Part 10 - The Temple Again

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GreyWolfVT
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Re: Part 10 - The Temple Again

#301 Post by GreyWolfVT »

Bror awaits the signal to attack be otherwise readies for a battle.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
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Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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spanningtree
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Re: Part 10 - The Temple Again

#302 Post by spanningtree »

Tavin - Monk

We probably should retreat. He will say as he casually draws a knife and chucks it at the nearest bugbear.


Chuck dat knife: [1d20] = 17 damage [1d4+1] = 2+1 = 3
Anall nathrack uthos bethos doss yell yenva. -Merlin

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connivingsumo
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Re: Part 10 - The Temple Again

#303 Post by connivingsumo »

Calmert: Cleric
Calmert readies his shield and mace while backing up to meet incoming aggressors.
Last edited by connivingsumo on Tue Apr 25, 2017 1:45 pm, edited 1 time in total.

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Re: Part 10 - The Temple Again

#304 Post by badams30 »

Thurwin - Wizard

As Tavin mentions retreat, Thurwin quickly casts a stinking cloud into the room. "Perhaps we can pare the ranks a bit before we withdraw, eh?"

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Re: Part 10 - The Temple Again

#305 Post by GreyWolfVT »

badams30 wrote:Thurwin - Wizard

As Tavin mentions retreat, Thurwin quickly casts a stinking cloud into the room. "Perhaps we can pare the ranks a bit before we withdraw, eh?"
Bror hears that as his signal and takes action. 'Glimmer' Hand Axe +1 [1d20+2] = 13+2 = 15 to Hit [1d6+1] = 2+1 = 3 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 10 - The Temple Again

#306 Post by kwll »

Calthas fires into the cloud, while making sure not to enter it, all the while trying to figure out who from his party or the bugbears are the most evil...

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merias
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Re: Part 10 - The Temple Again

#307 Post by merias »

Effric waits, scimitar ready, for bugbears to start running out of the room.

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Re: Part 10 - The Temple Again

#308 Post by Zhym »

"They don't seem violent," says Odo. "Perhaps we should try to talk with them before—"

Tavin and Bror attack and Thurwin casts his smelly cloud.

"Oh. I guess we're fighting, then. They look awfully big..."

Odo steps back and fires into the cloud.

Short bow (THAC0 19): [1d20+3] = 19+3 = 22 [1d6] = 6

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Re: Part 10 - The Temple Again

#309 Post by greyarea »

Larder Warriors, round 1

Thurwin points his finger and a cloud of green-grey noxious gas fills part of the room. The bugbears in that area begin to gag and choke. There are how many [1d11] = 6 six bugbears caught in the fumes and the north door is "blocked" by them.

Image

Tavin's dagger finds its target.
Bror's axe finds the same.
Calthas Calthas longbow [1d20+2] = 8+2 = 10, dmg [1d8] = 1 can't find one.
Odo, on the other hand, can and a shout of surprise comes from the cloud.

One injured bugbear yells (the one closest to you) and advances as do the six that are not in the cloud. The six in the cloud are not doing well...

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

6
6

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Re: Part 10 - The Temple Again

#310 Post by badams30 »

Thurwin - Wizard

Thurwin backs up a bit to allow the melee folks some space to work. He'll keep an eye behind us in case retreat is the choice. As he backs up, he tosses a bolt of energy at the closest bugbear...

[1d20+1] = 1+1 = 2 Yoink!

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Re: Part 10 - The Temple Again

#311 Post by connivingsumo »

Calmert: Cleric
The Gnome waits for a Bugbear to emerge from the cloud and enter the hallway he defends, and strikes!

To Hit:
[1d20] = 15

HA!! Calmert's Mace is d6, not d8 ~ sorry! :o :roll: :cry:
Damage:
[1d8] = 7

CORRECTED DAMAGE ROLL:
[1d6] = 2
Last edited by connivingsumo on Thu Apr 27, 2017 1:27 pm, edited 1 time in total.

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Re: Part 10 - The Temple Again

#312 Post by Zhym »

Odo steps back to stay out of melee and fires another arrow at the approaching bugbears.

Short bow (THAC0 19): [1d20+3] = 18+3 = 21 [1d6] = 3

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Re: Part 10 - The Temple Again

#313 Post by spanningtree »

Tavin - Monk


OCC: Amending action, if permitted.

Tavin will take a swipe with his bastard sword at the closest buggy bear.

Bastard sword to hit: [1d20] = 9 damage: [2d4+1] = 4+1 = 5

Noik!
Last edited by spanningtree on Thu Apr 27, 2017 2:29 pm, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 10 - The Temple Again

#314 Post by GreyWolfVT »

Bror continues to ax the bugbear closest to him until it can move no more. 'Glimmer' Hand Axe +1 [1d20+2] = 14+2 = 16 to Hit [1d6+1] = 3+1 = 4 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 10 - The Temple Again

#315 Post by merias »

merias wrote:Can Effric tell at a glance - does their armor appear to be metal?
If the armor is metal Effric will target the biggest three bugbears with heat metal, otherwise he will attack the nearest one coming out of the room with his scimitar.

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Re: Part 10 - The Temple Again

#316 Post by kwll »

Calthas fires at one of the advancing bugbears which are not coming from the cloud.

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Re: Part 10 - The Temple Again

#317 Post by greyarea »

merias wrote:
merias wrote:Can Effric tell at a glance - does their armor appear to be metal?
If the armor is metal Effric will target the biggest three bugbears with heat metal, otherwise he will attack the nearest one coming out of the room with his scimitar.
The bugbears are clad in black, belted coverlets and there is no metal evident.

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Re: Part 10 - The Temple Again

#318 Post by merias »

greyarea wrote:The bugbears are clad in black, belted coverlets and there is no metal evident.
Scimitar it is!

Effric attack [1d20+2] = 20+2 = 22 damage [1d8+2] = 5+2 = 7

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Re: Part 10 - The Temple Again

#319 Post by greyarea »

Initiative players [1d6] = 5, baddies [1d6] = 1

The bugbears begin to charge as the surprise dissipates. However, the party still has the first move!

Thurwin fumble [1d4] = 4 "Your weapon is damaged: a bowstring breaks, a sword hilt falls off, or a crossbow firing mechanism jams. The weapon can be repaired with 10 minutes of work but is useless for now." Thurwin feels a searing pain due to a misfire of magical energy! He cannot cast one of these bolts for ten minutes (although he can still cast other spells).
Calmert hits the nearest bugbear with his mace. Odo's arrow finds its mark, hitting a bugbear not currently in melee. Tavin can't hit the nearest bugbear, but Glimmer ends it in Bror's hand!
Calthas Calthas longbow [1d20+2] = 20+2 = 22, dmg [1d8] = 2 Crit [1d20] = 14 "Strike to head. Foe must make a Fort save (DC 10 + PC level) or fall unconscious" strikes the bugbear in the head and knocks him out. He's not dead yet, though.
Effric swings at the next "live" target Crit [1d20] = 18 "Foe falls into your attack. He takes +2d6 damage from the strike and curses your luck!" dmg [2d6] = 7 and falls dead.
Sean melee [1d20] = 19 dmg [1d8] = 2

Hey, a fumble and two crits! Fun! I do like those DCC tables!

There are four foes not in the gas and they attack.
Bugbear 1 attacks Sean monster attack [1d20] = 17 dmg [1d8] = 6 with a devastating blow.
who [1d8] = 5, [1d8] = 2, [1d8] = 5
Bugbear 2 attacks Calmert monster attack [1d20] = 6 missing
Bugbear 3 attacks Tavin monster attack [1d20] = 14 dmg [1d8] = 7 wounding him gravely.
Bugbear 4 attacks Calmert monster attack [1d20] = 19 dmg [1d8] = 2 the gnome's shield taking the brunt of the flail.

You hear from the cloud not only retching but calls for help!

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 2/9 < >
--Odo Bracegirdle 14/14
Calmert 12/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 13/19

13 dead
5 unconscious
14 dead
2
0
0
0
6 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)
0 (in cloud)

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Re: Part 10 - The Temple Again

#320 Post by GreyWolfVT »

Bror wipes the gore off his ax on the dead bugbear and tries to see who is crying for help from within the stink cloud. "Eh? Who's that callin out fer help? Speak yer name if yah can."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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