Chapter 2 (GreyWolfVT, sulldawga)

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sulldawga
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Re: Chapter 2 (GreyWolfVT, sulldawga)

#281 Post by sulldawga »

Assuming my map is correct (I made some edits), we can still exit room 16 from the "south" into the corridor marked 15, correct?

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#282 Post by Rukellian »

Yes.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#283 Post by sulldawga »

Zeke

Zeke scans the room for a large sturdy item he can use as a melee weapon.

I'm thinking I fire up the power armor frame and go to town on these ghouls. We need to clear this zone anyway. They'll focus on me and you can pick a few off at the margins.

looking for a melee weapon [1d20] = 18

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#284 Post by Rukellian »

With the power of an armor frame, you are able to use a nearby table as a giant two-handed club.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#285 Post by GreyWolfVT »

Seven unsure of this plan hesitantly says "Alright." and looks for a defensive position that provides decent enough cover from the ghouls. [1d20] = 20 oh look a personal bunker in the lab? :D
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#286 Post by Rukellian »

Something just as good. Suffice to say, the cover you found is top-notch.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#287 Post by sulldawga »

Zeke turns to Seven

If things go south, don't wait around for me. Head out the back door and run straight for the elevator. No reason why you should die just because I have an unhealthy obsession with power armor.

Zeke then slams the fusion core into the power armor, turns the handle to open it, climbs in and seals it up, and pauses for a moment to soak in the experience.

Then he grabs a table, walks to the door, and opens it.

Batter up!

Zeke starts swinging at any ghoul coming through the door.

round 1 of ghoul baseball [1d20] = 5

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#288 Post by GreyWolfVT »

Seven "No different than my obsession with explosives." replies back from the decent cover he located. Shotgun ready, digs through his gear and still wishes he brought his darned grenade launcher "The Baby" sighs and double checks he fully reloaded the gun gets setup with a good aim at the location the ghouls are coming from ready to fire if he sees one that Zeke is not blocking a clear shot at.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#289 Post by Rukellian »

Swinging a table at a pack of ghouls, you aren't going to miss, not unless you roll a 1.

[1d3] = 3

3 Ghouls are sent flying backward with the first swing of the table. You hear a distinct explosion of kinetic energy sound off as the table makes contact with the ghouls.

As for the cover that Seven found... refer to the PM response I sent you.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#290 Post by sulldawga »

Zeke

Zeke takes another swing at the next set of ghouls coming through the door.

ghoul baseball round 2 [1d20] = 5

I love combat when a 5 isn't a miss!

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#291 Post by GreyWolfVT »

Seven same tactic as before only shooting if and when there is a clear shot at a ghoul. [1d20] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#292 Post by Rukellian »

With careful aim, Seven crouches inside his bunker and follows the ghouls' erratic movements with his shotgun. He fires, thinking he has a clear shot. The ghoul that would have gotten hit falls backward from the force of another table swing. The shot instead hits Zeke's power armor frame, making a metallic ding.

Zeke felt that but did not take any damage, the power armor frame taking a lot of blows.

[1d3] = 3

Another three ghouls go flying back upon table swing impact. You see some of the ghouls in the back of the group drift away from the entrance that Zeke occupies and skirt around the corner, most likely trying to find another way in.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#293 Post by sulldawga »

Zeke yells out to Seven, Watch the back door! They're trying to flank us!

Zeke takes another swing at whichever ones are still coming from the front.

ghoul baseball round 3 [1d20] = 5

The dice gods have decreed that 5 is the number!

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#294 Post by GreyWolfVT »

Seven cusses loads another shell to be fully loaded again and watches their flank though last he knew there was only the one way into and out of the damned room.... if he sees a ghoul he will fire at it.

[1d20] = 2
the roller gods are playing a cruel joke on me a sweet 20 to find a bunker but shit to shoot with...
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#295 Post by sulldawga »

Check out the map.

We're in Room 16. At the bottom, we came in through the corridor at 15. But 16 extends north around room 12 and connects to room 10 (where we saw 20 ghouls). So some of those ghouls in 10 may cut through 9 and 15 and hit us from the "rear".

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#296 Post by GreyWolfVT »

That map only shows 4 rooms 1-4 so I don't see any of the other rooms your mentioning. NVM didn't see you had a second tab.
Though tbh a spreadsheet box map is a little more confusing to me.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#297 Post by sulldawga »

It's not ideal but it was the best combo of "easy to share" and "easy to update". I'm open to other suggestions.

Also, I added a couple extra boxes to hopefully make those larger rooms a little easier to visualize.

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#298 Post by Rukellian »

[1d3] = 3

Another three ghouls go flying backward into room 10. The concentration of ghouls near Zeke has diminished significantly. Only about 3 remains.

As Seven redirects his attention to the only other entrance into the lab, he finds that the ghouls have indeed split up and started to flank the area. Seven's first shot at that direction goes astray as the ghouls pour in fast and erratically. Within seconds, you can see a cluster of 8 running towards the bunker...
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#299 Post by GreyWolfVT »

Seven starts firing into the ghouls ranks. [1d20] = 20

glad that he has just the little bunker slot and no open doors for the ghouls to get in. He makes sure that he sealed the hatch to the bunker. and will duck back out of ghoul arms reach and fire at the ghouls from a distance as they try to reach him through the slots.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Chapter 2 (GreyWolfVT, sulldawga)

#300 Post by sulldawga »

Zeke looks to sweep the last of the ghouls from the doorway in front of him, so he can turn and help Seven with the incursion from the opposite side.

ghoul baseball round 4 [1d20] = 13

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