OOC Chat

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connivingsumo
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Re: OOC Chat

#101 Post by connivingsumo »

greyarea wrote:
connivingsumo wrote:Calmert: Cleric

The Gnome readies his mace and shield, and attacks any enemy near him. *without setting himself on fire*
LOL :lol:

I was wondering, "Does that really need to be clarified," but then thought, "with this DM, yes it does." :mrgreen:
:D I figured it wouldn't hurt to clarify, but could be quite painful if I didn't. :lol:

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GreyWolfVT
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Re: OOC Chat

#102 Post by GreyWolfVT »

sorry all I was involved in a cart accident on Friday, and I'm alright, but i have no car at the moment so I've been dealing with all that and haven't really paid much attention to the games here. Once things get back to somewhat normal I should be back to my usual posting pace.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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greyarea
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Re: OOC Chat

#103 Post by greyarea »

Yikes. Sorry to hear that GreyWolfVT. Real life comes first. I'm glad you're all right.

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connivingsumo
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Re: OOC Chat

#104 Post by connivingsumo »

GreyWolfVT wrote:sorry all I was involved in a cart accident on Friday, and I'm alright, but i have no car at the moment so I've been dealing with all that and haven't really paid much attention to the games here. Once things get back to somewhat normal I should be back to my usual posting pace.
I hope you're ok! Take the time you need - positive thoughts & vibes for your health, car, and well being. 8-)

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GreyWolfVT
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Re: OOC Chat

#105 Post by GreyWolfVT »

sounds like by the call i had with the mechanic i should have a car again tomorrow morning sometime.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Chat

#106 Post by Zhym »

greyarea wrote:Firing missiles into melee: On an adjusted to hit of 5 or less, a friendly will be hit. This number may be adjusted up or down by the DM depending on the situation.
greyarea wrote:Firing into melee
A ranged attack miss into melee has a 50% chance of hitting a random ally. firing into melee (hit own on 1-3) [1d6]
One of these should probably be changed.

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Re: OOC Chat

#107 Post by greyarea »

Zhym wrote:
greyarea wrote:Firing missiles into melee: On an adjusted to hit of 5 or less, a friendly will be hit. This number may be adjusted up or down by the DM depending on the situation.
greyarea wrote:Firing into melee
A ranged attack miss into melee has a 50% chance of hitting a random ally. firing into melee (hit own on 1-3) [1d6]
One of these should probably be changed.
Done

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connivingsumo
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Re: OOC Chat

#108 Post by connivingsumo »

greyarea wrote:
Zhym wrote:
greyarea wrote:Firing missiles into melee: On an adjusted to hit of 5 or less, a friendly will be hit. This number may be adjusted up or down by the DM depending on the situation.
greyarea wrote:Firing into melee
A ranged attack miss into melee has a 50% chance of hitting a random ally. firing into melee (hit own on 1-3) [1d6]
One of these should probably be changed.
Done
:shock: ...but, but, but... which one was changed!? :o
:lol: :lol: :lol:

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Re: OOC Chat

#109 Post by Zhym »

greyarea wrote:
merias wrote:Effric takes a sip of the red potion to see what effects it might have. "A rest sounds good," he says.
Please roll a Save vs Poison or Death
Yikes! That's one way to get a long, permanent rest.

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merias
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Re: OOC Chat

#110 Post by merias »

Zhym wrote:
greyarea wrote:
merias wrote:Effric takes a sip of the red potion to see what effects it might have. "A rest sounds good," he says.
Please roll a Save vs Poison or Death
Yikes! That's one way to get a long, permanent rest.
LOL! Effric's statement may go down as the most ill-timed passing comment in history.

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GreyWolfVT
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Re: OOC Chat

#111 Post by GreyWolfVT »

Bror was trying to distract him too before he swallows that sip...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Chat

#112 Post by Zhym »

The irony is that Effric is, I think, the only PC who could have prepared a spell to deal with poison.

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merias
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Re: OOC Chat

#113 Post by merias »

Zhym wrote:The irony is that Effric is, I think, the only PC who could have prepared a spell to deal with poison.
Yes indeed, neutralize poison is a 3rd level spell. D'oh!

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Re: OOC Chat

#114 Post by GreyWolfVT »

and yet he's the one that decided to sip random red fluids the irony.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Chat

#115 Post by Zhym »

badams30 wrote:OOC: Thurwin will happily drop as much coin as needed (up to another 50GP) to keep the party going. Once he's recovered from his festivities, he plans on visiting Burne and Rufus to give them an update on our progress, and see if they've learned anything on their own, or from interrogating our prisoners, and to give some coin to the temple. (we also need to divvy our loot.. to make it easier, I motion to just give it all to me.)
Has anyone already detected magic on everything we brought back? And can we assume we brought back everything in the current loot post?

Here's a breakdown of what's in that post. I'm not sure if some of the items are duplicates or what they are (like the second ring from room 202—is that the same ring as the ring with the dancing flame?), so if anyone wants to add some detail, that'd be swell.

Coin: 232 pp, 631 gp, 67 ep, 357 sp, 431 cp
PP: 117+12+13+4+38+7+21+20=232
GP: 145+142+32+133+12+5+16+9+100+37=631
EP: 23+11+14+19=67
SP: 6+36+33+282=357
CP: 12+419=431

Gems and Jewelry (maybe magic?)
13 agates (10 gp each) (Thurwin)
6 zircons worth 50GP ea,
4 zircons worth 50GP EA
gold earring with a tiny ruby worth 1000GP, (Feldrin)
silver bracelet set with jade worth 1700 GP,
gold necklace w/ 4 sm rubies;
jeweled belt,
necklace (from belt pouch)
gold fire symbol on fine gold chain w/ ruby worth 2500GP
Gold chain with fire amulet worth 100GP
ring with large violet garnet worth 700GP
jeweled ring worth 500GP

Misc. Valuables
silver lamp worth 120 GP,
Fine quality rug worth 260 GP
Cup, ewer and box of wrought gold worth 200, 275 and 150 GP,
silver horned skull holy symbol 30GPV,
sm silver box worth 75GP

Magic Items
Magic Ruby Ring (with dancing flame inside) found on troll hand (NOT CLAIMED, THURWIN WEARING)
RING (magic? Fire Resist?) (from room 202) - same as previous ring?
ring inscribed with runes (+2 Protection - Tavin)
Magic ring (from room 205) (+1 protection?)
black leather armor +1 (Effric using armor)
bag of holding (Tavin carrying bag)
Scroll of Protection from Elementals (all) (Thurwin carrying)
bone scroll case with Ward against Elementals
Scroll tube with 3 clerical spells on scroll (Dispel magic, flame strike, tongues)
Potion of Extra Healing
Two potions, one bone scrollcase (Thurwin carrying)
Potion: Dark red liquid - POISON!

Maybe magic?
black red horned skull shield with six darts (Poisoned?)
black leather armor with horned skulls (magical?)
chain mail, shield, hammer (from cleric in room 205, all magical?)
mace with small ruby in pommel worth 1000GP

Other Stuff
Military Fork
4 sets chainmail,
2 sets scale mail,
2 sets leather armor,
6 longswords,
2 halberds,
4 short swords,
4 lt crossbows w. 76 bolts.
short black cape,
Black cloak,
morning star;
plate armor and shield (from Half Orc Cleric)
suit of normal chain,
norm mace,
chest?
Last edited by Zhym on Fri Nov 17, 2017 2:39 pm, edited 1 time in total.

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greyarea
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Re: OOC Chat

#116 Post by greyarea »

Zhym wrote: Magic Items
Magic Ruby Ring (with dancing flame inside) found on troll hand (NOT CLAIMED, THURWIN WEARING)
RING (magic? Fire Resist?) (from room 202) - same as previous ring?
Same ring, Fire Resistance

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Zhym
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Re: OOC Chat

#117 Post by Zhym »

Thanks. I've updated the post accordingly. It looks like "ring" from area 205 was a Ring of Protection +1, so I added that in.

And we have six survivors to split the loot, right?

Can we assume we brought everything back?

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Re: OOC Chat

#118 Post by badams30 »

Thanks for totaling all this up. Thurwin will put the other ring of fire resistance back in the loot haul, he’s interested in it, but it’s back for anyone to claim.

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Re: OOC Chat

#119 Post by Zhym »

Do we need to RP casting Detect Magic on the pile of loot?

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greyarea
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Re: OOC Chat

#120 Post by greyarea »

Zhym wrote:Do we need to RP casting Detect Magic on the pile of loot?
Well, someone has to cast it ;)

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