Chapter 24 - The Expedition to the Barrier Peaks, part 1
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Ulster slings another stone at the sickened and entangled plant creatures.
Sling (THAC0 14): [1d20+1] = 20+1 = 21 [1d4] = 1
Sling (THAC0 14): [1d20+1] = 20+1 = 21 [1d4] = 1
- Craigers07
- Pathfinder
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Furuk- Fighter
"There you go Ulster. One more to make sure they're dead!"
Furuk puts his crossbow away and takes out his sword.
"There you go Ulster. One more to make sure they're dead!"
Furuk puts his crossbow away and takes out his sword.
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Oh, sorry. I didn't notice that the last update said all four plant things. So, um, never mind that slingshot.
We spent all the firepower for four plant things? Talk about overkill!
We spent all the firepower for four plant things? Talk about overkill!
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim "Wasn't sporting but them things were gonna attack until we were dead. So way I see it we just did the right thing once they were free from the spell they'd of been on us like bees on a bear trying ta get their honey."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Grimes - Fighter
Grimes nods approvingly and says "Not very sporting, but them ornery critters ain't goin' to give us no quarter. And we've got more important things to do than mess with walking weeds. Let's be going, eh?"
Grimes nods approvingly and says "Not very sporting, but them ornery critters ain't goin' to give us no quarter. And we've got more important things to do than mess with walking weeds. Let's be going, eh?"
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Where to, eh?badams30 wrote:Grimes - Fighter
Grimes nods approvingly and says "Not very sporting, but them ornery critters ain't goin' to give us no quarter. And we've got more important things to do than mess with walking weeds. Let's be going, eh?"
- spanningtree
- Ranger Lord
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dieter - Mage
Dieter will take a look at the carnage to see if the mobile weeds had anything of interest.
Dieter will take a look at the carnage to see if the mobile weeds had anything of interest.
Anall nathrack uthos bethos doss yell yenva. -Merlin
- tumblingdice
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus - human thief
Castinus examines the door at the opposite end of the room.
Castinus examines the door at the opposite end of the room.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
The vegemites have crude weapons. One has a brown card.
Castinus finds that the door leading south has the indications for a brown keycard.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
Castinus finds that the door leading south has the indications for a brown keycard.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
- tumblingdice
- Ranger
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- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus grabs the brown card. When everyone is ready, he'll open the door.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim "Good finally found nother one of them key card thingers. Lets go an try ta use it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
The brown keycard works like a charm.
The hall is the usual poorly lit. The door west has a black square for the keycard. The T-hallway north looks very dark. There is an open door to the south.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
The hall is the usual poorly lit. The door west has a black square for the keycard. The T-hallway north looks very dark. There is an open door to the south.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Dandy says nothing, knowing that he has done the best he can with this group. "Well, shall we move on?" he says, anxious to leave.
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Grimes - Fighter
Grimes points to the open door and says "Want to check that open door first? Then maybe the dark passage?
Grimes points to the open door and says "Want to check that open door first? Then maybe the dark passage?
- Craigers07
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Furuk- Fighter
"Ok, let's check out the room with the open door."
"Ok, let's check out the room with the open door."
- tumblingdice
- Ranger
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- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus nods in agreement.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- GreyWolfVT
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Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Algrim replies "Aye lets do this then."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Like many of the other apartments in this place, there is naught but bones and ruined furniture. You can see that the skeleton has been gnawed in places and Ulster notices a twig that looks like it came from a vegemite.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus - human thief
Castinus searches the room for cards, or anything else of interest.
Castinus searches the room for cards, or anything else of interest.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: Chapter 24 - The Expedition to the Barrier Peaks, part 1
Castinus finds a black card and another note about a lost pet:
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 37/39
--Furuk 75/78
Ulster 62/62 < see char sheet >
Dieter 39/42 < see char sheet >
--Algrim 60/70