 Post by GreyWolfVT »

Algrim agrees with Ulster "Aye that'd be correct by tha looks of it." then the dwarf continues on in the same manner of opening doors and trying to cover the rest of the circuit around.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
badams30
Ranger Knight
Ranger Knight
Posts: 1492
Joined: Wed May 23, 2012 2:29 pm
Location: Apex, NC

Re: Chapter 26 - Level III

#135 Post by badams30 »

Grimes - Fighter

Grimes looks over the unmoving golems and points to Dieter's robot: "Hey Deets, does your boy know what's going on with these? Wonder if any of them could be of use to us?"

Grimes then squints, glancing at the golems, then at the open area leading to the forest below. He says "Hey, we could toss one o' them golems over the edge and see what shakes loose down there." He shrugs and says "That's all I got."

User avatar
spanningtree
Ranger Lord
Ranger Lord
Posts: 3472
Joined: Sun Jul 22, 2012 9:35 pm
Location: Las Vegas, NV

Re: Chapter 26 - Level III

#136 Post by spanningtree »

Dieter - Mage

Dieter asks the golum: What are these for? Could we build another like you with them?
Anall nathrack uthos bethos doss yell yenva. -Merlin

User avatar
greyarea
Ranger Lord
Ranger Lord
Posts: 3485
Joined: Wed Mar 06, 2013 8:44 pm
Location: Minnesota (soon)

Re: Chapter 26 - Level III

#137 Post by greyarea »

The golem regards Dieter and makes a sad whistle noise, suggesting "no".

User avatar
Craigers07
Pathfinder
Pathfinder
Posts: 345
Joined: Sat Mar 26, 2016 2:48 am

Re: Chapter 26 - Level III

#138 Post by Craigers07 »

Furuk - Fighter

Furuk points his sword to the open area.

"I think there may be more to this place than what we can see out there. I'm ready to move on when everyone is ready."

User avatar
tumblingdice
Ranger
Ranger
Posts: 656
Joined: Sun Mar 18, 2012 11:57 am

Re: Chapter 26 - Level III

#139 Post by tumblingdice »

Castinus - human thief

Ta--toss a golem over the edge, Grimes? Seriously? Let's just keep moving.

Castinus is ready.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 26 - Level III

#140 Post by Zhym »

Ulster nods, ready to move on.

Post Reply

Return to “Skull Mountain (LL/AEC)”