Chapter 2: The Sinews of War
Re: Chapter 2: The Sinews of War
Jake, with the crazy single-mindedness of a 17-year-old, pulls his 'waifu' from the front of the cart and runs- 'Tock-tock-tock-tock' as his wooden leg strikes the marble floor.
FA FO
Re: Chapter 2: The Sinews of War
Langston ends Brick's quick escape attempt, snatching him back by the collar. Push this cart, fowl Brick! Both will attempt to move the cart as much as possible while the rats begin to close ranks. If there is no help or if the rats make quick headway, they will abandon their efforts and run.
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
Re: Chapter 2: The Sinews of War
Horton will hurry back to the tent city as well, calling out an alarm to hopefully rally the mass of incompetents there.
Re: Chapter 2: The Sinews of War
(The currently NPC'd) Deet and Vanis join Langston and Brick in pushing the cart.
Let's have DEX checks from Jake and Horton, to see how well wooden legs run.
Any other actions to take into account before we resolve this chase?
Let's have DEX checks from Jake and Horton, to see how well wooden legs run.
Any other actions to take into account before we resolve this chase?
Re: Chapter 2: The Sinews of War
Fixed that for you. You're welcome.Pulpatoon wrote:
Any other actions to take into account before we resolve this chase? resolve this successful escape?[/ooc]
Dex check [1d20] = 10
Re: Chapter 2: The Sinews of War
'Shaggy' Beaker will urge Mouse to push the cart from the back and if the rats get too close then jump inside the cupboard and shut the door to stop being nibbled as cheese, putting his own weight behind the cart and huffing and puffing the group to a likely escape route.
Re: Chapter 2: The Sinews of War
You know what? I think it's time for a Mini-game!
We'll model this chase with a modified version of David Black's chase sheet, Snakes & Swords!
Here's the relevant mods:
Because this involves several rounds of dice rolling, I'm going to set time limits on responding. If you don't have a chance to reply in 24 hours (ish), I'll roll for you. In the interest of momentum.
Now, put some pepper on it, and get running![/ooc]
We'll model this chase with a modified version of David Black's chase sheet, Snakes & Swords!
Now, put some pepper on it, and get running![/ooc]
- GreyWolfVT
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Re: Chapter 2: The Sinews of War
Kurt & Hans continue retreating down to the ground level to return to camp with their compatriots.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- GreyWolfVT
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Re: Chapter 2: The Sinews of War
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 2: The Sinews of War
A roll for every character, please.GreyWolfVT wrote: Do I need one for my Hireling as well?
- ChubbyPixie
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Re: Chapter 2: The Sinews of War
Wikerus high tails it across the seemingly endless half a ballroom, his stiffened clothes pinching, chafing and clacking unbearably:
- Wizard Lizard
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Re: Chapter 2: The Sinews of War
Vanis is pushing and screaming. Like, slow, low tone screaming. "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!"
[1d4] = 4
[1d4] = 4
Re: Chapter 2: The Sinews of War
Langston and Brick look at each other, then skyward to their pulpy unremitting god, and heave the cart slowly forward.
Langston: Snakes and Swords: [1d4] = 2
Brick: Snakes and Swords: [1d4] = 3
Langston: Snakes and Swords: [1d4] = 2
Brick: Snakes and Swords: [1d4] = 3
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
Re: Chapter 2: The Sinews of War
Horton, like an awkward stiff stork, runs as fast as he can on these foreign wooden legs toward the camp. To arms! To arms!
[1d6] = 2
[1d6] = 2
Re: Chapter 2: The Sinews of War
Good fortune! Next turn, everyone can roll twice, keep highest! And (unknown to you) the rats have been distracted by something, so I'll roll 2d4 next turn!
- GreyWolfVT
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Re: Chapter 2: The Sinews of War
Hans gets back up dusts himself off and helps Deet to his feet, then continues to retreat to camp Medium Encumbered [1d6] = 5 Medium Encumbered [1d6] = 5
Kurt keeps retreating to camp. Medium Encumbered [1d6] = 4 Medium Encumbered [1d6] = 2
Kurt keeps retreating to camp. Medium Encumbered [1d6] = 4 Medium Encumbered [1d6] = 2
Last edited by GreyWolfVT on Fri Feb 17, 2017 6:55 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- ChubbyPixie
- Rider of Rohan
- Posts: 6180
- Joined: Sat Dec 08, 2012 12:07 am
Re: Chapter 2: The Sinews of War
Wikerus runs like the wind, absently wondering how the others are doing back there...
Re: Chapter 2: The Sinews of War
[1d4] = 4
Jake blushes as he runs, knowing that 'rescuing' the dressmaker's dummy is stupid, but refusing to abandon 'her'. 'Tock-tock-tock-tock-tock'
Jake blushes as he runs, knowing that 'rescuing' the dressmaker's dummy is stupid, but refusing to abandon 'her'. 'Tock-tock-tock-tock-tock'
FA FO