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PostPosted: Sat May 13, 2017 5:24 am 
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Ranger Lord
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Algrim "Dunno if that'd be a wise plan, it's got some sorta spouty lookin thing on it's head might something shoot from that dunno what maybe fire?" the dwarf shrugs not being the expert on the odd and strange.

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“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Sat May 13, 2017 11:34 am 
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Furuk - Fighter

"I'm going to stay away from that. It must be one of the metal things the plant man mentioned."

Furuk has his sword drawn and continues on with the group.


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PostPosted: Sat May 13, 2017 12:52 pm 
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Grimes - Fighter

Grimes says "I'll come with ya Casty. If it twitches, I'll poke it good!"

Grimes will accompany Castinus closely.


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PostPosted: Mon May 15, 2017 8:23 am 
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Castinus approaches the thing. He notices that there are what appear to be larger and more unwieldy hand tools nearby, and that the curious object does not move at his approach. Some of the ridges and bits look like dents and there are definite scratches and remains of what could be bits of vegemite "claw".

Thief skill [1d100] = 63 No traps are detected on the curious object. Castinus espies a piece of the thing's carapace in the "chest" area that can be opened and it is partially dislodged where it appears it should be smooth.

The light panel in the ceiling above the thief and the metal golem flickers a few times, ominously. It turns off for a second and then flickers on with an audible buzz.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Mon May 15, 2017 10:29 am 
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Grimes - Fighter

Grimes glances upward at the light and says to Castinus "that's odd. Be careful, will ya?" He continues to stand guard next to Castinus.


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PostPosted: Mon May 15, 2017 11:40 am 
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Algrim "I aint so sure yah should be messin with that thing."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Tue May 16, 2017 10:24 pm 
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Furuk - Fighter

"Hmmm...That can't be good."

Furuk stays in the same place and waits to see what happens next.


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PostPosted: Wed May 17, 2017 8:28 am 
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Castinus looks up at the flickering lights, then, his curiosity getting the better of him, tries to open the creature's chest cavity.

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the threshold. Amass not 200 GP.


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PostPosted: Wed May 17, 2017 11:47 am 
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The thief finds that one of the scattered tools can be used to pop a screw and the chest plate opens easily. Within is a maze of wires and metal rods and joints. Some of the metal rods join at bearings that--Castinus is certain!--are precious gems. Looks to be two are in good shape!

The light flickers eerily but nothing else happens while the thief does his work.

You gather closer to the curious object, now that it appears inert, and can see down the halls of the T intersection where it lies.

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Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Wed May 17, 2017 1:49 pm 
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Algrim "I've a feeling if you keep tinkerin inside them things yer gonna get em movin."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Thu May 18, 2017 10:17 am 
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"How about we start with those doors on the right?" Dandy says.

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PostPosted: Thu May 18, 2017 9:26 pm 
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Furuk - Fighter

"That sounds like a good plan."

Furuk moves towards the first door to the right and waits for Castinus to check around it.


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PostPosted: Fri May 19, 2017 4:11 am 
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Algrim "Aye lets go back ta searchin doors."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri May 19, 2017 6:06 am 
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There are doors to the right on the north and south sides. Please choose.

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PostPosted: Fri May 19, 2017 9:14 am 
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Castinus checks for traps on door #2. Is this a game show or what? :)

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Get thee to the dungeon. Get thee to the dungeon forthwith. Pass not the threshold. Amass not 200 GP.


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PostPosted: Fri May 19, 2017 10:32 am 
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Grimes - fighter

"Door #2? Tell us what's behind door number two, Bob..."

Grimes stays right behind Castinus, ready to poke any bad guys with Wave.


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PostPosted: Fri May 19, 2017 1:57 pm 
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Image

This was a cell or small apartment, with a bed, desk and chair. dead [1d4] = 1 There is an inanimate skeleton in the chair, slumped over the desk. A film of dust covers everything.


Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Fri May 19, 2017 2:09 pm 
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Algrim "Lets give door 3 a try." the dwarf opens door 3

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri May 19, 2017 2:25 pm 
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Image

The black card opens this door as well and the portal quietly parts, the door disappearing into its pocket in the wall. Differing only in placement of furniture, this room is essentially the same as the last dead [1d4] = 1 including the poor soul whose bodily remains rest at desk.


Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 33/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Fri May 19, 2017 4:50 pm 
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Algrim goes back and tries door 1

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Drake (Drago) Montillo Human Mage - Castle Amber
Florin Human Fighter - Crypts & Things Lost City
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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