Part 10 - The Temple Again
Re: Part 10 - The Temple Again
The diagonal turns south and then opens to a large room with high ceilings.
This oddly shaped chamber is crammed with containers of all sorts—large clay jars, boxes, barrels, crates, chests, sacks, casks, bales, bags, hampers, and others. Some are obviously broken or empty, but many seem full. Bales contain black cloth and some finished garments (cloaks, capes, kilts, etc.). Scores of arrows, quarrels, javelins, spears, and several dozen hand weapons are in the 10' x 30'alcove to the northeast. At the south end of the place are boxes and several huge pottery jars, but near them are three humanoid skulls and a few bones.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9
--Sean
This oddly shaped chamber is crammed with containers of all sorts—large clay jars, boxes, barrels, crates, chests, sacks, casks, bales, bags, hampers, and others. Some are obviously broken or empty, but many seem full. Bales contain black cloth and some finished garments (cloaks, capes, kilts, etc.). Scores of arrows, quarrels, javelins, spears, and several dozen hand weapons are in the 10' x 30'alcove to the northeast. At the south end of the place are boxes and several huge pottery jars, but near them are three humanoid skulls and a few bones.
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn 9/9
--Sean
Re: Part 10 - The Temple Again
Thurwin - Wizard
Question: This room is crammed with items in apparently good condition - unlike the room with the fire damage and trash? Does this room appear to be frequently visited and stocked/used?
Question: This room is crammed with items in apparently good condition - unlike the room with the fire damage and trash? Does this room appear to be frequently visited and stocked/used?
Re: Part 10 - The Temple Again
From where you are, seems that way.badams30 wrote:Thurwin - Wizard
Question: This room is crammed with items in apparently good condition - unlike the room with the fire damage and trash? Does this room appear to be frequently visited and stocked/used?
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin quietly says "I think this place is a storeroom, so let's look sharp. We don't want anyone walking in on us." And he nods his head toward the pile of bones "that looks out of place to me, so let's be careful, eh? Might be a critter lurking behind those barrels or nearby."
OOC: Thurwin will examine some of the crates nearby, being careful to keep listening for anyone who might be approaching...
Thurwin quietly says "I think this place is a storeroom, so let's look sharp. We don't want anyone walking in on us." And he nods his head toward the pile of bones "that looks out of place to me, so let's be careful, eh? Might be a critter lurking behind those barrels or nearby."
OOC: Thurwin will examine some of the crates nearby, being careful to keep listening for anyone who might be approaching...
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Re: Part 10 - The Temple Again
Calmert: Cleric
Calmert casts Detect Magic on all the items in the room.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Calmert casts Detect Magic on all the items in the room.
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
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Re: Part 10 - The Temple Again
Bror "Guess we get ta restock here too eh?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Part 10 - The Temple Again
Calthas will stay near the entrance at first, in order to guard it.
Last edited by kwll on Fri Mar 24, 2017 1:10 pm, edited 1 time in total.
- spanningtree
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Re: Part 10 - The Temple Again
Tavin - Monk
Tavin also stays near the entrance to the room.
Tavin also stays near the entrance to the room.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
Calmert's spell reveals no magical items, at least from what can be seen for his position.
Thurwin examines the nearby containers, finding flour, salt, and dried and salted meats, all in good condition. He's opening another container when, from above, a creature springs down on Pax! Surprise roll 1 or 2 [1d6] = 1 Surprise in the supplies room!
The dwarf is set upon by a creature with a body like a wasp-waisted, barrel-chested hound and a gorilla's head! All four claws come down su-monster claws [1d20] = 17, [1d20] = 11, [1d20] = 15, [1d20] = 16 and bite [1d20] = 13 dmg [1d4] = 2, [1d4] = 4, [1d4] = 1, [2d8] = 11 damaging the dwarf severely and the bite ends him. The creature turns to look at the remaining party members!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn -9/9 DEAD
--Sean
Thurwin examines the nearby containers, finding flour, salt, and dried and salted meats, all in good condition. He's opening another container when, from above, a creature springs down on Pax! Surprise roll 1 or 2 [1d6] = 1 Surprise in the supplies room!
The dwarf is set upon by a creature with a body like a wasp-waisted, barrel-chested hound and a gorilla's head! All four claws come down su-monster claws [1d20] = 17, [1d20] = 11, [1d20] = 15, [1d20] = 16 and bite [1d20] = 13 dmg [1d4] = 2, [1d4] = 4, [1d4] = 1, [2d8] = 11 damaging the dwarf severely and the bite ends him. The creature turns to look at the remaining party members!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn -9/9 DEAD
--Sean
Re: Part 10 - The Temple Again
Odo steps back and fires an arrow at the monster, if he has a clear shot.
Short bow (THAC0 19): [1d20+3] = 5+3 = 8 [1d6] = 6
What's the rate of fire for bows in LL/AEC?
Short bow (THAC0 19): [1d20+3] = 5+3 = 8 [1d6] = 6
What's the rate of fire for bows in LL/AEC?
Re: Part 10 - The Temple Again
One shot per roundZhym wrote: What's the rate of fire for bows in LL/AEC?
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Re: Part 10 - The Temple Again
Bror attacks the strange creature harassing Pax using Glimmer his hand axe.
'Glimmer' Hand Axe +1 [1d20+2] = 14+2 = 16 to Hit [1d6+1] = 3+1 = 4 DMG
'Glimmer' Hand Axe +1 [1d20+2] = 14+2 = 16 to Hit [1d6+1] = 3+1 = 4 DMG
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
- Posts: 3479
- Joined: Sun Jul 22, 2012 9:35 pm
- Location: Las Vegas, NV
Re: Part 10 - The Temple Again
Tavin - Monk
Judging the distance Tavin will engage in melee if he can in the same round or fling a dagger at the critter if he cannot.
To hit roll:
Judging the distance Tavin will engage in melee if he can in the same round or fling a dagger at the critter if he cannot.
To hit roll:
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Part 10 - The Temple Again
Thurwin - Wizard
Thurwin shouts "Withdraw! I'll put a cloud between us and him! HURRY!"
OOC: Thurwin will back up toward the exit, if he can cast a stinking cloud between the monster and the party, he does so.
Thurwin shouts "Withdraw! I'll put a cloud between us and him! HURRY!"
OOC: Thurwin will back up toward the exit, if he can cast a stinking cloud between the monster and the party, he does so.
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Re: Part 10 - The Temple Again
Calmert: Cleric
Calmert casts BLESS!! "St. Cuthbert! Guide their strikes!!"
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Calmert casts BLESS!! "St. Cuthbert! Guide their strikes!!"
Available Spells
Level 1:
First Level
First Level
First Level
First Level
Level 2:
Second Level
Second Level
Second Level
Re: Part 10 - The Temple Again
Calthas stays where he is and grabs his bow. He will shoot at the creature if he has a clear shot.
Re: Part 10 - The Temple Again
Effric hears the call to retreat and does so, scimitar ready as he backs out.
ooc: If no one else is backing away, he'll wade in to combat with the others.
ooc: If no one else is backing away, he'll wade in to combat with the others.
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Re: Part 10 - The Temple Again
Calmert: Cleric
After calling his Bless, Calmert backs away as requested with his shield and mace at the ready.
After calling his Bless, Calmert backs away as requested with his shield and mace at the ready.
Re: Part 10 - The Temple Again
So Su Mi, round 1
INITIATIVE baddies [1d6] = 4 party [1d6] = 6 The party gets a break!
Thurwin's call for withdrawal are too late, as Bror and Tavin leap to battle!
Calmert begins his blessing on the party (hmm, it'd be interesting if that affected initiative rolls...)
Odo's shot flies wide!
Bror feels the shock of the blow up his arm as he deals the first strike!
Tavin leaps at the creature but his blow misses!
Calthas Calthas longbow blessed [1d20+3] = 9+3 = 12, dmg [1d8+1] = 6+1 = 7 sneaks a shaft in there, hitting the monster.
Effric comes steps in Effric scimitar blessed [1d20+2] = 14+2 = 16, dmg [1d8+2] = 3+2 = 5 and deals a blow!
Sean also wades in Sean blessed melee [1d20+1] = 7+1 = 8 but can't burst through the crowd.
The creature Su-monster claws [1d20] = 1, [1d20] = 11, [1d20] = 3, [1d20] = 17 and bite [1d20] = 11 hits Sean once dmg [1d4] = 1. The brave man-at-arms says, It's only a flesh wound, and keeps on!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn -9/9 DEAD
--Sean
INITIATIVE baddies [1d6] = 4 party [1d6] = 6 The party gets a break!
Thurwin's call for withdrawal are too late, as Bror and Tavin leap to battle!
Calmert begins his blessing on the party (hmm, it'd be interesting if that affected initiative rolls...)
Odo's shot flies wide!
Bror feels the shock of the blow up his arm as he deals the first strike!
Tavin leaps at the creature but his blow misses!
Calthas Calthas longbow blessed [1d20+3] = 9+3 = 12, dmg [1d8+1] = 6+1 = 7 sneaks a shaft in there, hitting the monster.
Effric comes steps in Effric scimitar blessed [1d20+2] = 14+2 = 16, dmg [1d8+2] = 3+2 = 5 and deals a blow!
Sean also wades in Sean blessed melee [1d20+1] = 7+1 = 8 but can't burst through the crowd.
The creature Su-monster claws [1d20] = 1, [1d20] = 11, [1d20] = 3, [1d20] = 17 and bite [1d20] = 11 hits Sean once dmg [1d4] = 1. The brave man-at-arms says, It's only a flesh wound, and keeps on!
Actions?
Hit points and marching order
Effric 13/13 <5,3,1>
--Calthas 18/18
Tavin 9/9 < >
--Odo Bracegirdle 14/14
Calmert 14/14 <0/3/friends>
--Thurwin 13/13 <, >
Bror Troll-Hunter 12/12
Pax Moggirn -9/9 DEAD
--Sean
- spanningtree
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Re: Part 10 - The Temple Again
Tavin - Monk
Tavin will attempt "spinning bird subdues the dragon fly" with his sword.
OCC: It would be interesting if bless did mod initiative.
Woops, forgot to hit roll:
Nice, and damage roll:
Tavin will attempt "spinning bird subdues the dragon fly" with his sword.
OCC: It would be interesting if bless did mod initiative.
Woops, forgot to hit roll:
Last edited by spanningtree on Mon Mar 27, 2017 11:25 pm, edited 1 time in total.
Anall nathrack uthos bethos doss yell yenva. -Merlin