Chapter 2 (GreyWolfVT, sulldawga)
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven checks his pimped out pipboy to see if it indicates anything near the locked door. [1d20] = 18
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke peers through the window to see what else is in the room.
Would be great to find another Pip-Boy, if that's where the music is coming from.
Would be great to find another Pip-Boy, if that's where the music is coming from.
Re: Chapter 2 (GreyWolfVT, sulldawga)
Roll and let's find out.sulldawga wrote:Zeke peers through the window to see what else is in the room.
Would be great to find another Pip-Boy, if that's where the music is coming from.
Re: Chapter 2 (GreyWolfVT, sulldawga)
rolling for Pip-Boy [1d20] = 8Rukellian wrote:Roll and let's find out.sulldawga wrote:Zeke peers through the window to see what else is in the room.
Would be great to find another Pip-Boy, if that's where the music is coming from.
Re: Chapter 2 (GreyWolfVT, sulldawga)
Alas, it is but a simple radio. No Pip-Boy is found in this area.
Nothing comes up on Sevens Pimp-Boy. The area behind the door appears to be empty.
Nothing comes up on Sevens Pimp-Boy. The area behind the door appears to be empty.
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven attempts to kick open the door that is locked if that doesn't work he will take out the sawed off shotgun and blast it open. [1d20] = 8
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
The door is kicked down. The lock was weak and barely keeping it in place. The inside is a cluttered mess, pages from magazines ripped out and scattered all over the place, empty cans and bottles litter the floor and a desk nearby has a radio sitting on top of it. There is a map on the desk, but it has no writing on it or legend, save a series of numbers.
22-1-21-12-20-0-9
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke rolls up the map and carefully places it in his pack. We can think harder about this later.
Let's give this place one more good look. I bet there's some better loot if we look hard enough.
[1d20] = 4 hidden raider loot
Let's hope Seven has better luck than Zeke did!
Let's give this place one more good look. I bet there's some better loot if we look hard enough.
[1d20] = 4 hidden raider loot
Let's hope Seven has better luck than Zeke did!
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven looks for any further hidden stashes with Zeke. [1d20] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke says, Let's make one more sweep of the whole camp, and then get out of here.
[1d20] = 14 raider camp sweep
[1d20] = 14 raider camp sweep
Re: Chapter 2 (GreyWolfVT, sulldawga)
You found the chem stash that the one raider spoke of earlier. Jet, Psycho, Buffout, DayTripper, Mentats, you name it, it's there. Though traditionally bad to use, these drugs, if put in the right hands, can be used for something other than just getting high or pumping yourself with steroidal rage.
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven shakes his head but does another sweep of the camp with Zeke [1d20] = 4 "Good find there Zeke lets bring that to the doc see what he can do with it."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke nods and scoops up the stash.
I don't know about the Doc. I guess he was just trying to help his kid but the way he was mixing drugs makes me a little nervous. Maybe we talk to him about what he can do with drugs without actually revealing we have some. At least for now.
Once Seven replies, Zeke heads out to the courtyard and fires up the gyrocopter for the ride home.
I don't know about the Doc. I guess he was just trying to help his kid but the way he was mixing drugs makes me a little nervous. Maybe we talk to him about what he can do with drugs without actually revealing we have some. At least for now.
Once Seven replies, Zeke heads out to the courtyard and fires up the gyrocopter for the ride home.
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven "Well he's the only man i know that would use these for good rather than their original bad purpose. So if he aint left yet I'd rather him use em for good. I don't want em around, too many goons that would come looking for em if anyone ever caught on that we had em."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke says Well, we're probably better prepared to deal with goons than the settlement is, especially now that the minefield is gone, but I'll defer to your judgement. Maybe we can get something good in trade.
In fact, let's head over there now and get 'em off our hands.
In fact, let's head over there now and get 'em off our hands.
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
Seven "Sure lets take your cautious tactful means first not indicating we have the drugs, see what doc says, then maybe cut a deal with him. I might be able to salvage more parts and get some more of the auto guns working again. Or find other defenses i can help the settlement with."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
If you are going to search for more parts to salvage from the city, go ahead and roll a 20. Be warned though, the city is still dangerous, even with this raider camp gone.
- GreyWolfVT
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Re: Chapter 2 (GreyWolfVT, sulldawga)
no not the city back at our own settlement..
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2 (GreyWolfVT, sulldawga)
Zeke says, I'm taking the gyrocopter back to our hideout. Meet you there and then we can take the bikes to the settlement to talk to the doc?
Assuming Seven agrees, Zeke fires up the copter and heads out.
Assuming Seven agrees, Zeke fires up the copter and heads out.