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PostPosted: Mon Nov 13, 2017 3:20 pm 
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Ranger Knight
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Location: Chicago, IL
Grimes hands someone his mead and plays with the device which appears to be a brown metal box about the size of a tinderbox, with violet labels. When the hinged cover is lifted inside a panel of white horn-like material will be seen. In the center of the panel is set a metal mesh screen the size of a coin, while in the upper right corner is set a small blue gem. At the base of this screen a black square is set.

Image

Grimes depresses the square (after fiddling with various other bits). A moment later the small, metal golem which appeared to fix the broken panel in the previous room (or its identical twin) comes into the room. Again trying a few things, Grimes depresses the button and speaks into the box, telling the robot to make a pattern around the room. The creature does so.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Mon Nov 13, 2017 8:27 pm 
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Ranger Knight
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Dieter - Mage

Heh, there you go Grimes! Imagine opening a tavern with that thing behind the bar.... no end to the business you'd have knocking.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Mon Nov 13, 2017 9:00 pm 
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Ranger Knight
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Location: Apex, NC
Grimes - Fighter

Grimes calls Dieter over. "Hey, Deets! Come see this!" He'll show Dieter how he made it go in a circle. "This guy could come in handy. I think a smart fella like you should keep this thing, I might muck it up." He hands Dieter the remote and again describes how he made it do his bidding.

OOC: Grimes is ready to move along with the others.


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PostPosted: Tue Nov 14, 2017 5:48 am 
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Ranger Lord
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Location: Central Vermont
Algrim looks at the metal "man" shrugs and moves on to the next door that was not yet opened.

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Tue Nov 14, 2017 11:02 am 
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Ranger Knight
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Location: Chicago, IL
The party has a new metal companion whose capabilities are yet to be discovered.

After loading with stuff, the party moves on.

Image

Within this room a uniformed skeleton sits behind a desk built into which is a strange box. The long dead eyes stare from the inanimate skull. There is also a wardrobe or cabinet of some sort in here.

Image

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Tue Nov 14, 2017 2:05 pm 
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Ranger Knight
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Location: Las Vegas, NV
Dieter - Mage

I'll give it a try Grimes...


Dieter will bring the metal man along, telling to to wait outside the door. He'll then take a closer look around the room and the wardrobe.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Wed Nov 15, 2017 7:43 pm 
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Location: Pembroke, NH
Castinus will examine the wardrobe for traps and any locks that need to be picked.

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These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter


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PostPosted: Wed Nov 15, 2017 8:11 pm 
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Grimes - Fighter

Grimes follows closely behind Castinus, Wave at the ready. "Be careful, Casty. I've got your back."


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PostPosted: Wed Nov 15, 2017 8:29 pm 
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Ranger Knight
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Location: Chicago, IL
Castinus finds a lock and Thief skill [1d100] = 22 picks it effortlessly.

The door swings open and within are three items:

  • the rags of a full dress uniform upon which are several gem encrusted medals (3 pieces of jewelry worth 1,000 - 4,000 g.p. each)
  • one of these:
    Image
  • the strange armor encountered before:
    Image

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Thu Nov 16, 2017 1:25 pm 
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Tracker
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Furuk - Fighter

"Nice find Castinus."

Furuk takes a seat at the desk and directs his attention toward the skeleton.

"Has business been good lately?"


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PostPosted: Thu Nov 16, 2017 5:55 pm 
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Ranger Lord
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Location: Central Vermont
Algrim passes on this room and waits until the group wishes to move to another location.

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri Nov 17, 2017 8:58 am 
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Ulster looks around to see if anyone else wants to try out the new thingamajig (52), or if nature boy should fiddle with it.


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PostPosted: Fri Nov 17, 2017 10:23 am 
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Pathfinder
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Castinus swipes the three gems. He'll leave the new thingamajig to nature boy. :D

_________________
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter


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PostPosted: Fri Nov 17, 2017 11:00 am 
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Nature boy will pocket the thingamajig for now, leaving experimentation for later when the group has some time to stand around in the same place for a while.


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PostPosted: Fri Nov 17, 2017 4:25 pm 
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Dieter - Mage

Indeed, the first normal loot we have come across.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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