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The Unseen Servant forums • Part 12 - Temple Return (Again) - Page 3
Page 3 of 19

Re: Part 12 - Temple Return (Again)

Posted: Wed Jan 10, 2018 4:40 pm
by greyarea
Is everyone in the pantry, or are you wading into the room?

Re: Part 12 - Temple Return (Again)

Posted: Wed Jan 10, 2018 4:42 pm
by GreyWolfVT
wading into the room for Bror

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 11, 2018 12:47 am
by spanningtree
Um, not sure how to answer that, Tavin is a bastard swords length from whatever BB he has been trying to hit. He would stay as near the door as possible though, in an attempt to choke the BBs up.

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 11, 2018 12:58 am
by Zhym
Odo would like to do whatever the opposite of wading into the room is.

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 11, 2018 12:43 pm
by merias
Zef only went as far as the nearest target bugbear.

Re: Part 12 - Temple Return (Again)

Posted: Fri Jan 12, 2018 2:26 am
by connivingsumo
Calmert had stayed back due to the stink cloud, but then badams changed that action, so Calmert struck a bugbear - but where, exactly, that took place I am unsure.

Re: Part 12 - Temple Return (Again)

Posted: Tue Jan 23, 2018 8:53 pm
by greyarea
Bugger All round 2

INITIATIVE baddies [1d6] = 2 party [1d6] = 3

The party, for the most part, remains crowded in the pantry, trying to stab out.

Thurwin sleep [2d8] = 9 causes 3 bugbears to fall into magical slumber. St Cuthbert answers Calmert's call.
Odo misses. Calthas Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 4 sees his arrow ricochet off of armor and into the corner.
Bror kills one of the slept bugbears. Zef kills a second. Tavin kills a third. All slept bugbears are dead.
Sean wades into the room PC attack [1d20] = 3 but misses the fourth singed bugbear.

Bugbear1 engaged with Sean monster attack [1d20] = 17 dmg [1d6+1] = 6+1 = 7 whacks him good with a flail.
Bugbear2 engages Bror in the doorway. monster attack [1d20] = 17 dmg [1d6+1] = 3+1 = 4
Bugbear3 engages with Zef in the doorway. monster attack [1d20] = 7 miss
Bugbear4 engages with Tavin in the doorway monster attack [1d20] = 13 dmg [1d6+1] = 3+1 = 4
Bugbear5 engages with Sean monster attack [1d20] = 1
fumble [1d16] = 2 and the other bugbears point and laugh at his miss.
Three bugbears have spears that they throw into the pantry at rear players. Bugbear6 monster attack [1d20] = 5 embeds a sack of meal next to Odo. Bugbear7 monster attack [1d20] = 6 sends his into the far back corner. Jupiter's knees knock so hard you can hear them. Bugbear8 monster attack [1d20] = 6 aims at Calthas who easily dodges. They appear to have more spears to throw.



Sean is in the room.
Bror, Tavin, and Zef block the door. No one can get by unless one of them moves.
Thurwin, Odo, Calthas, and Calmert are in the pantry.

Actions?

Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 9/12

Sean 13/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1 1
Bugbear2
Bugbear3
Bugbear4
Bugbear5
Bugbear6
Bugbear7
Bugbear8
Bugbear9
Bugbear10
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)

Re: Part 12 - Temple Return (Again)

Posted: Tue Jan 23, 2018 9:35 pm
by GreyWolfVT
Bror moves further into the room if he can, are there still bugbear in the room left alive?

Re: Part 12 - Temple Return (Again)

Posted: Tue Jan 23, 2018 9:48 pm
by greyarea
At least 10 of them

Re: Part 12 - Temple Return (Again)

Posted: Tue Jan 23, 2018 9:50 pm
by Zhym
We're a bit outnumbered here. Anyone have some powerful magic to throw at them, or should we be thinking of escape plans?

Re: Part 12 - Temple Return (Again)

Posted: Tue Jan 23, 2018 10:51 pm
by GreyWolfVT
bah we can take em. :D :twisted: is that me thinking or Bror ;)

Bror will push forward just a bit for one person to either enter or exit the room and swings at the nearest bugbear with glimmer.
'Glimmer' Hand Axe +1 [1d20+2] = 3+2 = 5 to Hit [1d6+1] = 3+1 = 4 DMG
kinda wish i got 3/2 attacks here :evil:

Re: Part 12 - Temple Return (Again)

Posted: Wed Jan 24, 2018 1:34 pm
by kwll
Calthas prepares another arrow and takes aim. "We are outnumbered. Let's not wade too much into the room or we will be at a disadvantages!" he shouts, thinking that going back to the corridor to the south would be a better option. He will shoot again, provided there is no risk of hitting a friend.

Re: Part 12 - Temple Return (Again)

Posted: Wed Jan 24, 2018 4:39 pm
by Zhym
"Back up!" agrees Odo. "If they're in the hallway, they won't all be able to throw spears at us." Following his own advice, he backs around the corner beyond the secret door.

Re: Part 12 - Temple Return (Again)

Posted: Wed Jan 24, 2018 4:43 pm
by merias
"You really know how to dig up trouble!" Zef says, then backs out with the others.

ooc: fighting retreat so as not to open himself to attack.

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 25, 2018 3:17 am
by spanningtree
Tavin - Monk

Tavin will take a swing on anything in range but not delve further into the room.


To hit: [1d20] = 2 Damage: [2d4] = 5+1

Derp!

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 25, 2018 4:56 pm
by connivingsumo
Calmert: Cleric

The Cleric follows the tactical adjustment of the group to eliminate the spear-chucking, and then 'Blesses' (+1ToHit & +1Dmg. & +1Morale) his party, "St. Cuthbert Aid us!"

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:

Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 25, 2018 5:13 pm
by Zhym
Odo shoots at any bugbear he can safely target without the risk of firing into melee.

Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 6+1 = 7

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 25, 2018 6:46 pm
by greyarea
connivingsumo wrote:

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:


On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers. :mrgreen:

Re: Part 12 - Temple Return (Again)

Posted: Thu Jan 25, 2018 6:57 pm
by connivingsumo
greyarea wrote:
connivingsumo wrote:

Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully :mrgreen:


On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers. :mrgreen:

It's cool - I didn't want to clicky the links and audit - just wanted to make sure you saw it. Thank ye sir! :mrgreen:

Re: Part 12 - Temple Return (Again)

Posted: Fri Jan 26, 2018 3:01 am
by badams30
Thurwin - Wizard

Thurwin, sizing up the odds, decides to break out stinky cloud. He says "Things are looking rough, gents, start to back up to the door, I'm going to put some stink into this place."

Thurwin will cast stinking cloud into the room, trying to center it so that it will prevent a mass bumrush on the doorway, yet not ensnare our people. If he can't cast it without getting some of the group into the affect area, he'll delay casting till everyone is clear, warning them again.

OOC: That's all I've got. Maybe making them retch and barf is enough to slow them or whatever. Wish I had a nice fireball....