Part 12 - Temple Return (Again)

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Zhym
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Re: Part 12 - Temple Return (Again)

#81 Post by Zhym »

Odo shoots past Calthas and Thurwin at the oncoming bugbears.

Short bow +1 (THAC0 19): [1d20+5] = 1+5 = 6 [1d6+1] = 5+1 = 6

Well, he hopes he shoots past them.

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GreyWolfVT
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Re: Part 12 - Temple Return (Again)

#82 Post by GreyWolfVT »

Bror grumbles and still tries to fight off the bugbear 'Glimmer' Hand Axe +1 [1d20+2] = 13+2 = 15 to Hit [1d6+1] = 6+1 = 7 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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spanningtree
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Re: Part 12 - Temple Return (Again)

#83 Post by spanningtree »

Tavin - Monk

Tavin stays in the thick of it and keeps his excellent hit record intact.

To hit: [1d20] = 7 Damage: [2d4+1] = 8+1 = 9
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 12 - Temple Return (Again)

#84 Post by kwll »

If the opponent he already hit is still far away, Calthas will shoot another arrow at him. If not, he will drop his bow, unsheathe his sword and engage him in melee combat!

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connivingsumo
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Re: Part 12 - Temple Return (Again)

#85 Post by connivingsumo »

Calmert: Cleric

Calmert, calling out to St. Cuthbert once again - this time in desperation - casts his very last 2nd Lvl spell... Hold Person again! on one of the Bugbears pressing in on another companion; if he can't see one pressing in on a party member, then he casts it on one of the Bugbears he can see, preferably a Bugbear that would strategically clog-up/block others from advancing behind him.



Available Spells
Level 1:
First Level CLW > Thurwin
First Level
First Level
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level *Hold Person on one (of many) Bugbears (2/19)
Second Level *Hold Person on one (of many) Bugbears (2/21)

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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badams30
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Re: Part 12 - Temple Return (Again)

#86 Post by badams30 »

Thurwin - Wizard

Thurwin will attempt to hand the speed potion to Calthas "Here! Use this, you'll be faster!" as he draws his wand of paralyzation.

OOC: Running out of tricks here. Hate to use the wand on a damn bugbear, but at this point things are looking rough.

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merias
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Re: Part 12 - Temple Return (Again)

#87 Post by merias »

Zef stands his ground and attacks any bugbear that enters the pantry:

Zef battle-axe: [1d20+3] = 8+3 = 11 to-hit [1d20+3] = 5+3 = 8 damage

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greyarea
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Re: Part 12 - Temple Return (Again)

#88 Post by greyarea »

[quote="greyarea"]Bugger All a-round 6

INITIATIVE baddies [1d6] = 2 party [1d6] = 3 Go party!

Odo fires down the hall but hits nothing (other players not in melee yet).
Bror's arm shudders as Glimmer strikes deep and his opponent falls dead.
Tavin misses.
Calthas fires off another shot calthas longbow [1d20+2] = 5+2 = 7, dmg [1d8] = 2 and thinks he should have switched to sword.
Calmert holds Bror's other opponent! (Bugbear8 held)
Thurwin hands a potion to Calthas and draws his wand, which he then neglects to aim at anyone.
Zef swings and misses.


Bugbear4 attacks Tavin monster attack [1d20] = 10
missing again.
Bugbear6 attacks Sean monster attack [1d20] = 18
dmg [2d4] = 7 wounding the warrior.

morale [2d6] = 7 Jupe, Pete, and Bob decide to stay with y'all.

Bugbear14 attacks Calthas, who arrowed him, monster attack [1d20] = 14 dmg [2d4+2] = 7+2 = 9
Bugbear15 attacks Thurwin with a bardiche monster attack [1d20] = 12 dmg [2d4+1] = 3+1 = 4 hitting hard.
Bugbear16 attacks which? [1d2] = 1 Calthas monster attack [1d20] = 6 but the battle axe misses.



Sean is in the room, flanked although one is held.
Tavin and Bror are in the door. Bugbears are now free to enter the pantry!
Zef, Thurwin, and Calmert are in the pantry. There is oil all over the floor!
Odo is in the garbage room.
Calthas and Thurwin are in the hall, facing more bugbears!

Actions?

Hit points and marching order
Blessed +1ToHit & +1Dmg. & +1Morale
Zef 17/18
--Calthas 9/18
Tavin 5/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 9/13 <, >
Bror Troll-Hunter 9/12

Sean 7/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1
Bugbear2 6
Bugbear3 (slept)
Bugbear4 4
Bugbear5 (held)
Bugbear6
Bugbear7 (slept)
Bugbear8 (held)
Bugbear9 (slept)
Bugbear10 (slept)
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
(not affected by curse)
Bugbear14 9
Bugbear15
Bugbear16

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connivingsumo
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Re: Part 12 - Temple Return (Again)

#89 Post by connivingsumo »

Calmert: Cleric

Calmert makes his way to Sean and calls for St. Cuthbert's healing (casts CLW). If Calmert cannot get to Sean, then he chooses the same action on Calthas.



Available Spells
Level 1:
First Level CLW > Thurwin
First Level CLW > Sean (2/24/28)
First Level
First Level
First Level

Level 2:
Second Level *Curse on Bugbears
Second Level *Bless on party vs Bugbears
Second Level *Hold Person on one (of many) Bugbears (2/19)
Second Level *Hold Person on one (of many) Bugbears (2/21)

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

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GreyWolfVT
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Re: Part 12 - Temple Return (Again)

#90 Post by GreyWolfVT »

Bror will keep fending off the bugbears that are nearest to him. 'Glimmer' Hand Axe +1 [1d20+2] = 12+2 = 14 to Hit [1d6+1] = 6+1 = 7 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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spanningtree
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Re: Part 12 - Temple Return (Again)

#91 Post by spanningtree »

Tavin - Monk

Tavin whips his sword about in a spinning motion and tries "bonk" to bear in font of him.

To hit: [1d20] = 17 Damage: [2d4] = 4+1
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Zhym
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Re: Part 12 - Temple Return (Again)

#92 Post by Zhym »

Odo, having no shot at the bugbears since the other party members didn't follow his advice and back out of the pantry, keeps an eye on the hallway for anyone approaching the party from behind.

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Re: Part 12 - Temple Return (Again)

#93 Post by kwll »

Calthas, being into melee, probably does not have the opportunity takes the time to drink the potion which was handed over to him. In any case he drops his bow and grabs his sword, before attempting to retaliate hard against the bugbear who wounded him.

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Re: Part 12 - Temple Return (Again)

#94 Post by merias »

Last edited by merias on Mon Feb 26, 2018 3:13 am, edited 1 time in total.

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Re: Part 12 - Temple Return (Again)

#95 Post by badams30 »

Thurwin - Wizard

Thurwin grimaces in pain, then zaps the attacking bugbear with the wand of paralysis. ZAP!

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Re: Part 12 - Temple Return (Again)

#96 Post by greyarea »

Bugger All a-round 7

Initiative players [1d6] = 5, baddies [1d6] = 6 Ooo bad luck

Bugbear4 attacks Tavin monster attack [1d20] = 2 and derps hard.
Bugbear6 attacks Sean monster attack [1d20] = 3 also derping. (Is there a problem with the dice roller?)

Bugbear14 attacks Calthas, who arrowed him. monster attack [1d20] = 4 derp.
Bugbear15 attacks Thurwin with a bardiche monster attack [1d20] = 18 (whoops, no problem with the roller) dmg [2d4+1] = 5+1 = 6
Bugbear16 attacks Calthas monster attack [1d20] = 19dmg [1d8] = 1


Calmert enters the room and lays hands on Sean Heal [1d6+1] = 4+1 = 5
Bror kills again! Bugbear4 is no more.
Tavin switches to Sean's opponent, cutting him good.
Odo keeps an eye out, watching his friends get pummeled in the hall.
Calthas quaffs the speed potion and is able to attack twice PC attack [1d20] = 10PC attack [1d20] = 7 but misses both times.
Zef wades into the room, and his axe shudders as he lays into the bugbear there.
Thurwin points his wand save vs wands (13) [1d20-2] = 9-2 = 7 and the bugbear in front of his stiffens.
Sean PC attack [1d20] = 17 dmg [1d8] = 5 finishes off the last bugbear in the room.

Sean, Calmert, Tavin, Bror, and Zef have finished off the bugbears in the room (232), who are all either helpless or dead. Jupiter yells that the others are fighting more in the hallway back where you came from.
If you run through the pantry to get to them, please give me a save vs paralysis to keep from slipping in the oil. If you take an extra round and move carefully you can skip the save.



Sean is in the room, Calmert, Tavin, and Zef next to him. Bror is in the doorway between the room and the pantry.
There is oil all over the floor in the pantry!
Odo is in the garbage room (230).
Calthas and Thurwin are in the hall, facing more bugbears! (outside of 230)

Actions?

Hit points and marching order
Blessed +1ToHit & +1Dmg. & +1Morale
Zef 17/18
--Calthas 8/18 Speed potion 1
Tavin 5/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 3/13 <, >
Bror Troll-Hunter 9/12

Sean 7/19
Jupiter torch
Pete torch
Bob torch

(cursed: -1ToHit & -1Dmg. & -1Morale)
Bugbear1
Bugbear2 6
Bugbear3 (slept)
Bugbear4 11
Bugbear5 (held)
Bugbear6 15
Bugbear7 (slept)
Bugbear8 (held)
Bugbear9 (slept)
Bugbear10 (slept)
Bugbear11 (slept)
Bugbear12 (slept)
Bugbear13 (slept)
(not affected by curse)
Bugbear14 9
Bugbear15 (paralyzed)
Bugbear16

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Zhym
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Re: Part 12 - Temple Return (Again)

#97 Post by Zhym »

Odo fires down the hall at any bugbears not in melee.

Short bow +1 (THAC0 19): [1d20+5] = 16+5 = 21 [1d6+1] = 5+1 = 6

I didn't realize that there were bugbears where Odo had a shot. Could I backfill an attack for last round? If so:
Short bow +1 (THAC0 19): [1d20+5] = 10+5 = 15 [1d6+1] = 1+1 = 2

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Re: Part 12 - Temple Return (Again)

#98 Post by GreyWolfVT »

Bror will make fast work of any of the alive but held bugbear in the room before wondering if there is an alternate way back to the hall that does not have a floor covered in oil.... :roll: in the mean time he will also down one of the Martin's Healing Potions he bought.

Healing Potion [1d6+1] = 3+1 = 4 not sure if these potions are normal healing or extra-healing
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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greyarea
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Re: Part 12 - Temple Return (Again)

#99 Post by greyarea »

GreyWolfVT wrote:Bror will make fast work of any of the alive but held bugbear in the room before wondering if there is an alternate way back to the hall that does not have a floor covered in oil.... :roll: in the mean time he will also down one of the Martin's Healing Potions he bought.

Healing Potion [1d6+1] = 3+1 = 4 not sure if these potions are normal healing or extra-healing
There are other doors from room 232 and one or more of them could lead to the hall. Feel free to give it a shot. :D

Please give me a save vs poison roll. :twisted:

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Re: Part 12 - Temple Return (Again)

#100 Post by GreyWolfVT »

greyarea wrote:
GreyWolfVT wrote:Bror will make fast work of any of the alive but held bugbear in the room before wondering if there is an alternate way back to the hall that does not have a floor covered in oil.... :roll: in the mean time he will also down one of the Martin's Healing Potions he bought.

Healing Potion [1d6+1] = 3+1 = 4 not sure if these potions are normal healing or extra-healing
There are other doors from room 232 and one or more of them could lead to the hall. Feel free to give it a shot. :D

Please give me a save vs poison roll. :twisted:
great :roll: Save v Poison (8) [1d20] = 4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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