Whispered Asides and Backroom Squabbles: OOC

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Pulpatoon
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Re: Whispered Asides and Backroom Squabbles: OOC

#241 Post by Pulpatoon »

Another delayed post, today, with my fullest apologies.

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Re: Whispered Asides and Backroom Squabbles: OOC

#242 Post by Starbeard »

That was my fault, my apologies! I'll be on my best behaviour in future and post when I'm supposed to.

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Re: Whispered Asides and Backroom Squabbles: OOC

#243 Post by mb. »

Just a note: I think we should make it policy to always trigger every possible trap/challenge/attack in a room simultaneously! It makes things so much more interesting! :lol:

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Re: Whispered Asides and Backroom Squabbles: OOC

#244 Post by coil23 »

No concerns for delays from me, Pulpatoon. Right now school is kicking my ass and I apologize for my repeated tardiness.

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Re: Whispered Asides and Backroom Squabbles: OOC

#245 Post by Pulpatoon »

Starbeard wrote:That was my fault, my apologies! I'll be on my best behaviour in future and post when I'm supposed to.
Totally not your fault! It's end-of-semester madness, right now. Although I'll consider it a bonus that this delay gave you a chance to hop in!

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Re: Whispered Asides and Backroom Squabbles: OOC

#246 Post by Rusty Tincanne »

mb. wrote:Just a note: I think we should make it policy to always trigger every possible trap/challenge/attack in a room simultaneously! It makes things so much more interesting! :lol:
I am sorely tempted to lift a few more hatches just to test the theory. :mrgreen:

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Re: Whispered Asides and Backroom Squabbles: OOC

#247 Post by mb. »

Rusty Tincanne wrote:I am sorely tempted to lift a few more hatches just to test the theory. :mrgreen:
Well, I was assuming that the princess was a trap/opponent, not a new PC. ;)

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Re: Whispered Asides and Backroom Squabbles: OOC

#248 Post by coil23 »

I'm a cautious man so: the only way to be sure is to kill her. :twisted:

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Re: Whispered Asides and Backroom Squabbles: OOC

#249 Post by Starbeard »

Try it, I dare you!

(Not really, please don't.)

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Re: Whispered Asides and Backroom Squabbles: OOC

#250 Post by ChubbyPixie »

mb. wrote:Just a note: I think we should make it policy to always trigger every possible trap/challenge/attack in a room simultaneously! It makes things so much more interesting! :lol:
Is there any other way...? ;)

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Re: Whispered Asides and Backroom Squabbles: OOC

#251 Post by Pulpatoon »

Rowenn552 wrote:Basil Day
I'm not sure if you're taking dice rolls for things but essentially Basil is attempting to persuade these wooden soldiers into attending a meeting on the other side of the portal into space.

Will(19): [1d20] = 18
At this point, I'll judge events based more on how well you "act." If you can convince me that you're convincing them it'll go a lot further than a die roll. However, if things are tipping in the balance (and, particularly, if there is danger as a direct consequence of failing), I'll look for a roll.

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Re: Whispered Asides and Backroom Squabbles: OOC

#252 Post by Pulpatoon »

Rusty Tincanne wrote:Basically looking to animate one or two statues, preferably the ones nearer to the soldiers, if that makes sense.
Tactics like this make a GMs heart go pitter-pat.

MAXIMUM CHAOS!

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Re: Whispered Asides and Backroom Squabbles: OOC

#253 Post by Rowenn552 »

Pulpatoon wrote:
Rusty Tincanne wrote:Basically looking to animate one or two statues, preferably the ones nearer to the soldiers, if that makes sense.
Tactics like this make a GMs heart go pitter-pat.

MAXIMUM CHAOS!
MAXIMUM CHAOS succeeded!

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Re: Whispered Asides and Backroom Squabbles: OOC

#254 Post by Pulpatoon »

Image

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Re: Whispered Asides and Backroom Squabbles: OOC

#255 Post by Rusty Tincanne »

I am also curious to see how Greed and Envy play out with one another.
If the Soldier officer or another soldier had a weapon near him, he would take that instead...

And I love that Flash Gordon movie! That and clash of the titans were my favorite movies growing up. [/nostalgia]

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Re: Whispered Asides and Backroom Squabbles: OOC

#256 Post by ChubbyPixie »

Rusty Tincanne wrote:I am also curious to see how Greed and Envy play out with one another.
If the Soldier officer or another soldier had a weapon near him, he would take that instead...

And I love that Flash Gordon movie! That and clash of the titans were my favorite movies growing up. [/nostalgia]
I was just a moment ago explaining to my girls how great this movie was...

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Re: Whispered Asides and Backroom Squabbles: OOC

#257 Post by Starbeard »

ChubbyPixie wrote:
Rusty Tincanne wrote:I am also curious to see how Greed and Envy play out with one another.
If the Soldier officer or another soldier had a weapon near him, he would take that instead...

And I love that Flash Gordon movie! That and clash of the titans were my favorite movies growing up. [/nostalgia]
I was just a moment ago explaining to my girls how great this movie was...
You must mean how great the movie is! Sounds like a family movie night to me.

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Re: Whispered Asides and Backroom Squabbles: OOC

#258 Post by Pulpatoon »

I saw Flash Gordon as a kid with my father, who kept talking about how much he loved the old Flash Gordon serials, and how cheap and cheesy they were, and how that was part of the fun. And I remember being disappointed that this movie wasn't cheesy at all! [/irony]

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Re: Whispered Asides and Backroom Squabbles: OOC

#259 Post by kensanata »

Is this chamber being a dead end reasonable given what we know about the castle? I'm sure we can just go down and explore other areas, send the wooden army home?
I run a blog. I also run a site for campaign wikis. I wrote a face generator, a character generator, a dungeon mapper, a Traveller subsector generator, and a hex map generator (editable as text).

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Re: Whispered Asides and Backroom Squabbles: OOC

#260 Post by Rusty Tincanne »

Is it true that we have not seen the entirety of this room due to the vastness? Perhaps we should walk around the place with torches to look for other clues.

And I like the way we're solving this riddle. One mistake at a time! :lol:

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