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PostPosted: Fri May 19, 2017 7:11 pm 
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Ranger Knight
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There is no card reader on this door. A hand on the pressure plate opens the door as it did in the other area.

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As you enter, a sepulchral female voice intones something incomprehensible, much like an arcane chant. Within this well lit room are undisturbed desks, several chairs, small beds, high padded tables, and so forth. There is a rack with thin books with colorful paper covers, almost as if they are disposable.

Algrim notices that the room isn't dust covered as were the cell-like bedrooms across the way.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Sat May 20, 2017 6:02 am 
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Pathfinder
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Location: Southern Quebec
Dandy peeks in. "Careful lads, this one might'n be recently lived-in," he says.

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PostPosted: Sat May 20, 2017 6:35 am 
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Ranger Lord
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Algrim spear and shield back up slowly enters the room at door 1.

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“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Sat May 20, 2017 3:36 pm 
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Ranger Lord
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"I don't like the looks of this one bit," says Ulster. "Let's move on."


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PostPosted: Sat May 20, 2017 6:45 pm 
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Grimes - Fighter

Grimes squints and tries to understand the voice. Failing this, he shakes his head and says "I'm with Ulster. Let's be careful here, I don't care for the sounds of this."

Grimes will stand guard waiting for the group to decide.


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PostPosted: Mon May 22, 2017 7:41 pm 
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Ranger Knight
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Image

Algrim explores the room while the others beg caution. It follows a U-shape and he peeks from the far door. He notices three more doors within but doesn't open them without the others. There are three desks in total and he finds a bed on wheels, in addition to what he saw before.

The strange voice from beyond speaks again. And again. And a fourth time. It seems to be repeating a message although the language is unknown.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Mon May 22, 2017 9:46 pm 
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Ranger Knight
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Dieter - Mage

Strange language... Dieter tries to discern if the voice is saying the same thing again and again or if it's having an unanswered conversion. I wonder if these beds are for torture, if one were a torturer such a conveyance might be convenient.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Tue May 23, 2017 4:22 am 
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Ranger Lord
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Posts: 15796
Location: Central Vermont, USA (EST)
Algrim shrugs not knowing what language the voice is "Dunno but maybe we check other doors that one is a U space leadin back ta a door we haven't checked."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Tue May 23, 2017 4:47 am 
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Pathfinder
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Location: Pembroke, NH
Castinus picks up one of the thin, seemingly disposable tomes, and tries to make sense of its contents.

Read languages: [1d100] = 29

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the threshold. Amass not 200 GP.


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PostPosted: Tue May 23, 2017 6:46 am 
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Location: Apex, NC
Grimes - Fighter

Grimes examines a nearby desk for any clues or contents.


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