2. The Sea of Dread

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greyarea
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Re: 2. The Sea of Dread

#21 Post by greyarea »

Tret twang! short range [1d20+5] = 1+5 = 6 slips on a bar of soap someone left on the deck.
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tumblingdice
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Re: 2. The Sea of Dread

#22 Post by tumblingdice »

BA, Yes. Natural 20s and 1s are criticals. See the House Rules thread for more info.

ST, Soldath's extra magic missile will go off next round, since I missed that he was supposed to produce two.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter

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Craigers07
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Re: 2. The Sea of Dread

#23 Post by Craigers07 »

Blercer - Thief

Blercer finds footing on the mast and takes out his sling. He aims and fires at the serpent.

Attack [1d20+1] = 10+1 = 11

Damage [1d4+1] = 4+1 = 5

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spanningtree
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Re: 2. The Sea of Dread

#24 Post by spanningtree »

I am out of town until the weekend. Please NPC if posting is too slow.
Anall nathrack uthos bethos doss yell yenva. -Merlin

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