Part 10 - The Temple Again

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spanningtree
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Re: Part 10 - The Temple Again

#581 Post by spanningtree »

Tavin - Monk

Tavin takes the oil from Odo, giving a warriors bow in return. Tavin will quietly tear about 6 inches of cloth from the lower part of his pants, left leg. He will poor a bit of oil on the floor and use the cloth to mop it around the floor and surrounding walls. Rinse and repeat until there is a uniform 10' to 20' coating in the hall. He will then slowly, quietly, rip the cloth into strips, tie them together into a 10' length (a fuse). He will leave one end in the oil coated hallway and run the rest south to where the party stands (I am assuming the party was about 1/2 way up the hall before detecting the noises and moved back a bit). Okay, we make some noise and draw them down towards us, wait until the first few are beyond the oil and then light the cloth or throw torches to the north... burn their support while we engage the few that made it through. He whispers among his comrades.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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badams30
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Re: Part 10 - The Temple Again

#582 Post by badams30 »

Thurwin - Wizard

Thurwin volunteers to be the hapless bait mage. If no one has an issue with it, he'll meander up that way, making his way toward the noise, when he sees the source, he'll act surprised and see what develops - but obviously fleeing before whatever is there can apprehend him.

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connivingsumo
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Re: Part 10 - The Temple Again

#583 Post by connivingsumo »

Calmert: Cleric

The Gnome readies his mace and shield, and will attack the first foe to make it through the sticky, flaming gauntlet!



Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
[/quote]

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GreyWolfVT
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Re: Part 10 - The Temple Again

#584 Post by GreyWolfVT »

Bror readies for a battle hefting his ax and stowing away his flask.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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badams30
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Re: Part 10 - The Temple Again

#585 Post by badams30 »

Thurwin - Runnin' Wizard

Thurwin comes charging back down the hall toward the others "4 bugbears coming, right behind me! 1 took off in another direction, they've got red capes, and they didn't seem happy to see me!"

Thurwin will get out of the way - allowing the others to spring the ambush. As he falls to the back, he'll keep a watchful eye behind us.

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greyarea
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Re: Part 10 - The Temple Again

#586 Post by greyarea »

The wizard sprints down the corridor towards the rest of the party. Filling the hall behind him are four bugbears, brandishing morning stars and spears. The wizard slips between the rest of the party and the bugbears eyes bug out when they see they were lead into a trap!

As the bugbears enter the oily area, the trap is sprung and the hallway fills with light and heat.
monster save vs breath (15) [1d20] = 9
monster save vs breath (15) [1d20] = 10
monster save vs breath (15) [1d20] = 5
monster save vs breath (15) [1d20] = 19

One scrambles back as the fire is lit, the flames acting as a barrier between you and he. Three others go up dmg [1d8] = 2, [1d8] = 7, [1d8] = 2 and scream as they burn. The single flask will burn out in another round (and they will emerge then), but you can make out their shapes in the flame in case you want to take...
Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

2
7
2
0

kwll
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Re: Part 10 - The Temple Again

#587 Post by kwll »

Calthas takes advantage of the situation to shoot at the enemy with his bow.

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merias
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Re: Part 10 - The Temple Again

#588 Post by merias »

Effric looses a sling stone at a nearby target.

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spanningtree
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Re: Part 10 - The Temple Again

#589 Post by spanningtree »

Tavin - Monk

Tavin chucks a throwing star at one of the shapes.

Throwing star: [1d20] = 15
Throwing star damage: [1d4] = 2
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 10 - The Temple Again

#590 Post by badams30 »

Thurwin - Wizard

Thurwin will hurl an energy bolt at one of the flaming buggers.

[1d20+1] = 17+1 = 18 TO HIT
[1d3] = 3 DMG

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Re: Part 10 - The Temple Again

#591 Post by GreyWolfVT »

Bror strikes at one of the bugbears that is within the range of his axe 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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greyarea
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Re: Part 10 - The Temple Again

#592 Post by greyarea »

GreyWolfVT wrote:Bror strikes at one of the bugbears that is within the range of his axe 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG
They are in the firey area and not in melee range. Do you throw Glimmer?

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Re: Part 10 - The Temple Again

#593 Post by Zhym »

Odo fires an arrow at one of the burning bugbears.

Short bow +1 (THAC0 19): [1d20+5] = 17+5 = 22 [1d6+1] = 2+1 = 3

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Re: Part 10 - The Temple Again

#594 Post by GreyWolfVT »

greyarea wrote:
GreyWolfVT wrote:Bror strikes at one of the bugbears that is within the range of his axe 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG
They are in the firey area and not in melee range. Do you throw Glimmer?
I throw it only if the thing is magical and returns to my hands otherwise I'll wait it out on the other side of the fire, then hack at the first one out of the fire.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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connivingsumo
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Re: Part 10 - The Temple Again

#595 Post by connivingsumo »

Calmert: Cleric

The Gnome readies his mace and shield, and attacks any enemy near him. *without setting himself on fire*



Available Spells
Level 1:
First Level
First Level
First Level
First Level

Level 2:
Second Level
Second Level
Second Level

Level 1: Cure Light Wounds (d6+1 hps), Detect Evil, Detect Magic, Light, Protection from Evil, Purify Food & Drink, Remove Fear, Resist Cold
Level 2: Bless (+1ToHit & Dmg, +1 morale ~ reversible), Find Traps, Hold Person, Know Alignment, Resist Fire, Silence 15', Snake Charm, Speak with Animals
[/quote]

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greyarea
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Re: Part 10 - The Temple Again

#596 Post by greyarea »

Burning Bugbear, round 1

The bugbears burn as they try to get out of the flaming oil, dmg [1d8] = 1, [1d8] = 6, [1d8] = 2. The fourth stays back.

Calthas fires into the flames, calthas longbow [1d20+2] = 18+2 = 20, dmg [1d8] = 7 which? [1d3] = 1 adding injury to injury.
Effric Effric sling [1d20] = 5, dmg [1d4] = 2 hears his stone clatter beyond the burning pool.
Tavin which? [1d3] = 1 embeds a star.
Thurwin which? [1d3] = 2 does damage.
Odo which? [1d3] = 2 finished that bugbear off, its burning form falling into the oil.
Everyone else waits.

The flames die down and the two remaining bugbears emerge, ready for melee. The third, behind, readies a spear for the next round.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

12
18
4
0

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merias
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Re: Part 10 - The Temple Again

#597 Post by merias »

Effric moves in with his scimitar and attacks the nearest bugbear.

Effric attack [1d20+2] = 9+2 = 11 damage [1d8+2] = 2+2 = 4

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Re: Part 10 - The Temple Again

#598 Post by kwll »

Calthas lets loose another arrow at its previous target.

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Re: Part 10 - The Temple Again

#599 Post by GreyWolfVT »

GreyWolfVT wrote:
greyarea wrote:
GreyWolfVT wrote:Bror strikes at one of the bugbears that is within the range of his axe 'Glimmer' Hand Axe +1 [1d20+2] = 6+2 = 8 to Hit [1d6+1] = 3+1 = 4 DMG
They are in the firey area and not in melee range. Do you throw Glimmer?
I throw it only if the thing is magical and returns to my hands otherwise I'll wait it out on the other side of the fire, then hack at the first one out of the fire.
doing this now please?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: Part 10 - The Temple Again

#600 Post by Zhym »

Odo targets the spear-wielder behind the melee.

Short bow +1 (THAC0 19): [1d20+5] = 12+5 = 17 [1d6+1] = 3+1 = 4

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