Chapter 27 - Let's go smell the flowers
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim nods to the druid "Aye sounds good ta me."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 27 - Let's go smell the flowers
Castinus - human thief
Castinus waves away the stench. Yes, let's! he says. He'll keep an eye out for traps and anything dangerous.
Castinus waves away the stench. Yes, let's! he says. He'll keep an eye out for traps and anything dangerous.
Re: Chapter 27 - Let's go smell the flowers
The gas-bat toots again, coming closer.
Another fierce toot and a plop of white substance falls from the creature. You notice that the floor is covered in the guano. The droppings litter the floor, and many strange fungi grow in clumps throughout the whole area.
There are also some chairs here, the majority of which face not the center of the ship, where the forest (and perhaps one time, garden) is, but the outer walls.
You hear more toots in the "cave" area. Seems there are quite a few of these gas-bats in the room.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
There are also some chairs here, the majority of which face not the center of the ship, where the forest (and perhaps one time, garden) is, but the outer walls.
You hear more toots in the "cave" area. Seems there are quite a few of these gas-bats in the room.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Re: Chapter 27 - Let's go smell the flowers
"Aye, let's keep movin'," Dandy says.
ooc: Through the bat cave then?
ooc: Through the bat cave then?
Re: Chapter 27 - Let's go smell the flowers
Grimes - Fighter
Grimes chuckles at each of the "toots." He smiles at Castinus and says "These are my kinda bats. But I agree, let's keep moving." He carefully walks around, hoping to not get pooped on.
Grimes chuckles at each of the "toots." He smiles at Castinus and says "These are my kinda bats. But I agree, let's keep moving." He carefully walks around, hoping to not get pooped on.
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim farts again and walks on "Aye Grimes these er my kinda bats fer sure. They'd fit right in with a troupe a dwarves."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Craigers07
- Pathfinder
- Posts: 351
- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 27 - Let's go smell the flowers
Furuk - Fighter
Furuk is grateful his armor suit keeps all of the gases out.
"Sure, let's keep moving through this cave."
He tries not step in the poop.
Furuk is grateful his armor suit keeps all of the gases out.
"Sure, let's keep moving through this cave."
He tries not step in the poop.
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Dieter keeps the golum going while he holds his nose. Ja, great winged rodents...
Dieter keeps the golum going while he holds his nose. Ja, great winged rodents...
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Dieter will switch to infravision and turn off the light emanating from his staff as he proceeds behind the golum.
Dieter will switch to infravision and turn off the light emanating from his staff as he proceeds behind the golum.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
You can hear and smell the gas-bats more than see them, staying a bit away from you as you make your way through the cavernous room.
You avoid the guano as best you can. The little golem beeps and whistles and fiddles with what appears to be a bar area, although every surface is covered. You hear a grinding noise and a part of the north-east wall moves, opening, it would seem. Beyond this "window" lies a star-scape like you've never seen before: the night sky, but all appear to be closer than you are used to.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
You avoid the guano as best you can. The little golem beeps and whistles and fiddles with what appears to be a bar area, although every surface is covered. You hear a grinding noise and a part of the north-east wall moves, opening, it would seem. Beyond this "window" lies a star-scape like you've never seen before: the night sky, but all appear to be closer than you are used to.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Oh my, what do we have here... I remember scenes like this in the observatory, on the planet we were on before this one... I wonder if this all ties together in some way...
Oh my, what do we have here... I remember scenes like this in the observatory, on the planet we were on before this one... I wonder if this all ties together in some way...
Anall nathrack uthos bethos doss yell yenva. -Merlin
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim looks at everything likes it's all magic and avoids touching anything.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 27 - Let's go smell the flowers
Castings - human thief
Castinus looks with interest at the view of the stars. His thoughts drift to Shae, and he keeps silent.
Castinus looks with interest at the view of the stars. His thoughts drift to Shae, and he keeps silent.
- Craigers07
- Pathfinder
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- Joined: Sat Mar 26, 2016 2:48 am
Re: Chapter 27 - Let's go smell the flowers
Furuk - Fighter
Furuk walks over to the window and stares out at the night sky.
Furuk walks over to the window and stares out at the night sky.
Re: Chapter 27 - Let's go smell the flowers
The floor begins to tremble slightly and you hear a hum. Then scene in the large window changes considerably.
The gas-bats flit and fart. Ulster gets the impression that they are distressed by something.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
The gas-bats flit and fart. Ulster gets the impression that they are distressed by something.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Gads! Dieter will turn toward the golum: What did you bring about? Dieter will grab onto something for some stabilization. Whatever it is stop it!
Gads! Dieter will turn toward the golum: What did you bring about? Dieter will grab onto something for some stabilization. Whatever it is stop it!
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
The golem squeals, and then fiddles with more things.
The floor lights up in multicolored squares, focused on your feet. Guano is lit from below and the mushrooms glow in the strange lighting.
The golem squeals again, and continues his fiddling.
The floor lights move in odd patterns. Music starts coming from the walls and ceiling, an odd, strange sound with a beat. You find it difficult not to want to dance to it.
Strange shapes appear in the air, also shedding their own light. They move with the pulse of the music, it seems, and they pass through you like phantoms.
The golem is giving off beeps and whistles now, and continues its fiddling.
Then the music stops. The lights die down. And the metal screen over the large window closes slowly.
The room returns to darkness. A gas-bat toots in the distance.
The golem appears back near Dieter, emitting a low "sorry" sound.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
The floor lights up in multicolored squares, focused on your feet. Guano is lit from below and the mushrooms glow in the strange lighting.
The golem squeals again, and continues his fiddling.
The floor lights move in odd patterns. Music starts coming from the walls and ceiling, an odd, strange sound with a beat. You find it difficult not to want to dance to it.
Strange shapes appear in the air, also shedding their own light. They move with the pulse of the music, it seems, and they pass through you like phantoms.
The golem is giving off beeps and whistles now, and continues its fiddling.
Then the music stops. The lights die down. And the metal screen over the large window closes slowly.
The room returns to darkness. A gas-bat toots in the distance.
The golem appears back near Dieter, emitting a low "sorry" sound.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim gives a little hmmm sound then wonders whats next "Alright whats next lads?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Ja, let's continue on.
Ja, let's continue on.
Anall nathrack uthos bethos doss yell yenva. -Merlin