Chapter #2: Adventure 2: Nine Flawed Sapphires
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Asad - his blood still up from the recent fight - looks ready to kick the door in if needed....
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Anuzal works to pick the lock. He will listen closely to hear if the breathing is from something larger than mansize.
Pick Lock(25%)
100 roll [1d100] = 16
Pick Lock(25%)
100 roll [1d100] = 16
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
That damned door
Anuzal doing what he always does looks confused that usually the success of a pick would unlock the room does not result in such a resolution in this even the door still does not budge. Asad tries to kick the door and all it does is leave his foot and leg hurting again the usual attempt would yield a result of an open and unlocked door still does not.
As for the breathing from the close work on the door it sounds no larger than any human breathing. The attempts on the door don't alert whomever is on the inside of the room.
Everyone isn't sure at this point what to do with the door.
Actions?
I'm doing my best with this but the door has been locked by means of magic, no normal means will open the door.
Anuzal doing what he always does looks confused that usually the success of a pick would unlock the room does not result in such a resolution in this even the door still does not budge. Asad tries to kick the door and all it does is leave his foot and leg hurting again the usual attempt would yield a result of an open and unlocked door still does not.
As for the breathing from the close work on the door it sounds no larger than any human breathing. The attempts on the door don't alert whomever is on the inside of the room.
Everyone isn't sure at this point what to do with the door.
Actions?
I'm doing my best with this but the door has been locked by means of magic, no normal means will open the door.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Anuzal- Shrugs his shoulders and turns to the wizard. This seems to be locked by your sort. He
helps Asad move away from the door. Let the wizard do his business. We tried our ways it is up to him now.
helps Asad move away from the door. Let the wizard do his business. We tried our ways it is up to him now.
Current Characters/Games
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Abrex Myzeen LN Faris: AC 0 : HP 14 : Thac0 18
Abrex whispers very softly, "I hope they're up to the task. We could leave this door be and come back to it. While we wait for our wizards to gather the correct spell? Time is of the essence. Once the wizard indicate they have successfully retrieved the spell we can come back to the door?"
Abrex shakes his head and wonders about his friends. They've always seemed a bit odd and eccentric. Well, I know what my next class I want to be. A thief to help with locks and traps. After that it seems some locks are magical so a Sha'ir for sure. If the Fates favor me and our adventures.
Abrex whispers very softly, "I hope they're up to the task. We could leave this door be and come back to it. While we wait for our wizards to gather the correct spell? Time is of the essence. Once the wizard indicate they have successfully retrieved the spell we can come back to the door?"
Abrex shakes his head and wonders about his friends. They've always seemed a bit odd and eccentric. Well, I know what my next class I want to be. A thief to help with locks and traps. After that it seems some locks are magical so a Sha'ir for sure. If the Fates favor me and our adventures.
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Jamal looks at his fellow sha'ir, now the Fire gen has gone to retrieve the knock spell. "If he doesn't come back with the magic needed to open the wizard lock, perhaps a reduce spell might be swifter hmmm? There is bound to be another way around this doorway, mayhap we keep looking?" the halfling says with a shrug, not wishing to waste a fair chunk of his unseen servant spell just standing around waiting.
Greys Campaign.
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Asad grunts in frustration at the cursed door "Yes - leave the door and make for the next!"
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Emma
can we get a picture of the door?
Looks hard at the door for clues and alternatives.
WIS check (10) [1d20] = 11
INT (14) [1d20] = 15
can we get a picture of the door?
Looks hard at the door for clues and alternatives.
WIS check (10) [1d20] = 11
INT (14) [1d20] = 15
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Door as close an image as i can get.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Anuzal- nods to Asad and points to the door at the back of the room. Have we check that door yet?
Current Characters/Games
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Emma Springdawning
"Well, to get rid of the ward we need to either dispel it all together or try knock is one of our astral friends can fetch one of those. Another idea might be to break the door, which we might be able to do if we can get the horses in here and pull it off it's bearings."
The little sorceress then looks at the door and grins. "Or better yet, pull the pins put of the hinges here. It will just fall out of the way then!" with that she points to the hinges and gives the lowest one a tug hoping to pull a Leonardo DiVenci a la Everafter.
"Well, to get rid of the ward we need to either dispel it all together or try knock is one of our astral friends can fetch one of those. Another idea might be to break the door, which we might be able to do if we can get the horses in here and pull it off it's bearings."
The little sorceress then looks at the door and grins. "Or better yet, pull the pins put of the hinges here. It will just fall out of the way then!" with that she points to the hinges and gives the lowest one a tug hoping to pull a Leonardo DiVenci a la Everafter.
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Benham Iskandar
After 40 minutes, Jafar returns. Um, just so you know-
No, no, no, no, no. Do NOT tell me you couldn't find my spell.
...
I wonder how an earth gen would fare...
Oh, come on. I fail one time- ok, maybe a few more, but still. Send me for something else. Easier this time. I'll find your spell. Probably.
Nope. Go try to find it again. It's the only spell I know of that can get the door open.
After 40 minutes, Jafar returns. Um, just so you know-
No, no, no, no, no. Do NOT tell me you couldn't find my spell.
...
I wonder how an earth gen would fare...
Oh, come on. I fail one time- ok, maybe a few more, but still. Send me for something else. Easier this time. I'll find your spell. Probably.
Nope. Go try to find it again. It's the only spell I know of that can get the door open.
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Abrex Myzeen LN Faris: AC 0 : HP 14 : Thac0 18
"Well, The fates are having fun with our Sha'ir's it would seem. I wonder if the elemental kin think on the fates as we do? Let's be moving to the other door. Quietly as we can in order too. We'll come back to this door later" Whispers Abrex and waves to move down to the other door.
Learned Zann Zann watch over us. whispers Abrex.
"Well, The fates are having fun with our Sha'ir's it would seem. I wonder if the elemental kin think on the fates as we do? Let's be moving to the other door. Quietly as we can in order too. We'll come back to this door later" Whispers Abrex and waves to move down to the other door.
Learned Zann Zann watch over us. whispers Abrex.
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Dubb
"I agree. Our time is best spent moving onward. The door appears sound and secure to us now. We shall return, however, and have our revenge."
Dubb motions at the door at the end of the hall. "Shall we?" He moves rather nonchalantly towards the door, seemingly without a care in the world. Once there, he will appraise the door and attempt to listen at it.
"I agree. Our time is best spent moving onward. The door appears sound and secure to us now. We shall return, however, and have our revenge."
Dubb motions at the door at the end of the hall. "Shall we?" He moves rather nonchalantly towards the door, seemingly without a care in the world. Once there, he will appraise the door and attempt to listen at it.
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Rahkeem ibn Hamad al-Qudra
Rahkeem nods in agreement with Dubb and Abrex; "Yes, it would seem Fate doesn't want us to open this door....at least...right now. Let's try another".
Rahkeem nods in agreement with Dubb and Abrex; "Yes, it would seem Fate doesn't want us to open this door....at least...right now. Let's try another".
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Emma
Nods in agreement and falls into her usual spot in the marching order and keeps her eyes open for trouble or interesting details of their surroundings. "Maybe we should check the wine room."
Nods in agreement and falls into her usual spot in the marching order and keeps her eyes open for trouble or interesting details of their surroundings. "Maybe we should check the wine room."
Brett
~A.K.A. Bluehorse
~A.K.A. Bluehorse
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Anuzal- Moves towards the door in the rear of the room. Checks to see if it is locked.
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Door # 4
Passing on the locked door, likely a holding cell for prisoners or something. The group moves on to the last unchecked door in the hall room. The 10-foot-wide passage from behind the falls soon opens up into a 20-foot-wide hall. Delicate columns reach up to support a vaulted ceiling covered with cobalt blue tiles, arranged in intricate patterns to depict crashing waves. This hall is decorated like the entrance just instead of fountains a total of 25 sleeping pallets cover the floor near the walls. Six men are in the room 2 sleeping, 4 amusing themselves with games of cards.
For the moment they have not noticed the door opening but they are in the far end of the long room.
Actions?
Map Updated:
Passing on the locked door, likely a holding cell for prisoners or something. The group moves on to the last unchecked door in the hall room. The 10-foot-wide passage from behind the falls soon opens up into a 20-foot-wide hall. Delicate columns reach up to support a vaulted ceiling covered with cobalt blue tiles, arranged in intricate patterns to depict crashing waves. This hall is decorated like the entrance just instead of fountains a total of 25 sleeping pallets cover the floor near the walls. Six men are in the room 2 sleeping, 4 amusing themselves with games of cards.
For the moment they have not noticed the door opening but they are in the far end of the long room.
Actions?
Map Updated:
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Jamal will sneak into the chamber on his halfling feet and hide behind the boxes littered about. He will try and get within 50' of the furthest guard man and then cast his sleep spell upo them, sprinkling sand out before him as he incants his swift magic.
Greys Campaign.
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Re: Chapter #2: Adventure 2: Nine Flawed Sapphires
Asad observes the room and a grim smile crosses his face... with a whisper and a wicked chuckle he mouths"I will fall back and move around to be at that door there," and he nods at the far end of the room, "and give them a sharp surprise!"
Asad then slips back through room 6 and room 1 to approach the door at the northern most door of room 1.
Asad then slips back through room 6 and room 1 to approach the door at the northern most door of room 1.