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PostPosted: Tue Sep 12, 2017 11:55 am 
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Castinus - human thief

Castinus smiles in satisfaction as the contraption reveals the image Ulster wanted to revisit. He exchanges glances with any comrades who will meet his eye at the grotesqueness of these alien creatures.

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These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter


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PostPosted: Wed Sep 13, 2017 7:58 pm 
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Furuk - Fighter

The images scare Furuk and he avoids looking at them by searching the room.


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PostPosted: Thu Sep 14, 2017 4:28 am 
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Algrim "Alright aint we done enough research ta keep movin on now?"

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri Sep 15, 2017 6:31 pm 
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Dieter - Mage

Yes, it would take us much time to study this archive and I am not sure our focus would be warranted.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Fri Sep 15, 2017 6:37 pm 
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Ulster looks at the pictures with great interest. "Fascinating. And utterly unnatural," he says.

"It looked like we had maps, too. Do you think you could bring those back up?"


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PostPosted: Fri Sep 15, 2017 6:44 pm 
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Castinus, now and old pro at this microfilm stuff, advances to the first map. "What do you make of that," he asks.

OC: Managed to get back most of my lost PDFs. Woohoo!

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These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter


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PostPosted: Sun Sep 17, 2017 12:48 pm 
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Dieter - Mage

Might be a map of this very place... Castinus, can you find where we are?

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Mon Sep 18, 2017 6:38 pm 
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Castinus fiddles with the machine. He gets a few images to come up that look like maps to you.

Image
Image
Image
Image
Image
Image
Image
ImageImage
Image
Image
Image


Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70


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PostPosted: Mon Sep 18, 2017 10:04 pm 
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Dieter - Mage

Dieter makes a long whistle. Castinus, please stop at the third map. Remember how we got here? See, we came in there and traveled along there and ended up there. Dieter draws along the map with his finger. This place is very large and its only a single floor of many.

https://www.dropbox.com/s/h7xf26a1759wi0u/CKZ9rna.png?dl=0
OCC: Okay, dropbox kinda stinks.
>
Image
>
>
Image

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Tue Sep 19, 2017 8:20 am 
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Castinus returns to the third image. "Does this place ever end?" he wonders, his voice a mix of awe and frustration.

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These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter


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PostPosted: Tue Sep 19, 2017 7:29 pm 
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Algrim "At this pace we may never finish seein the place before we die of old age."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Tue Sep 19, 2017 7:38 pm 
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Grimes - Fighter

Grimes sighs and stares blankly at the images. "Blah blah blah... crazy pictures."

He stand by idly tapping the shaft of Wave on the floor as he waits for smart people to make a choice or prudent suggestion...


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PostPosted: Wed Sep 20, 2017 8:14 am 
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Furuk - Fighter

"Let's continue on to the southeast."


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PostPosted: Wed Sep 20, 2017 9:14 am 
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Ulster tries hard to memorize the maps but fails miserably. He never had a head for straight lines. They aren't natural.

"Anyone have a pen and paper to copy down the third and sixth maps before we move on?" he asks. "Might come in handy."


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PostPosted: Thu Sep 21, 2017 7:15 am 
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"Aye, southeast," Dandy says, nodding his head.

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PostPosted: Thu Sep 21, 2017 2:41 pm 
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Castinus does Ulster one better and presses a tiny picture on the screen. From the front of the table, a slit opens and paper is vomited out. The pages are warm and have the images from the screen on them (please see Maps and handouts) in slightly purplish ink. They smell funny but you decide they aren't toxic. They have a slight curl to them, like scrolls, although they are decidedly not scrolls you have ever encountered before.

The party leaves this strange room, dead inhabitants and all, and heads southeast...

Image
Which way, A, B, or C?

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70


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PostPosted: Fri Sep 22, 2017 8:45 am 
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"Now that we have the gray card, maybe we should try some doors we couldn't open before?" wonders Ulster. "That middle section seems important."

I'd suggest A, starting with the door in the east wall of the middle block (i.e., west of the "A" marking).


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PostPosted: Fri Sep 22, 2017 9:21 am 
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Algrim shrugs "Alright sounds good nough ta me. Lets go get them doors ta open."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri Sep 22, 2017 1:03 pm 
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The card reader area for this door is yellow. When you try some of the cards, they don't work but the grey card does the trick and the door slides open.

Image


This appears to be some sort of ante-chamber. There is a moldy growth
Image
covering many of the surfaces in this room, including hooks next to the door and infesting what appears to be some sort of blue, cloth-like armor.
Image

The mold does not appear to be alive, by the druid's careful eye, but has degraded every surface and probably made the armor unusable.

There are a number of doors here, each clearly marked in the language used throughout the ship.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70


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PostPosted: Sat Sep 23, 2017 5:20 pm 
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Grimes - FIghter

Grimes wrinkles his brow at the sight of the mold and holds back on entry. "Anyone know what the writing on those doors says?"


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