Chapter 2: The Sinews of War

Message
Author
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 2: The Sinews of War

#41 Post by Urson »

Jake, with the crazy single-mindedness of a 17-year-old, pulls his 'waifu' from the front of the cart and runs- 'Tock-tock-tock-tock' as his wooden leg strikes the marble floor.
FA FO
User avatar
mjulius
Pathfinder
Pathfinder
Posts: 319
Joined: Sat Jul 09, 2016 7:07 am
Location: Tucson, AZ
Contact:

Re: Chapter 2: The Sinews of War

#42 Post by mjulius »

Langston ends Brick's quick escape attempt, snatching him back by the collar. Push this cart, fowl Brick! Both will attempt to move the cart as much as possible while the rats begin to close ranks. If there is no help or if the rats make quick headway, they will abandon their efforts and run.
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
User avatar
coil23
Ranger Lord
Ranger Lord
Posts: 2508
Joined: Tue Dec 08, 2015 2:11 pm

Re: Chapter 2: The Sinews of War

#43 Post by coil23 »

Horton will hurry back to the tent city as well, calling out an alarm to hopefully rally the mass of incompetents there.
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 2: The Sinews of War

#44 Post by Pulpatoon »

(The currently NPC'd) Deet and Vanis join Langston and Brick in pushing the cart.

Let's have DEX checks from Jake and Horton, to see how well wooden legs run.

Any other actions to take into account before we resolve this chase?
User avatar
coil23
Ranger Lord
Ranger Lord
Posts: 2508
Joined: Tue Dec 08, 2015 2:11 pm

Re: Chapter 2: The Sinews of War

#45 Post by coil23 »

Pulpatoon wrote:
Any other actions to take into account before we resolve this chase? resolve this successful escape?[/ooc]
Fixed that for you. You're welcome.
:lol:

Dex check [1d20] = 10
Stirling
Rider of Rohan
Rider of Rohan
Posts: 5726
Joined: Fri Nov 09, 2012 11:16 am

Re: Chapter 2: The Sinews of War

#46 Post by Stirling »

'Shaggy' Beaker will urge Mouse to push the cart from the back and if the rats get too close then jump inside the cupboard and shut the door to stop being nibbled as cheese, putting his own weight behind the cart and huffing and puffing the group to a likely escape route.
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 2: The Sinews of War

#47 Post by Pulpatoon »

You know what? I think it's time for a Mini-game!

We'll model this chase with a modified version of David Black's chase sheet, Snakes & Swords!

SnakesAndSwords-v04.pdf
(310.26 KiB) Downloaded 31 times
Here's the relevant mods:
Heavily Encumbered (armored, pushing a cart, carrying a sewing dummy): 1d4
Medium Encumbered (equipped): 1d6
Unencumbered (drop everything and run): 1d8

Every character rolls. Add together the lowest two results. You can move that many rungs up or down the number-ladder below.
The GM rolls 2d6 for the pursuers’ progress.
If the rats land on the same spot as you, they can attack. You can either stop and fight back, or keep running.
You escape if you reach the end, first.
Each turn, you can change your circumstances: drop what you’re carrying, stop to fight, split off from the group, etc.

START
2. LUCK! You may re-roll all your dice, next turn.
3. +10!
4. Trip and fall! Everyone takes 1 damage.
5. Distract the rats! GM rolls 2d4 next turn.
6.
7. +9!
8.
9.
10. +9!
11.
12. -10!
13.
14.
15. Second Wind! +1 hp.
16.
17. Skip to the END!
18.
19.
20. Quickly! D4’s are now d6’s.
21. Exhausted! D6’s re now d4’s.
22. -12!
23. They’re close! Rats get +3 spaces!
24. Last Hurdle! Move back 1d6 spaces.
END! You escaped!
Because this involves several rounds of dice rolling, I'm going to set time limits on responding. If you don't have a chance to reply in 24 hours (ish), I'll roll for you. In the interest of momentum.

Now, put some pepper on it, and get running![/ooc]
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33643
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 2: The Sinews of War

#48 Post by GreyWolfVT »

Kurt & Hans continue retreating down to the ground level to return to camp with their compatriots.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 2: The Sinews of War

#49 Post by Urson »

[1d20] = 11

And for the escape game:

[1d4] = 2
FA FO
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33643
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 2: The Sinews of War

#50 Post by GreyWolfVT »

Kurt For the escape portion... Medium Encumbered [1d6] = 3
Do I need one for my Hireling as well?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 2: The Sinews of War

#51 Post by Pulpatoon »

GreyWolfVT wrote: Do I need one for my Hireling as well?
A roll for every character, please.
User avatar
Wizard Lizard
Scout
Scout
Posts: 61
Joined: Mon Nov 14, 2016 12:52 pm

Re: Chapter 2: The Sinews of War

#53 Post by Wizard Lizard »

Vanis is pushing and screaming. Like, slow, low tone screaming. "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah!"

[1d4] = 4
User avatar
mjulius
Pathfinder
Pathfinder
Posts: 319
Joined: Sat Jul 09, 2016 7:07 am
Location: Tucson, AZ
Contact:

Re: Chapter 2: The Sinews of War

#54 Post by mjulius »

Langston and Brick look at each other, then skyward to their pulpy unremitting god, and heave the cart slowly forward.

Langston: Snakes and Swords: [1d4] = 2
Brick: Snakes and Swords: [1d4] = 3
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13
User avatar
coil23
Ranger Lord
Ranger Lord
Posts: 2508
Joined: Tue Dec 08, 2015 2:11 pm

Re: Chapter 2: The Sinews of War

#55 Post by coil23 »

Horton, like an awkward stiff stork, runs as fast as he can on these foreign wooden legs toward the camp. To arms! To arms!


[1d6] = 2
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 2: The Sinews of War

#56 Post by Pulpatoon »

Additional Rolls:
Shaggy (cart-pusher): [1d4] = 2
Mouse (equipped): [1d6] = 5
Hans (equipped): [1d6] = 1
Deet (cart-pusher): [1d4] = 1
Schroff (1d10 on account of being a dog): [1d10] = 5

Two lowest rolls: 1+1=2

Rat-race: [2d6] = 5
The party gets off to a rough start as Hans and Deet bump into one another, causing the cart handle to slip out of Deet's hand. But once they get going, they feel the wind at their backs. No sign of the rats, quite yet.

Good fortune! Next turn, everyone can roll twice, keep highest! And (unknown to you) the rats have been distracted by something, so I'll roll 2d4 next turn!
User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 33643
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: Chapter 2: The Sinews of War

#57 Post by GreyWolfVT »

Hans gets back up dusts himself off and helps Deet to his feet, then continues to retreat to camp Medium Encumbered [1d6] = 5 Medium Encumbered [1d6] = 5

Kurt keeps retreating to camp. Medium Encumbered [1d6] = 4 Medium Encumbered [1d6] = 2
Last edited by GreyWolfVT on Fri Feb 17, 2017 6:55 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
User avatar
Pulpatoon
Rider of Rohan
Rider of Rohan
Posts: 6262
Joined: Sun Oct 27, 2013 7:35 pm
Contact:

Re: Chapter 2: The Sinews of War

#58 Post by Pulpatoon »

Remember to roll twice, keep highest, for this turn!
User avatar
Urson
Rider of Rohan
Rider of Rohan
Posts: 8047
Joined: Sun Sep 27, 2015 4:23 pm

Re: Chapter 2: The Sinews of War

#60 Post by Urson »

[1d4] = 4

Jake blushes as he runs, knowing that 'rescuing' the dressmaker's dummy is stupid, but refusing to abandon 'her'. 'Tock-tock-tock-tock-tock'
FA FO
Locked

Return to “GARGANTUA - Into the Odd”