Part 13 - Hi ho, hi ho, it's off to town we go
Part 13 - Hi ho, hi ho, it's off to town we go
The party makes the trek back to the village of Hommlet. There is a light, cold rain as you leave the Temple premises. By by the time you enter the forest path, a steady rain has started, and you are soon soaked to the skin. The paucity of leaves due to the autumnal time means that even under "cover" the rain continues unabated. Your visibility is reduced quite a bit.
A low rumble hits and the rain continues in sheets.
encounter [1d12] = 5
As you continue on, you see a pair of folk approaching. Due to the heavy rains, you cannot see them well yet. The two are both man-sized and one appears to walk with a limp.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
A low rumble hits and the rain continues in sheets.
encounter [1d12] = 5
As you continue on, you see a pair of folk approaching. Due to the heavy rains, you cannot see them well yet. The two are both man-sized and one appears to walk with a limp.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Thurwin - Wizard
Seeing the pair approaching, Thurwin does his best to shake the rain from his cloak and he says quietly to those around him "look sharp, fellows."
As the pair approach, he says "Hello there!"
OOC: Probably a couple elderly folks headed to play bingo or something..
Seeing the pair approaching, Thurwin does his best to shake the rain from his cloak and he says quietly to those around him "look sharp, fellows."
As the pair approach, he says "Hello there!"
OOC: Probably a couple elderly folks headed to play bingo or something..
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Odo attempts to disappear into the forest, bow ready in case the pair turn out to be hostile—or try to sell them potions.
Re: Part 13 - Hi ho, hi ho, it's off to town we go
If they are robbers/bandits we should GIVE them our potions. That'd teach them.Zhym wrote:Odo attempts to disappear into the forest, bow ready in case the pair turn out to be hostile—or try to sell them potions.
- connivingsumo
- Ranger
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- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calmert: Cleric
Calmert, "Greetings, travelers. May St. Cuthbert offer you safe travels." the Gnome says with a slight bow, shield held tightly and his mace resting lazily on his shoulder.
Available Spells
Level 1:
First Level
First Level
First Level
First Leve
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Calmert, "Greetings, travelers. May St. Cuthbert offer you safe travels." the Gnome says with a slight bow, shield held tightly and his mace resting lazily on his shoulder.
Available Spells
Level 1:
First Level
First Level
First Level
First Leve
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Tavin - Monk
Tavin smiles and watches for the reaction to Calmert's greeting.
Tavin smiles and watches for the reaction to Calmert's greeting.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calthas follows Odo in the forest, his more natural habitat.
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calmert Calthas and Odo slip away.
The two emerge through the sheets of rain. One is leaning slightly on the other, and he appears to have a limp, while the other holds his cloak over both of them to try to shield from the rain. They both look miserable: sodden and in poor shape. They have grey hair and beards, and wear
The non-limping one replies, "Hello there, follower of St. Cuthbert. We are on our way to Nulb. Are these pilgrims with you on your way to a shrine?
My friend here has hurt his leg, slipping in a sudden mudslide a mile or so ago. Can you provide some healing for my friend?"
They stand there in the driving rain.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
The two emerge through the sheets of rain. One is leaning slightly on the other, and he appears to have a limp, while the other holds his cloak over both of them to try to shield from the rain. They both look miserable: sodden and in poor shape. They have grey hair and beards, and wear
The non-limping one replies, "Hello there, follower of St. Cuthbert. We are on our way to Nulb. Are these pilgrims with you on your way to a shrine?
My friend here has hurt his leg, slipping in a sudden mudslide a mile or so ago. Can you provide some healing for my friend?"
They stand there in the driving rain.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
Re: Part 13 - Hi ho, hi ho, it's off to town we go
QUESTION: Is there a tree canopy nearby, or someplace that we could move to, out of the rain?
OOC: Perhaps we try to encourage them to move with us to someplace dry so we can treat his wound? If something is amiss, maybe we'll find out sooner rather than later. OR we could say "Hey, no healing available, but come with us to Homlett and we'll get you squared away." If they are baddies, they'll likely refuse or show their hand then....
OOC: Perhaps we try to encourage them to move with us to someplace dry so we can treat his wound? If something is amiss, maybe we'll find out sooner rather than later. OR we could say "Hey, no healing available, but come with us to Homlett and we'll get you squared away." If they are baddies, they'll likely refuse or show their hand then....
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Please roll a d20, trying to get under your INTbadams30 wrote:QUESTION: Is there a tree canopy nearby, or someplace that we could move to, out of the rain?
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calmert: Cleric
Calmert would never charge for healing, but he's also learning not to be gullible. "St. Cuthbert can bestow health and healing. What dontation have you to offer?" the Gnome says with stern humility.
Whatever they offer Calmert will take, perform healing (CLW), and then give their offering back to them. If they're deceptive, hopefully they'll show their hand as badams30 suggested.
Available Spells
Level 1:
First Level
First Level
First Level
First Leve
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Calmert would never charge for healing, but he's also learning not to be gullible. "St. Cuthbert can bestow health and healing. What dontation have you to offer?" the Gnome says with stern humility.
Whatever they offer Calmert will take, perform healing (CLW), and then give their offering back to them. If they're deceptive, hopefully they'll show their hand as badams30 suggested.
Available Spells
Level 1:
First Level
First Level
First Level
First Leve
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Fat chance of that... [1d20] = 18greyarea wrote:Please roll a d20, trying to get under your INTbadams30 wrote:QUESTION: Is there a tree canopy nearby, or someplace that we could move to, out of the rain?
Re: Part 13 - Hi ho, hi ho, it's off to town we go
[OOC: is it Calmert or Calthas?]greyarea wrote:Calmert and Odo slip away.
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Odo keeps careful watch from the forest.
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Oops. Editing.kwll wrote:[OOC: is it Calmert or Calthas?]greyarea wrote:Calmert and Odo slip away.
- spanningtree
- Ranger Lord
- Posts: 3480
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Tavin - Monk
Mudslide... is the trail passable?
Mudslide... is the trail passable?
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 13 - Hi ho, hi ho, it's off to town we go
"Yeah, the trail is passable," the bedraggled man says. "We was off the trail a bit, hunting. When this was just a light rain, we thought nothing of it but when it opened up, we was in a world of hurt. We was heading back to the trail when the mudslide hit and my buddy here got pulled along it fore he hit a tree. Hurt his leg kinda bad."
You look them over. They are definitely muddy.
"Was hoping since your man there is a preacher, he'd be able to work something. Ain't got no coin to donate, but you can have some rabbits we caught."
He holds up a few by the ears.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
You look them over. They are definitely muddy.
"Was hoping since your man there is a preacher, he'd be able to work something. Ain't got no coin to donate, but you can have some rabbits we caught."
He holds up a few by the ears.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 8/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 8/12
Sean 7/19
Jupiter torch
Pete torch
Bob torch
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calthas checks the surroundings to see if there is something or someone moving outside of the road.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Calmert: Clericgreyarea wrote: "[...] Ain't got no coin to donate, but you can have some rabbits we caught."
He holds up a few by the ears.
Calmert takes one rabbit and hefts it over his shoulder. He says a prayer to St. Cuthbert for the injured man. Calmert will cast CLW on the injured man, up to two times if necessary, and also offer that to the man speaking as well, if he is in need.
Calmert then returns the rabbit to the men. "St. Cuthbert requires no payment, and wishes good health to all.".
Available Spells
Level 1:
First Level
First Level
First Level
First Leve
First Level
Level 2:
Second Level
Second Level
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 13 - Hi ho, hi ho, it's off to town we go
Thurwin - Wizard
As Calmert goes to assist, Thurwn just stands back and smiles, waiting to either proceed, or if some killin' needs to be done. He keeps the words to his sleep spell close at hand...
OOC: I guess we just keep moving along if these guys don't want us to stop (or if they don't try to kill us)
As Calmert goes to assist, Thurwn just stands back and smiles, waiting to either proceed, or if some killin' needs to be done. He keeps the words to his sleep spell close at hand...
OOC: I guess we just keep moving along if these guys don't want us to stop (or if they don't try to kill us)