Chapter 24 - The Expedition to the Barrier Peaks, part 1
- spanningtree
- Ranger Lord
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dieter - Mage
Excellent, an easy end to the thing. Dieter will also approach to have a look see.
Excellent, an easy end to the thing. Dieter will also approach to have a look see.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- Craigers07
- Pathfinder
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Furuk - Fighter
Furuk joins the others in inspecting the robot.
Furuk joins the others in inspecting the robot.
- tumblingdice
- Ranger
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
As does Castinus.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Grimes - Fighter
Grimes will stand guard as the others examine the thing. In his best cranky mom voice he says "Be careful, that thing looked like it was pretty angry."
Grimes will watch and listen for any approaching metal reinforcements of other baddies.
Grimes will stand guard as the others examine the thing. In his best cranky mom voice he says "Be careful, that thing looked like it was pretty angry."
Grimes will watch and listen for any approaching metal reinforcements of other baddies.
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim moves up to look around the corner and see if anymore metal beasts are coming towards the group.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim moves up and glances around the corner. He see nothing coming.
He hears a *bzzt* sound from behind him as some of the others go to check on the metal creature dripping water. ZAP! [2d6] = 3
Ulster, Dieter, Castinus, and Furuk receive small lightning shocks (tho Ulster is protected) from the water as Castinus opens the panel on the metal creature. Water pours from the open hole in the creature as Ulster's spell is finally able to fill the volume. Gallons and gallons spout from the creature until finally it is finished. The puddle fills the hall and then seeps slowly down as it drains into nearly invisible slots along the floor. Within, Castinus can see mutlicolored tubes and metal bits, not unlike the similar creature he examined earlier.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 30/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70
He hears a *bzzt* sound from behind him as some of the others go to check on the metal creature dripping water. ZAP! [2d6] = 3
Ulster, Dieter, Castinus, and Furuk receive small lightning shocks (tho Ulster is protected) from the water as Castinus opens the panel on the metal creature. Water pours from the open hole in the creature as Ulster's spell is finally able to fill the volume. Gallons and gallons spout from the creature until finally it is finished. The puddle fills the hall and then seeps slowly down as it drains into nearly invisible slots along the floor. Within, Castinus can see mutlicolored tubes and metal bits, not unlike the similar creature he examined earlier.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 30/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim returns to the others noticing some hair standing up on most of them "Couldn't leave the durned thing alone eh?
Coasts clear up ahead."
Coasts clear up ahead."
Last edited by GreyWolfVT on Sat Jun 03, 2017 11:08 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus curses at the pain from the shock, then looks to see if any of the mechanized beast's innards appear to have any value.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dieter - Mage
Cringing at the shock he yelps a bit. He will peer into the dead metal monster: Fascinating.
Cringing at the shock he yelps a bit. He will peer into the dead metal monster: Fascinating.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dandy chuckles. "Well, that'll teach ya fer sure!" He looks over the three and decides Castinus is the most in need. "Sit tight, Casty," he says, touching him with the staff of healing.
- Craigers07
- Pathfinder
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Furuk - Fighter
Furuk looks around the inside of the metal creature, but doesn't touch it.
Furuk looks around the inside of the metal creature, but doesn't touch it.
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Grimes - Fighter
Grimes chuckles at the others and says "And you guys said I was the rash one..." He points toward Algrim's position near the unexplored hallway and says "I'm with him. If there's nothing to this metal thing, then lets keep moving."
Grimes chuckles at the others and says "And you guys said I was the rash one..." He points toward Algrim's position near the unexplored hallway and says "I'm with him. If there's nothing to this metal thing, then lets keep moving."
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim clears his throat and says "Again I say the coast be clear up ahead if yer done pokin and prodin inside that metal thing there."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dieter - Mage
Sure, Algrim, let's be on our way. He will say with a smile. Thing just keeps on giving, even after dead.
Sure, Algrim, let's be on our way. He will say with a smile. Thing just keeps on giving, even after dead.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus finds three small gems inside that he is able to remove without injury. They appear to be worth 50gp each.
Dandy heals Castinus Heal [1d6+1] = 2+1 = 3 (feel free to roll your own heal rolls, merias)
Leaving the leaking metal thing behind, the party moves on. You come to an intersection that leads west. To the east the door has words in an unfamiliar script painted on it.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70
Dandy heals Castinus Heal [1d6+1] = 2+1 = 3 (feel free to roll your own heal rolls, merias)
Leaving the leaking metal thing behind, the party moves on. You come to an intersection that leads west. To the east the door has words in an unfamiliar script painted on it.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70
- tumblingdice
- Ranger
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- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
"Many thanks, Dandy," Castinus says. He then tries to make sense of the unfamiliar script on the door.
Read languages: [1d100] = 59
Read languages: [1d100] = 59
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- GreyWolfVT
- Wants a special title like Scott
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim will await the reading of the language before attempting to open the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
"Hngh," says Ulster. "No little creature inside."
"Okay. Moving on," he agrees.
"Okay. Moving on," he agrees.
- spanningtree
- Ranger Lord
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- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dieter - Mage
Dieter muses: Perhaps a type of golem? Dieter will wait to see if Castinus has some success.
Dieter muses: Perhaps a type of golem? Dieter will wait to see if Castinus has some success.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus reads the words on the door: PUBLIC SAFETY, and below, in smaller letters, To Serve and Protect. The door does not seem to require a card.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 70/70