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PostPosted: Thu Jan 04, 2018 9:43 pm 
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Ranger Lord
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"Careful," says Ulster, his thoughts turning for a moment to the people around him. "The jungle, though beautiful, may be full of deadly dangers if that strangling vine is any sign of what's down there."


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PostPosted: Thu Jan 04, 2018 11:44 pm 
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Dieter - Mage

Indeed... who would have thought. Taking a step forward and smelling the air. Clearly, Ulster is right, the fauna will attack. Our advantage is knowing this.... do we explore and see how dangerous or attempt to destroy from a distance? I, would opt for the later but defer to current company.

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PostPosted: Fri Jan 05, 2018 3:07 pm 
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From this distance, it is difficult to tell for sure but certainly there are familiar looking plants: trees and ground vegetation of familiar archetypes and flowering plants that don't (from this distance) look too out of place. That said, even the strangle vines already encountered looked like kudzu the druid might have encountered in his travels: the leaves and coloration not so different as to cause alarm.

The ecosystem does appear to be stable, through by what means is a mystery.

One thing that Ulster does note, although it takes a little while for him to figure out what is wrong, is that there are no sounds emanating from the area below: not water sounds from the lake, nor sounds of animal cries, or even that of rustling leaves even though he can see the occasional bough sway.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Fri Jan 05, 2018 3:11 pm 
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"Okay, that's just weird," says Ulster. "Nature's noisy. Why isn't this?"

He shrugs. "Let's check out what's around the balcony before heading down, okay?"


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PostPosted: Fri Jan 05, 2018 3:21 pm 
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Algrim shrugs then nods "Yer tha expert ere."

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Throm Thundergut Dwarf - Silvery Moon
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Sat Jan 06, 2018 7:09 am 
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Castinus - human thief

Castinus, having just put his sword away, instinctively reaches for it again as the strangeness of the scene sinks in. He gives a smile at Grimes' reaction. Ulster's right. Let's, uh, stay up here and check things out first before, um, venturing down.


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PostPosted: Sat Jan 06, 2018 8:59 pm 
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Furuk - Fighter

"This whole place is weird. Checking out the balcony sounds like a good idea."


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PostPosted: Tue Jan 09, 2018 10:36 am 
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The party starts heading clockwise around the balcony. Where the balcony turns, you find an interesting device attached to the railing.



You peek into the open door, passing a closed door with a violet keycard on the way. This is apparently a lounge of some sort. There are tables and chairs, loungers, couches, amusement devices, and so forth. There are some bones, but there are no skeletons.



Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Tue Jan 09, 2018 8:03 pm 
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"Purple," Castinus notes. "I don't think we've seen that color before. Let's keep looking around out here first, though." He'll pick up the device attached to the railing, and see if he can figure out how it works.


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PostPosted: Tue Jan 09, 2018 8:05 pm 
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Please give me five d10 rolls.


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PostPosted: Tue Jan 09, 2018 9:23 pm 
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Ranger Knight
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Dieter - Mage

Dieter will also mess with one of the devices.

[1d10] = 5 [1d10] = 2 [1d10] = 2 [1d10] = 7 [1d10] = 2

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PostPosted: Wed Jan 10, 2018 5:16 am 
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Algrim leaves the devices alone and stands guard.

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Throm Thundergut Dwarf - Silvery Moon
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Wed Jan 10, 2018 9:28 am 
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Deiter finds that the device makes things afar look closer. He can adjust how close with a special switch on the side. He makes the mistake of looking at a companion and is nearly bowled over seeing the large nose and mustache hairs in the viewer!

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Wed Jan 10, 2018 10:05 am 
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Castinus - human thief

Castinus laughs at Dieter's reaction to the large nose and mustache hairs, until he realizes they belong to him. Hey, point that thing somewhere else, would ya? What do you see out there?, he adds, pointing into the small jungle.


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PostPosted: Wed Jan 10, 2018 10:10 am 
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Algrim scratches his beard "Works like a spyglass eh?"

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Throm Thundergut Dwarf - Silvery Moon
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Wed Jan 10, 2018 10:21 am 
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tumblingdice wrote:
Hey, point that thing somewhere else, would ya? What do you see out there?, he adds, pointing into the small jungle.


If Dieter (or someone else) takes Castinus' advice, please let me know where in particular you want to look.


arrow added to show where you are on the balcony


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PostPosted: Wed Jan 10, 2018 10:41 am 
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Algrim will attempt to look through the odd device towards that island in the middle of the garden area surrounded by the indoor moat? "Eh lemme take a look." the dwarf says curiosity and interest finally striking him.

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Throm Thundergut Dwarf - Silvery Moon
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Wed Jan 10, 2018 11:02 am 
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Ulster patiently waits his turn, but it's clear he's anxious to get an up close look at the plants below from afar.


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PostPosted: Wed Jan 10, 2018 12:35 pm 
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The small lake or pond has a bridge leading to an islet with a strange formation on it. You can see fauna as well as flora from here.



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PostPosted: Wed Jan 10, 2018 1:06 pm 
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Algrim steps aside "Yah all gotta take a look at this, it's an amazin sight ta see."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Throm Thundergut Dwarf - Silvery Moon
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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