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The Unseen Servant forums • Chapter 2 (GreyWolfVT, sulldawga) - Page 11
Page 11 of 18

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Wed Nov 29, 2017 11:39 pm
by GreyWolfVT
Seven "Sounds like a good plan to me. Medbay might have stuff the doc can use provided we locate him."

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Nov 30, 2017 12:29 pm
by Rukellian
The last corridor has a similar setup as the last, but the door that should have been locked was a pried open, or is it torn? You can't tell for sure, but it looked like something broke out of the room and was strong enough to create a hole. Through the hole, you see a testing facility of some sort, a laboratory much larger than the others you've found so far. A portion of the room appears dedicated to machine maintenance and is that... yes, its a power armor workstation, minus the power armor.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Nov 30, 2017 4:09 pm
by GreyWolfVT
Seven turns to Zeke "Well it appears as if your power armor wont be so easily located here either."

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Nov 30, 2017 4:17 pm
by sulldawga
Zeke replies, On the contrary, my friend, the existence of a power armor workstation practically requires the existence of power armor. I am very excited. This may have to be our new base of operations, assuming we can handle the vermin problem.

Zeke cautiously enters the room and sweeps around with his shotgun, making sure there are no ghouls or other dangers lurking.

Once the room is clear, he searches the room for items of value, obviously hoping, first and foremost, to find any power armor segments.

searching the power armor room [1d20] = 11

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Nov 30, 2017 4:30 pm
by GreyWolfVT
Seven smiles "Ever the optimist eh?" and he proceeds to try and help Zeke in searching [1d20] = 3

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Wed Dec 06, 2017 1:13 pm
by Rukellian
Seven found something alright, though it wasn't the 'loot' he was looking for. A laser tripwire was hidden near the door's entrance. Seven just tripped it and set off a Tesla arc mine located on the ceiling. Bolts of electricity arc through the air hitting random points on the ground and walls. Roll a d20 to dodge the trap's zaps!
tesla trap.jpg
tesla trap.jpg (123.08 KiB) Viewed 579 times
The crackling of the Tesla arc mine woke up the inhabitants of the lab. Ghouls start to moan and rise from the previously slump positions. [1d20] = 8 are in the lab at the moment.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Wed Dec 06, 2017 6:45 pm
by GreyWolfVT
Seven dodge attempt [1d20] = 16

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Wed Dec 06, 2017 8:02 pm
by sulldawga
Zeke heads for the door. On his way there, he's looking for something big enough to block the hole at least partially so only one ghoul at a time can come through.

Time to go, Seven! We'll use this as a chokepoint and cut 'em down from outside.

blocking the door [1d20] = 13

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Wed Dec 06, 2017 8:09 pm
by GreyWolfVT
Seven "Sure so long as I don't get zapped."

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Dec 07, 2017 3:43 pm
by Rukellian
Seven manages to dodge the arcing zaps of electricity. Zeke, anticipating some action, finds a loose filing cabinet that he can move around, blocking a portion of the entrance into the lab. A chokepoint has effectively been made.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Dec 07, 2017 3:51 pm
by sulldawga
Zeke moves outside the room, waiting for Seven to get back. Once Seven is in the hallway, Zeke will fire at the closest ghoul who pursues the pair.

Seven, you may want to watch our back in case the noise wakes up any other ghouls.

shotgun vs ghouls in blocked doorway [1d20] = 3

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Thu Dec 07, 2017 11:47 pm
by GreyWolfVT
Seven joins Zeke and shoots at any ghouls he sees.
[1d20] = 4

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Fri Dec 08, 2017 5:29 pm
by Rukellian
You know how you aim for the torso and pre-aim your shots accordingly? Well, those initial shotgun bursts would have worked normally, but the feral ghoul lurched forward too quickly, stumbling to the ground near your feet in a spastic, and highly erratic manner.

Zeke, roll to avoid getting hit in the shins.

As the tesla arc trap finishes dying off, its remaining stray bolts of electricity rain down upon the ghouls now clustered at the door. You can smell the frying of decayed flash. Not the most pleasant of smells...

The mass of ghouls still moves, not having been stopped by the jolts, but are now slower considering the tight chokepoint they are trying to maneuver through.

Now... realistically, a shotgun burst from up close should have nailed the sucker, and from two different guns at that. But I had to take into account those rolls, so yeah. Sorry guys.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Fri Dec 08, 2017 6:14 pm
by sulldawga
Zeke jumps back from the ghouls rolling up on him. Aaaah! Aaah! Shoot him, Seven!

shin kicking ghoul [1d20] = 1

Uh oh.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Sat Dec 09, 2017 12:27 am
by GreyWolfVT
Seven aims at the ghoul attacking Zeke and fires at it's head. [1d20] = 18

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Sat Dec 09, 2017 12:00 pm
by Rukellian
The immediate danger has been cleared, thanks to Seven's quick draw of the gun but the growls of ghouls just ahead snaps you back to the next pressing concern.

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Sat Dec 09, 2017 3:03 pm
by sulldawga
Whew, says Zeke. Then he gets back to shotgunning ghouls.

shotgunning ghouls [1d20] = 4

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Sat Dec 09, 2017 11:15 pm
by GreyWolfVT
Seven assists in blasting at the temporarily blocked ghouls "Question is how much longer is that gonna keep em at bay." he says to Zeke. [1d20] = 14

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Tue Dec 12, 2017 1:14 pm
by Rukellian
One more ghoul goes down, and Zeke's shot goes astray, hitting the filing cabinet instead. The ghoul pile up behind the chokepoint appears to be doing structural damage to the entrance. Their claws and shoulder bashing making dents in the metal, shaking the filing cabinet violently with each bash. You wager it might hold up for a couple more shotgun bursts before they widen the gap.

2 down, 6 remaining

Re: Chapter 2 (GreyWolfVT, sulldawga)

Posted: Tue Dec 12, 2017 3:45 pm
by sulldawga
Zeke keeps firing. We can hold them here. Don't let up, Seven!

still shooting at ghouls [1d20] = 2

It's like the dice gods don't want me to have Power Armor!