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The Unseen Servant forums • Part 10 - The Temple Again - Page 19
Page 19 of 39

Re: Part 10 - The Temple Again

Posted: Thu May 18, 2017 4:14 pm
by merias
Effric continues his attack on the creature in front of him!

Effric attack [1d20+2] = 18+2 = 20 damage [1d8+2] = 7+2 = 9

Re: Part 10 - The Temple Again

Posted: Thu May 18, 2017 6:18 pm
by GreyWolfVT
Bror swings 'Glimmer' at the critter nearest to him 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG

Re: Part 10 - The Temple Again

Posted: Thu May 18, 2017 6:22 pm
by Zhym
"Pardon me, lads," calls out Odo, "but if you would be so good as to take several steps back outside, the rest of us would have a chance to join you in the battle when those things follow you." He takes a position about 10 feet to the side of the entrance.

Re: Part 10 - The Temple Again

Posted: Fri May 19, 2017 2:04 am
by connivingsumo
Calmert: Cleric

Attacks with his mace!

To Hit: [1d20] = 18
Damage: [1d6] = 3

Re: Part 10 - The Temple Again

Posted: Fri May 19, 2017 2:13 am
by badams30
Thurwin - Wizard

Thurwin shouts "Get back so we can lob stuff at them!"

OOC: Thurwin stands by waiting for a chance to contribute...

Re: Part 10 - The Temple Again

Posted: Tue May 23, 2017 3:56 am
by spanningtree
Tavin - Monk

Tavin will stay back as Thurwin requested and chuck another star as long as he does not endanger his comrades.

Re: Part 10 - The Temple Again

Posted: Wed May 24, 2017 7:45 pm
by Zhym
If anyone actually complies with Odo's request to draw the monsters out where everyone can attack and he has a clear shot, he takes it:

Short bow (THAC0 19): [1d20+3] = 3+3 = 6 [1d6] = 6

Re: Part 10 - The Temple Again

Posted: Wed May 24, 2017 7:47 pm
by greyarea
We've got to get in to get out, round 2

INITIATIVE baddies [1d6] = 4 party [1d6] = 5

Party members heed not Odo's advice as he, Thurwin and Tavin (who judges that he has no clear shot) stay back. Calthas (auotpilot) also holds fire.
Effric and Calmert deal damage to one of the carrion crawling creatures, while Bror swings wide. Sean rushes in PC attack [1d20] = 19 dmg [1d8] = 5, chopping at the same grub, slaying it.

The third crawling thing whips its tentacles (why tentacles, it only has eight, shouldn't it be eightacles?) at the four in melee (two at each, Effric, Calmert, Bror, and Sean) monster attack [1d20] = 20, [1d20] = 17, [1d20] = 16, [1d20] = 12 monster attack [1d20] = 1, [1d20] = 18, [1d20] = 17, [1d20] = 13.
Effric save vs paralysis [1d20] = 14
Calmert save vs paralysis [1d20] = 11
Bror save vs paralysis [1d20] = 2
Sean save vs paralysis [1d20] = 10

All four are hit, and Calmert, Bror, and Sean fall to the floorboards, paralyzed! Effiric feels awful after the jolt or whatever it gave him.

The action is inside the tower, you all outside waiting for your shots. And, if the DM gets his way, your comrades will soon be inside the creepy crawlie! :twisted:

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 7/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends> *paralyzed*
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12 *paralyzed*

Sean 13/19 *paralyzed*

Re: Part 10 - The Temple Again

Posted: Wed May 24, 2017 7:57 pm
by Zhym
"Oh, bother," sighs Odo. He looks for a position from which he can fire at the giant octacle grub thing.

Short bow (THAC0 19): [1d20+3] = 5+3 = 8 [1d6] = 6

Re: Part 10 - The Temple Again

Posted: Wed May 24, 2017 8:17 pm
by merias
"Ouch!" Effric yells. He grabs the closest comrade-in-arms and drags them out of the tower, making room for the others to advance.

Re: Part 10 - The Temple Again

Posted: Thu May 25, 2017 12:02 am
by connivingsumo
Zhym wrote:If anyone actually complies with Odo's request to draw the monsters out where everyone can attack and he has a clear shot, he takes it:

Short bow (THAC0 19): [1d20+3] = 3+3 = 6 [1d6] = 6
I felt like having Calmert heed Odo's request this round would've been meta-gaming since Calmert had already charged into battle, so I was going to listen to the plump archer the following round; instead, I think Calmert will expertly lay there. :shock:

Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals

Re: Part 10 - The Temple Again

Posted: Thu May 25, 2017 1:20 am
by badams30
Thurwin - Wizard

Seeing the others go down (and unsure if they are dead or alive) Thurwin lets out an audible gasp and charges forward, he'll attempt to drag Calmert to safety and check on him.

Re: Part 10 - The Temple Again

Posted: Thu May 25, 2017 2:00 am
by connivingsumo
Sorry! This was a mispost. It's what I get for trying to pbp from a mobile phone :x

Re: Part 10 - The Temple Again

Posted: Sat May 27, 2017 8:41 pm
by badams30
connivingsumo wrote:Sorry! This was a mispost. It's what I get for trying to pbp from a mobile phone :x
Uh, yeah. I don't think the error is the phone, but rather the operator.


just sayin'...

Re: Part 10 - The Temple Again

Posted: Mon May 29, 2017 4:42 pm
by kwll
Calthas shoots at the creature, trying aim at a vital part. He will try to move close enough to be able to pull one of his companions who has fallen down if it becomes urgent to do so.

Re: Part 10 - The Temple Again

Posted: Tue May 30, 2017 6:41 pm
by spanningtree
Tavin - Monk

Tavin wades in with his sword toward the nearest one, executing meteor falling from sky.

Bastard sword to hit: [1d20] = 19 damage: [2d4+1] = 8+1 = 9

Re: Part 10 - The Temple Again

Posted: Tue May 30, 2017 8:17 pm
by greyarea
We've got to get in to get out, round 3

INITIATIVE baddies [1d6] = 2 party [1d6] = 3

Effric drags out Bror as the third slug-like creature advances on them. Thurwin races forward and drags Calmert.

Calthas longbow [1d20+2] = 9+2 = 11, dmg [1d8] = 2
Tavin leaps in the air, bringing his sword to bear, upsetting Odo's and Calthas' shots in the process

monster attack [1d20] = 11, [1d20] = 8, [1d20] = 8, [1d20] = 3
monster attack [1d20] = 9, [1d20] = 6, [1d20] = 6, [1d20] = 1
Tentacles whip at the monk, who flips and spins, evading them all.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 7/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends> *paralyzed*
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12 *paralyzed*

Sean 13/19 *paralyzed*

Re: Part 10 - The Temple Again

Posted: Tue May 30, 2017 8:21 pm
by Zhym
"Well done!" cheers Odo. "Continue not to die! Now stay out of the way so I can shoot that thing."

Short bow (THAC0 19): [1d20+3] = 1+3 = 4 [1d6] = 4

"Oh dear."

Re: Part 10 - The Temple Again

Posted: Wed May 31, 2017 2:05 am
by badams30
Thurwin - Wizard, EMT

Thurwin will drag Calmert to a safe distance and make sure he's alive, but keeping a mindful eye on the area (critters and back toward the temple, lest we get other visitors...)

Re: Part 10 - The Temple Again

Posted: Wed May 31, 2017 1:26 pm
by kwll
Calthas consistently shoots at the enemy.