Anything Goes Inventory Sheet

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Rukellian
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Joined: Sat May 25, 2013 11:13 pm
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Anything Goes Inventory Sheet

#1 Post by Rukellian »

You can keep track of anything you deem important in this section. There does not need to be any sort of strict organization of items, it can be simply what you have and where it is currently stored. If this page isn't filled by the end of the weekend, I will look through the pages of the first chapter and do so myself, to get you guys started.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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Rukellian
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Joined: Sat May 25, 2013 11:13 pm
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Re: Anything Goes Inventory Sheet

#2 Post by Rukellian »

Here is what I've seen mentioned so far:

Shared items, info.... the safe house (located between settlement and ruined city, hidden in the desert wasteland)
Zeke washes up, grabs some food, and sleeps for eight hours. (safe house has running water, stored food, beds)
can-opener in the safehouse

Mighty Joe says he doesn't have anything that fancy, energy weapons or lasers, but he did hear of a B.O.S. (Brotherhood of Steel) convoy traveling east on the other side of the wastes. Might be worth checking out if you are after some tech, that is if they are willing to share...

Reginald (Mayor)... Though, at the mention of suspicious characters, he does know of a place that's full of them. The Southern Docks. It's a fairly large settlement in itself, but chalk full of unsavory individuals and practices. He doesn't recommend going to such a place alone, unarmed.

Zeke
Low-light Goggles
Utility Belt, with many straps and pouches for holding various objects
Bobby Pins and Screwdriver, stored in a belt pouch
Homemade Pipe Rifle that shoots .308 ammo
3x small towels, secured to his belt
One Backpack
One Large Sack
7x cans of food in the sack (stored in the safe house?)
Bandana, worn around neck
Rope with hook
Motorized Bike, with camo netting
Key to bike stored in hidden compartment within boot
Shotgun with shells
Pump-action Shotgun and shells
Hunting Rifle and ammo
Pipe Pistol with .38 ammo
Raider Leathers
The gauntlets to a suit of power armor
Machete
Radscorpion Carapace, Poison Gland/Stinger, Meat
Kevlar Vest
Credit with Red, the armorsmith, to help patch up leather armor.

Seven
Western Hat with bandana
Break Action 44 Magnum Revolver
Scoped 44 Magnum Revolver
Magnum Munitions
Box of Matches stored in pocket
7x cans of food (stored in the safe house?)
Motorized Bike with camo netting
Shotgun with shells
Pocket Knife
Grenade Launcher
Pimp-Boy 3 Billion

Deuce
Shoddy old fashioned revolver, holstered on belt
Bowie Knife
Pocket Watch in pocket
Backpack
Bathrobe stored in a backpack
7x cans of food stored in backpack
Pip-boy
"Spoony" a motorized bike with a sidecar. Stores key in a pocket.
A "can's worth" of ammo and a new modern pistol with holsters (replaced shoddy old fashioned revolver?)
Binoculars
credit at Mighty Joes
Gyrocopter
Scarf and Goggles, to use with Gyrocopter

I'll clean this up later, but this is everything I found. If Deuce is dropping out of the group, his inventory is going into the safe house until he says otherwise.
Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge

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sulldawga
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Re: Anything Goes Inventory Sheet

#3 Post by sulldawga »

Making my own entry so I can edit...

WORN/CARRIED:
Raider Leathers
Kevlar Vest
Low-light Goggles
Utility Belt, with many straps and pouches for holding various objects
Bobby Pins and Screwdriver, stored in a belt pouch
3x small towels, secured to his belt
Bandana, worn around neck
Key to bike stored in hidden compartment within boot
Pip-Boy
Code on paper taken from Vault security guard

ITEMS IN BACKPACK:
One Large Sack
Rope with hook
Laser Capacitor
Hazmat suit
Stimpacks x3
RadAways x2

WEAPONS CARRIED:
Pump-action Shotgun and shells
Flashlight strapped to shotgun
Hunting Rifle and ammo
Pipe Pistol with .38 ammo
Machete

STORED AT SAFEHOUSE:
Radscorpion Poison Gland/Stinger, Meat
Power Armor gauntlets
7x cans of food in the sack
Homemade Pipe Rifle that shoots .308 ammo
Stash of chems

TRANSPORT:
Motorized Bike, with camo netting
Shotgun with shells (on bike)
Gyrocopter

ITEMS OF VALUE:
Red is holding three sets of radscorpion armor

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