Part 10 - The Temple Again

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spanningtree
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Re: Part 10 - The Temple Again

#501 Post by spanningtree »

Tavin - Monk

Tavin will take a look in the room the ogre came from also, search, etc.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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greyarea
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Re: Part 10 - The Temple Again

#502 Post by greyarea »

The chest is secured with a large padlock.

The three barrels hold, in turn, what appears to be clear water, what appears to be dirty water, and a sour-smelling ale.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

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Zhym
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Re: Part 10 - The Temple Again

#503 Post by Zhym »

Odo checks the large padlock for traps. He's not sure whether it's trapped or not, but he tries to pick the lock anyway.

Find Traps (1-52=success): [1d100] = 63
Pick Locks (1-32=success): [1d100] = 49

"Sorry, lads. I can't figure this one out. But if the big brute locked his stuff in here, he must have hidden a key somewhere, right?"

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connivingsumo
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Re: Part 10 - The Temple Again

#504 Post by connivingsumo »

greyarea wrote:
connivingsumo wrote:
connivingsumo wrote:Calmert: Cleric

"FOUL BEAST!!" The Gnome attacks the Ogre so long as he doesn't get in the way of missiles, or burn himself.
Calmert swings Calmert mace [1d20] = 4, dmg [1d6] = 3 and foul tips the already dead ogre. It sails into the stands behind third.

As the druid had already finished him off, I assumed the cleric would hold his action. ;)
Ya, nothing happened the first 2 or 3 times I posted it, so I thought I could hit him while he was dead! LOL

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Re: Part 10 - The Temple Again

#505 Post by GreyWolfVT »

Bror watches as Odo plays with the locks.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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badams30
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Re: Part 10 - The Temple Again

#506 Post by badams30 »

Thurwin - Wizard

Thurwin winces at the fallen corpse of the ogre, then he shrugs and says "perhaps he does have a key someplace." And he'll start to search for the key... UGH.

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greyarea
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Re: Part 10 - The Temple Again

#507 Post by greyarea »

No key is found on the ogre's person or anywhere obvious in the room.

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merias
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Re: Part 10 - The Temple Again

#508 Post by merias »

"Perhaps there is a key in one of those barrels?" Effric says. He looks in the one that has clear water, then tips the other two over.

ooc: Is the chest wooden?

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Re: Part 10 - The Temple Again

#509 Post by badams30 »

Thurwin - Wizard

Thurwin shrugs in resignation at the locked chest and then he stands watch, anxiously fiddling with his staff.

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greyarea
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Re: Part 10 - The Temple Again

#510 Post by greyarea »

A mix of dank water and poor ale fill the room. It's not a good smell.

The wooden chest grows damp on the bottom.

A small thud is heard in the dirty-water barrel and a glance within shows the glint of a key.

The key fits the lock nicely and the chest opens to reveal a brass candlestick (worth 1 ep), a rusted saw, 419 cp, 282 sp, 23 ep, 133 gp, and 4pp all sitting on various items of apparel which are beginning to get damp as the liquid soaks through the wood bottom.


Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

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Re: Part 10 - The Temple Again

#511 Post by Zhym »

Odo picks up the lock and key and starts fiddling with them, trying to puzzle out where his lock-picking attempt went wrong.

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Re: Part 10 - The Temple Again

#512 Post by connivingsumo »

Zhym wrote:Odo picks up the lock and key and starts fiddling with them, trying to puzzle out where his lock-picking attempt went wrong.
Calmert: Cleric

The Gnome stares at Odo because he is quite fond of gizzmos and gadgets, but he doesn't want to be rude, so tries to hide his interest, "Well, now where, my friends?"

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Re: Part 10 - The Temple Again

#513 Post by GreyWolfVT »

Bror "How bout outta this stinkin room?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Part 10 - The Temple Again

#514 Post by badams30 »

Thurwin - Wizard

Thurwin points toward the spiked concealed door to the south and says "We could check that. Although after finding what was behind this spiked door, I think we should investigate that portal and what lies beyond before we proceed."

OOC: We could check it, but it's spiked for a reason, so we need to be cautious. The thought of that mean old troll wandering keeps me thinking we'll encounter him eventually.

BTW - I updated the spoils thread with the ogre's meager loot

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Re: Part 10 - The Temple Again

#515 Post by spanningtree »

Tavin - Monk

Listening to Thurwin he agrees with a nod.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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Re: Part 10 - The Temple Again

#516 Post by connivingsumo »

badams30 wrote:Thurwin - Wizard

Thurwin points toward the spiked concealed door to the south and says "We could check that. Although after finding what was behind this spiked door, I think we should investigate that portal and what lies beyond before we proceed."

OOC: We could check it, but it's spiked for a reason, so we need to be cautious. The thought of that mean old troll wandering keeps me thinking we'll encounter him eventually.

BTW - I updated the spoils thread with the ogre's meager loot
Calmert: Cleric
"Yes, I agree! I worry about that overgrown, swag-bellied maggot-pie, too! Let's leave it spiked for now, and poke around where this big dim-wit came from." the Gnome mutters with bitterness, pointing at the Ogre's corpse.

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Re: Part 10 - The Temple Again

#517 Post by greyarea »

Odo can't figure out why his piking efforts failed before. He can pick the lock now, well about a third of the time, but there doesn't appear to be anything special about the construction. He just needs to get better a lock picking...

The spike is cautiously removed and the door inspected. There is no lock and the door opens inward, although it might be a struggle as it is swollen.

No sound is heard from beyond.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

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Re: Part 10 - The Temple Again

#518 Post by Zhym »

Odo steps up and pulls the door open, walking behind the door as it opens to use it as a shield in case anything nasty is in the other room.

Open door (1-3): [1d6] = 3

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Re: Part 10 - The Temple Again

#519 Post by greyarea »

Image

This huge hall, 40'x 90', has an arched ceiling some 30 feet overhead. The many buttresses and arches form a tracery of shadowy dimness; the ceiling's exact height is not discernible. The floor and walls are covered in slabs of polished stone, apparently azurite-malachite from the swirls of blue intermingled with the deep green. Some magic has evidently been placed here, for a soft cloudy greenish luminosity seeps from the walls and floor, seemingly floating in the air, making the whole chamber appear as if deep underwater. This impression is enhanced by the bronze doors, fountain, and other work; all are covered with verdigris. Even the damp air seems to smell of the sea. Several weird things in this place come to your immediate attention.

In the middle of the west wall is a great sheet of bronze, a bas relief of an underwater vista — seaweed, shells, and various forms of marine life. The head of a fish-like thing projects from this, a most hideous visage. (A) Its ghastly maw emits a stream of water, which falls into a tiered series of four basins. The fourth and largest never overflows, so it must have a drain system somewhere.

Near the mid-portion of the hall, some 40 feet distant from the east wall and 30 feet from the north wall, is a bronze altar with many marine creatures sculpted in bas relief upon its sides. It is about four feet high and round, with a ten-foot diameter. Its top is concave, and a shal- low basin apparently about two feet deep is filled with water. The bottom of the basin is filled with coins, a sprinkling of gems, and many small seashells.

In the mouth of a 20' wide alcove south of the altar basin (B) stands an idol or statue of serpentine stone, expertly sculpted to depict a writhing, amor- phous agglomeration of fish, eels, octopi, and other marine monsters. This horrid thing is about eight feet high and nearly as broad, the whole forming a globular mass standing about four feet from the altar basin. The alcove to its rear is ten feet deep, the back wall of which is covered by a drapery apparently fashioned from seaweed and water!

Each corner of the hall is filled by a triangular plinth, filling it and extending about 20 feet upwards. (G) Atop each of these columns is a gargoyle-like statue made of bronze and coated with verdigris.

Actions?

Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < CLW >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12

Sean 15/19

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Re: Part 10 - The Temple Again

#520 Post by Zhym »

"Coins and gems sitting right out in the open in a room with gargoyle statues, a weird mist, and other bits of oddness," observes Odo. "Nothing ominous about that at all," he deadpans.

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