Craigers07 wrote: Blercer holds his breath and points out the island to him on the map.
Out-of-character chat
Re: Out-of-character chat
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: Out-of-character chat
Why is the entire Goblinoid games forum locked?
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Out-of-character chat
Dan is moving the forum to a new platform, and it will no longer include pbp. Go to any of the existing pbp threads, and you'll see a message from Dan at the top.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: Out-of-character chat
tumblingdice wrote:Dan is moving the forum to a new platform, and it will no longer include pbp. Go to any of the existing pbp threads, and you'll see a message from Dan at the top.
Ok thanks.
Re: Out-of-character chat
Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.
This game is rigged. No mortal could resist the finger pull of Dwarf McNasty..
This game is rigged. No mortal could resist the finger pull of Dwarf McNasty..
Re: Out-of-character chat
And make the entire party need to roll a Save vs Poison Gas? No thanks!badams30 wrote:Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
badams30 wrote:Tret rolls a charisma check? Serious? He should have had to roll a save vs compulsion to pull Gristle's finger.
This game is rigged. No mortal could resist the finger pull of Dwarf McNasty..
greyarea wrote:And make the entire party need to roll a Save vs Poison Gas? No thanks!
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Out-of-character chat
Thanks for your patience over the last few months. You all could have swam to the Isle of Dread by now. The adventure as written is essentially a hex crawl with a thin plot. I thought a rival group exploring the isle would spice things up a bit. Think Belloq from Raiders of the Lost Ark, working against Indiana Jones. With a mostly new group of characters, I had to resort to some heavy-handed, and in hindsight ghastly, measures to come up with, incorporate and introduce--sort of--a suitable rival. I hope you find it adds to the adventure.
Adventures at Sea:
The Brazen Strumpet is a small sailing ship, with a crew of 12. It can move 90 miles/day under normal conditions, or 150'/round. It has an AC of 8 and 78 hull points.
The ship's name comes from the harlot table in the original DM's Guide, as many of you probably know. The ship's captain, Alonso de Bartuella, is lifted from the first adventure in Swords of the Daimyo, the first module supporting the original Oriental Adventures. He's one of three captains the party could choose from to get to Kara-Tur. The other two, while friendlier and more pleasing to the eye, were savage taskmasters with high odds of mutiny. You never met them, but you could have if you'd rejected Alonso.
Each day the DM will roll to determine the weather, the price of lemons, whether or not you get lost or blown off course, and whether or not there are any random encounters. Your job will be to determine how many glasses of lemonade you wish to make, how much you want to spend on signage, and how much you want to charge per glass. Or something like that.
The journey from Specularum to the Minrothad Guilds took two days. From Minrothad, it's about 768 miles to the northern tip of the Isle of Dread, and a little over 900 miles to the southern tip. Barring any disastrous encounters, bad weather, mutinies or shipwrecks (heh heh heh), and depending on where you drop anchor and go ashore, you should reach the isle in 9-11 days.
Any questions? New thread tonight!
Adventures at Sea:
The Brazen Strumpet is a small sailing ship, with a crew of 12. It can move 90 miles/day under normal conditions, or 150'/round. It has an AC of 8 and 78 hull points.
The ship's name comes from the harlot table in the original DM's Guide, as many of you probably know. The ship's captain, Alonso de Bartuella, is lifted from the first adventure in Swords of the Daimyo, the first module supporting the original Oriental Adventures. He's one of three captains the party could choose from to get to Kara-Tur. The other two, while friendlier and more pleasing to the eye, were savage taskmasters with high odds of mutiny. You never met them, but you could have if you'd rejected Alonso.
Each day the DM will roll to determine the weather, the price of lemons, whether or not you get lost or blown off course, and whether or not there are any random encounters. Your job will be to determine how many glasses of lemonade you wish to make, how much you want to spend on signage, and how much you want to charge per glass. Or something like that.
The journey from Specularum to the Minrothad Guilds took two days. From Minrothad, it's about 768 miles to the northern tip of the Isle of Dread, and a little over 900 miles to the southern tip. Barring any disastrous encounters, bad weather, mutinies or shipwrecks (heh heh heh), and depending on where you drop anchor and go ashore, you should reach the isle in 9-11 days.
Any questions? New thread tonight!
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
Re: Out-of-character chat
Gristle proposes a mutiny. He'll take charge and lead this rabble. Think of a dwarven Capt Jack Sparrow.
Who is with me?
Who is with me?
Re: Out-of-character chat
I'm right behind you Gristle. Right behind you...
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
A Dwarven Jack Sparrow?! I'm in!
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Out-of-character chat
It's well deserved. Working on it right now.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
No way, buddy. You have a full family, full time career, and we're lucky enough to be in a game you're running.tumblingdice wrote:It's well deserved.
Ignore me ~ I blame badams30 ~ he made me this way
Re: Out-of-character chat
Sigh.connivingsumo wrote:No way, buddy. You have a full family, full time career, and we're lucky enough to be in a game you're running.tumblingdice wrote:It's well deserved.
Ignore me ~ I blame badams30 ~ he made me this way
It's true. I did make him this way. Back when he was just a mini-sumo I told him "patience, patience...". He seemed to be doing so well, then he fell in with those damn hippies. He used to be such a nice boy...
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
OMG! Yukon Cornelius! What a perfect description!!tumblingdice wrote:Gristle, with a war whoop that would make Yukon Cornelius proud, [...]
- tumblingdice
- Ranger
- Posts: 656
- Joined: Sun Mar 18, 2012 11:57 am
Re: Out-of-character chat
Brandon did make Gristle shout "WAHOO!" Who else could he possibly have meant?connivingsumo wrote:OMG! Yukon Cornelius! What a perfect description!!tumblingdice wrote:Gristle, with a war whoop that would make Yukon Cornelius proud, [...]
From now on, if Gristle wants to use any of his dwarven talents of detecting sloping passages, determining approximate depth underground, etc., he'll need to throw a pickaxe up into the air, then sniff and lick it when it lands.
These are ghouls. They hang out in graveyards, they have long tongues, and they eat people.
"Oh, well, that could be helpful!"
--my five-year old daughter
"Oh, well, that could be helpful!"
--my five-year old daughter
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
HAHAHAHA!!!
- connivingsumo
- Ranger
- Posts: 557
- Joined: Thu Jan 23, 2014 3:01 am
Re: Out-of-character chat
I think it was 2d4 in the AD&D PHB?spanningtree wrote:tumblingdice wrote:Combat Round 1
Soldath fires off a magic missile that crackles through the salty sea air, hitting the serpent square in the face for [1d6+1] = 3+1 = 4 hp dmg. The serpent hisses with rage.
Note: magic missile does 1d6+1 damage, not 2d4.
Interesting, magic missile is 1d6+1 in LL. Soldath also gets two missiles = 2d6+2.
- Bloodaxe
- Ranger Knight
- Posts: 1449
- Joined: Sat Mar 16, 2013 10:30 pm
- Location: Allentown, Pennsylvania
Re: Out-of-character chat
The forum is acting a bit wonky....
It says I am logged in as other members....Fearghus one time...Sumo the other.....weird.
It says I am logged in as other members....Fearghus one time...Sumo the other.....weird.