Part 12 - Temple Return (Again)
Re: Part 12 - Temple Return (Again)
Is everyone in the pantry, or are you wading into the room?
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
wading into the room for Bror
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
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Re: Part 12 - Temple Return (Again)
Um, not sure how to answer that, Tavin is a bastard swords length from whatever BB he has been trying to hit. He would stay as near the door as possible though, in an attempt to choke the BBs up.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 12 - Temple Return (Again)
Odo would like to do whatever the opposite of wading into the room is.
Re: Part 12 - Temple Return (Again)
Zef only went as far as the nearest target bugbear.
- connivingsumo
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Re: Part 12 - Temple Return (Again)
Calmert had stayed back due to the stink cloud, but then badams changed that action, so Calmert struck a bugbear - but where, exactly, that took place I am unsure.
Re: Part 12 - Temple Return (Again)
Bugger All round 2
INITIATIVE baddies [1d6] = 2 party [1d6] = 3
The party, for the most part, remains crowded in the pantry, trying to stab out.
Thurwin sleep [2d8] = 9 causes 3 bugbears to fall into magical slumber. St Cuthbert answers Calmert's call.
Odo misses. Calthas Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 4 sees his arrow ricochet off of armor and into the corner.
Bror kills one of the slept bugbears. Zef kills a second. Tavin kills a third. All slept bugbears are dead.
Sean wades into the room PC attack [1d20] = 3 but misses the fourth singed bugbear.
Bugbear1 engaged with Sean monster attack [1d20] = 17 dmg [1d6+1] = 6+1 = 7 whacks him good with a flail.
Bugbear2 engages Bror in the doorway. monster attack [1d20] = 17 dmg [1d6+1] = 3+1 = 4
Bugbear3 engages with Zef in the doorway. monster attack [1d20] = 7 miss
Bugbear4 engages with Tavin in the doorway monster attack [1d20] = 13 dmg [1d6+1] = 3+1 = 4
Bugbear5 engages with Sean monster attack [1d20] = 1
fumble [1d16] = 2 and the other bugbears point and laugh at his miss.
Three bugbears have spears that they throw into the pantry at rear players. Bugbear6 monster attack [1d20] = 5 embeds a sack of meal next to Odo. Bugbear7 monster attack [1d20] = 6 sends his into the far back corner. Jupiter's knees knock so hard you can hear them. Bugbear8 monster attack [1d20] = 6 aims at Calthas who easily dodges. They appear to have more spears to throw.
Sean is in the room.
Bror, Tavin, and Zef block the door. No one can get by unless one of them moves.
Thurwin, Odo, Calthas, and Calmert are in the pantry.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 9/12
Sean 13/19
Jupiter torch
Pete torch
Bob torch
(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1 1
Bugbear2
Bugbear3
Bugbear4
Bugbear5
Bugbear6
Bugbear7
Bugbear8
Bugbear9
Bugbear10
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
INITIATIVE baddies [1d6] = 2 party [1d6] = 3
The party, for the most part, remains crowded in the pantry, trying to stab out.
Thurwin sleep [2d8] = 9 causes 3 bugbears to fall into magical slumber. St Cuthbert answers Calmert's call.
Odo misses. Calthas Calthas longbow [1d20+2] = 11+2 = 13, dmg [1d8] = 4 sees his arrow ricochet off of armor and into the corner.
Bror kills one of the slept bugbears. Zef kills a second. Tavin kills a third. All slept bugbears are dead.
Sean wades into the room PC attack [1d20] = 3 but misses the fourth singed bugbear.
Bugbear1 engaged with Sean monster attack [1d20] = 17 dmg [1d6+1] = 6+1 = 7 whacks him good with a flail.
Bugbear2 engages Bror in the doorway. monster attack [1d20] = 17 dmg [1d6+1] = 3+1 = 4
Bugbear3 engages with Zef in the doorway. monster attack [1d20] = 7 miss
Bugbear4 engages with Tavin in the doorway monster attack [1d20] = 13 dmg [1d6+1] = 3+1 = 4
Bugbear5 engages with Sean monster attack [1d20] = 1
fumble [1d16] = 2 and the other bugbears point and laugh at his miss.
Three bugbears have spears that they throw into the pantry at rear players. Bugbear6 monster attack [1d20] = 5 embeds a sack of meal next to Odo. Bugbear7 monster attack [1d20] = 6 sends his into the far back corner. Jupiter's knees knock so hard you can hear them. Bugbear8 monster attack [1d20] = 6 aims at Calthas who easily dodges. They appear to have more spears to throw.
Sean is in the room.
Bror, Tavin, and Zef block the door. No one can get by unless one of them moves.
Thurwin, Odo, Calthas, and Calmert are in the pantry.
Actions?
Hit points and marching order
Zef 18/18
--Calthas 18/18
Tavin 6/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 9/12
Sean 13/19
Jupiter torch
Pete torch
Bob torch
(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1 1
Bugbear2
Bugbear3
Bugbear4
Bugbear5
Bugbear6
Bugbear7
Bugbear8
Bugbear9
Bugbear10
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
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Re: Part 12 - Temple Return (Again)
Bror moves further into the room if he can, are there still bugbear in the room left alive?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
At least 10 of them
Re: Part 12 - Temple Return (Again)
We're a bit outnumbered here. Anyone have some powerful magic to throw at them, or should we be thinking of escape plans?
- GreyWolfVT
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Re: Part 12 - Temple Return (Again)
bah we can take em. is that me thinking or Bror
Bror will push forward just a bit for one person to either enter or exit the room and swings at the nearest bugbear with glimmer.
'Glimmer' Hand Axe +1 [1d20+2] = 3+2 = 5 to Hit [1d6+1] = 3+1 = 4 DMG
kinda wish i got 3/2 attacks here
Bror will push forward just a bit for one person to either enter or exit the room and swings at the nearest bugbear with glimmer.
'Glimmer' Hand Axe +1 [1d20+2] = 3+2 = 5 to Hit [1d6+1] = 3+1 = 4 DMG
kinda wish i got 3/2 attacks here
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 12 - Temple Return (Again)
Calthas prepares another arrow and takes aim. "We are outnumbered. Let's not wade too much into the room or we will be at a disadvantages!" he shouts, thinking that going back to the corridor to the south would be a better option. He will shoot again, provided there is no risk of hitting a friend.
Re: Part 12 - Temple Return (Again)
"Back up!" agrees Odo. "If they're in the hallway, they won't all be able to throw spears at us." Following his own advice, he backs around the corner beyond the secret door.
Re: Part 12 - Temple Return (Again)
"You really know how to dig up trouble!" Zef says, then backs out with the others.
ooc: fighting retreat so as not to open himself to attack.
ooc: fighting retreat so as not to open himself to attack.
- spanningtree
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Re: Part 12 - Temple Return (Again)
Tavin - Monk
Tavin will take a swing on anything in range but not delve further into the room.
To hit: [1d20] = 2 Damage: [2d4] = 5+1
Derp!
Tavin will take a swing on anything in range but not delve further into the room.
To hit: [1d20] = 2 Damage: [2d4] = 5+1
Derp!
Anall nathrack uthos bethos doss yell yenva. -Merlin
- connivingsumo
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Re: Part 12 - Temple Return (Again)
Calmert: Cleric
The Cleric follows the tactical adjustment of the group to eliminate the spear-chucking, and then 'Blesses' (+1ToHit & +1Dmg. & +1Morale) his party, "St. Cuthbert Aid us!"
Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
The Cleric follows the tactical adjustment of the group to eliminate the spear-chucking, and then 'Blesses' (+1ToHit & +1Dmg. & +1Morale) his party, "St. Cuthbert Aid us!"
Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully
Available Spells
Level 1:
First Level
First Level
First Level
First Level
First Level
Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level
Second Level
Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
Re: Part 12 - Temple Return (Again)
Odo shoots at any bugbear he can safely target without the risk of firing into melee.
Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 6+1 = 7
Short bow +1 (THAC0 19): [1d20+5] = 4+5 = 9 [1d6+1] = 6+1 = 7
Re: Part 12 - Temple Return (Again)
connivingsumo wrote:
Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully
On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers.
- connivingsumo
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Re: Part 12 - Temple Return (Again)
greyarea wrote:connivingsumo wrote:
Mr. DM Sir, are the Bugbear rolls above including the -1 To Hit, and the -1 Damage, or did you do that on the back-end? If Calmert is successful at casting Bless, then we all should get the +1 ToHit/Dmg while they get the -1ToHit/Dmg... hopefully
On the backend, Mr Connivingsumo. Want to check? Look at the dmg I rolled vs dmg I applied to character numbers.
It's cool - I didn't want to clicky the links and audit - just wanted to make sure you saw it. Thank ye sir!
Re: Part 12 - Temple Return (Again)
Thurwin - Wizard
Thurwin, sizing up the odds, decides to break out stinky cloud. He says "Things are looking rough, gents, start to back up to the door, I'm going to put some stink into this place."
Thurwin will cast stinking cloud into the room, trying to center it so that it will prevent a mass bumrush on the doorway, yet not ensnare our people. If he can't cast it without getting some of the group into the affect area, he'll delay casting till everyone is clear, warning them again.
OOC: That's all I've got. Maybe making them retch and barf is enough to slow them or whatever. Wish I had a nice fireball....
Thurwin, sizing up the odds, decides to break out stinky cloud. He says "Things are looking rough, gents, start to back up to the door, I'm going to put some stink into this place."
Thurwin will cast stinking cloud into the room, trying to center it so that it will prevent a mass bumrush on the doorway, yet not ensnare our people. If he can't cast it without getting some of the group into the affect area, he'll delay casting till everyone is clear, warning them again.
OOC: That's all I've got. Maybe making them retch and barf is enough to slow them or whatever. Wish I had a nice fireball....