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PostPosted: Sun Sep 10, 2017 6:47 pm 
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Ranger Lord
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Zeke buys some gas of his own, straps it to his bike, and heads back to the hideout. He attaches his special fuel tank sidecar to his bike, links up the tanks, and announces himself ready to proceed.

Assuming Seven is ready as well, they begin their trip to the Docks.


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PostPosted: Mon Sep 11, 2017 4:29 am 
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Location: Central Vermont, USA (EST)
Seven straps his two gas cans to the bike, loads up with his hunting rifle, a sawed off shotgun and more ammo for the guns all in his saddle bags leaving the grenade launcher hidden and locked in the safe of the hideout. "Ready to head out Zeke." he informs his cohort.

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Fri Sep 15, 2017 6:08 am 
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Ranger Lord
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[1d20] = 19

The first major leg of the trip goes by smoothly. The desert between the settlement and city remains clear, save a few scurrying critters here and there. The city itself is strangely silent. This puts you on edge as you make your way through the major roads that are still intact and eventually you make your way through.

As you approach the southern edge of the city, you are entering new territory. The super mutant campsite ahead confirms this because you do not remember there being talk of super mutants in this area.

It was the smell that alerted you to this, the smelling of rotting meat and radioactive waste, of gunpowder and.... well, shit. In the distance, the bags of meat can be seen hanging from towering from crudely built chain link fence Palisades. Then the bodies tacked to various buildings, warning signs, or territorial displays of strength? You don't hear anything ahead of you, yet, but you can definitely smell them.

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In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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PostPosted: Fri Sep 15, 2017 6:48 pm 
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Zeke signals to Seven to stop.

We ought to go around. This isn't like one of those old video games where we magically find a rocket launcher right before we run into Super Mutants. They'll chew us up.


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PostPosted: Sat Sep 16, 2017 2:58 pm 
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Seven stops at the signal from Zeke "Yeah lets go round then."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Sat Sep 16, 2017 6:34 pm 
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Zeke and Seven divert from their path in order to avoid the Super Mutant camp.


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PostPosted: Mon Sep 18, 2017 6:40 am 
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[1d20] = 20

You move like ninjas. You are not spotted, and your motorbike engines purr like soft little kittens. The super mutants go about their usual.... super mutant business. While taking a quick detour around the camp, your best route being a collapsed building, you stumble across a strange looking crate. I say strange because it looks untarnished, brand new and very high-tech. It is locked, of course, but big enough to stow away on a motorbike.

_________________
In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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PostPosted: Mon Sep 18, 2017 6:53 am 
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Zeke, being a curious type, tries to pick the lock on the spot.

opening shiny box [1d20] = 14


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PostPosted: Mon Sep 18, 2017 8:39 am 
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The Vault-Tec crate has no lock to pick, but instead a keypad to input a password. Zeke lets his curiosity get the best of him and attempts it on the spot. Pulling a few random numbers out of his behind, he somehow manages to get it open on his first try.

Inside is a whole bunch of packing foam, nestled within a new Pip-Boy device.

This alone raises a question. What is something like this doing here in the middle of nowhere?

_________________
In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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PostPosted: Mon Sep 18, 2017 8:52 am 
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Zeke marvels at the sight of the miraculous device and puts it on his wrist.

Looks like we'll be able to communicate a little better from here on out. But I think the Docks can wait a bit. If this box is in here, who knows what else is in this building? We should explore a bit more. What do you think, Seven?


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PostPosted: Mon Sep 18, 2017 2:51 pm 
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Seven nods "Might be lucky and get that power armor you've been seeking."

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Mon Sep 18, 2017 8:06 pm 
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Ranger Lord
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Zeke smiles broadly.

You said the magic words, my friend.

searching the collapsed building [1d20] = 20

Boom goes the dynamite!


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PostPosted: Tue Sep 19, 2017 5:20 am 
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:shock: two 20s in such a short time....

When Zeke activates the Pip-Boy and runs through its setup wizard, a signal is picked up on its built-in VANS. Following the holographic line, it takes you to an underground section of the city, the old sewer network. Near the entrance is a faded map of the area, made for maintenance crews and such. The map is very similar to the one you found earlier in the raider camp, an exact match in fact.

[1d20] = 11

No ghouls along the way, or mutated mole rats for that matter. Consider yourself very lucky. The holographic line eventually leads you to a point in the center of the complex, a high-tech door standing at the end of a short and partially concealed corridor. A keypad rests to its side.

Attachment:
sci-fi-door-03-3d-model-low-poly-animated-max-obj-3ds-fbx.jpg
sci-fi-door-03-3d-model-low-poly-animated-max-obj-3ds-fbx.jpg [ 32.65 KiB | Viewed 8 times ]

_________________
In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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PostPosted: Tue Sep 19, 2017 1:44 pm 
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Location: south of Boston, MA
Zeke looks for a way to have his new Pip-Boy interface with the door keypad.

Pip-Boy cracking the door keypad [1d20] = 8


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PostPosted: Tue Sep 19, 2017 7:21 pm 
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Seven tries his luck on the keypad as well "Guess I aught to help huh?" [1d20] = 4
after trying he will give the area a quick once over searching
[1d20] = 18

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Wed Sep 20, 2017 5:15 am 
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The surrounding area shows nothing else of significant interest, save the fact that a lot of large pipes are running across the walls.

Looking more closely at the keypad and monitor, you notice that the password can only go up to 11 numbers in length. The door itself is definitely Vault-Tec standard issue. You've seen pictures of them in old vault pamphlets.

_________________
In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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PostPosted: Wed Sep 20, 2017 7:24 am 
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Zeke examines the two maps to see if there are any other locations they can gain entrance to.


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PostPosted: Wed Sep 20, 2017 6:17 pm 
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Location: Central Vermont, USA (EST)
Seven checks his pipboy local map for other entrance options as well.

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Thu Sep 21, 2017 6:51 am 
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[1d20] = 14

As you cross-reference the maps, you are hit with a splash of inspiration. The numbers written on the raider map (hint, hint), perhaps it was the password to the door in front of you? As you observe the keypad more carefully, it turns out to be a keyboard, with letters instead of numbers (can you solve it?).

Or I suppose a good die roll will also take care of it... :lol:

_________________
In order to measure a person’s worth, you must do more than push them. The real way to test their worth is to give them power. When they gain the freedom to act outside the boundaries of law and ethics, you can sometimes see their souls. When the weak become strong... When good citizens become free to engage in violence... I'm interested to see what is the outcome of that. ~Makishima Shougo

Even a child that receives one bit of praise has the ability to excel in a single talent, and those who receive regular encouragement can feel confidence, achieve success, and become leading members of society. Because they don’t believe they are worthless, they don’t need to raise a fist and have vengeance against fate or the world at large… ~Inspector Lunge


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