CLOSED: Foreman's Office

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Enoch
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CLOSED: Foreman's Office

#1 Post by Enoch »

This squat, square building of mortared stone attached to the side of the Great Hall is now boarded and quiet. The quarries no longer ring with the hammers and picks of dwarven workmen - their labors now mine gold and silver at the Mines of Verdun, now halls of the Dwarven King.

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This thread is intended for adventurers to make business arrangements with dwarves of the Blackhelm Clan.

Players may ONLY post to this thread while the character they are speaking as is in town (obviously).

Seneschal Duegar, Foreman of the Quarries, can be found at a stout desk in a building adjoining the Great Hall. He oversees the tasks in the neighboring quarries, sells stone for all building projects, and considers other requests for the Blackhelm Clan's aid. Stone for building projects all comes from here IC.

Dwarven laborers are for-hire for construction projects for 3gp/day. With a successful 3d6 CHA check and ingratiating roleplay, they will work for 2gp/day.

Any dwarf or any human of Lawful alignment begins with Friendly disposition here and can petition the clan to aid them on a mission. (Any PC can use roleplay to achieve a Friendly disposition as well, like all locations.) This functions as a retainer recruiting roll with a base +1 penalty. Each dwarf comes with studded leather, shield, and a battleaxe or warhammer and demands a full-share of treasure split.

Other questions or aid can be requested via roleplay.
Shadrach, Demon-Hunter - Dust to Dust

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Zhym
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Re: Foreman's Office

#2 Post by Zhym »

July 15, 2021

Olaf Olaffsonsson makes the trip to the dwarven settlement. After the obligatory dwarven exchange of greetings, pleasantries, family histories, and so forth—i.e., after a couple of hours, more or less—Olaf finally gets down to business.

"I be on a quest to drive goblins from a dwarven home of old. I seek help from the stout and sturdy. Each be getting full shares of treasure. And, If we win, the tower go back to them what had it of yore. "

Three rolls.

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Zhym
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Re: Foreman's Office

#3 Post by Zhym »


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Re: Foreman's Office

#4 Post by Marullus »

The foreman looks impressed. "An' we keep the watchtower?" He nods, calling in two sturdy dwarves, one with a bald pate and one with a receding hairline. "This is Funil and his son, Drunil; they've got a grudge against the goblins and will be eager to help."
If you're giving the tower,
then you get an extra bonus, so two Successes. They also can start above 1st level. Dwarf levels [1d10] = 9 [1d10] = 7
HD: Level 3: [3d6+3] = 13+3 = 16 level 2: [2d6+2] = 3+2 = 5

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Re: Foreman's Office

#5 Post by Rusty Tincanne »

~22 July

A small group of armed men arrive at the Foreman's office on foot. At first glance they look like trained soldiers, but something in their at-ease attitude reveals that it has been some times since they trained and fought in a disciplined militia. They do their best to behave as they wend their way through Idmi d'dum. When they locate him, they make introductions and present a scroll to Senechal Duergar, apologizing for Lord Commander Bremen's absence.
Greetings, Senechal Duergar.
I am looking to employ a handful of your stonemasons to restore the ancient (by human standards, at least) White Tower of Baudh. Though I have no doubt of their martial abilities, I offer that your clans-dwarfs and supplies will be escorted by the Order of the Knights of Baudhil between Idmi d'dum and the White Tower to ensure their safe passage. Additionally, we are looking to rebuild the stables, barracks and several outbuildings to house members of the Order, laborers and merchants. The buildings will be a mix of wood, stone and sod construction, as is fitting to the Yoldessi Plains.

I would like to apologize for not being able to meet and discuss this in person. Sadly, I must be present to define the relationship between the Wooden Keep and the White Tower at present. Then, if permitted, I will accompany the elf, Baxtaw as he seeks to extinguish the dragon, Scatha's flames. Once done, it is my hope to come and treat with you directly, establishing an an amicable and mutually beneficial relationship with you and your kin. In the meantime, please treat with these men, as they have my trust to discuss your terms of service, and do so under my authority.

With gratitude and a hand of friendship,
Bremen, Lord Commander of the White Tower and Oder of the Knights of Baudhil
The men offer maps and sketches of the Order's needs to the Senechal, then defer to him regarding how many dwarfs he would recommend to have the buildings completed before the first frosts. I hear it's always the same temperature beneath the ground. The Lord Commander was hoping you could work parts of the buildings into the earth, like the Tower does. And he wanted to know what you think we might do about heating. There ain't much to burn out there in the grasses, except horse sh-, err, droppings. He asked us to let you know we're looking to you and your kin for input on the architecture. We want the men to be warm, come winter.

Details will need to be decided at a later date, but this is to get this started. In case the flowery letter is sufficient for a CHA check for cheaper labor:
CHA 15 vs [3d6] = 14

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Re: Foreman's Office

#6 Post by Marullus »

Seneschal Duergar peruses the plans of work approvingly. He questions about ability to pay and brightens significantly after the soldiers confirm they have the means to do so. He motions around to the I'did'dum operation, "This is a quarry, after all... we can arrange for good stone construction as well as timber, if desired. If you are protecting the roadway, our wagons can trundle it far enough. You're wise, seeking below ground for warmth and comfort, rather than this human propensity to reach up into the cold winter air. We can aid in proper underground tunneling if you wish proper dwarven construction. The side effect is excavated stone, of course - not suitable for wall-block, but that you can mortar for settlement walls, perhaps."

Design-up what you wish to build; you can hire the dwarven workers at 2gp/day. Underground construction should be mapped and tunneled per the standard rules:
Underground (includes 10x10 excavation): 20gp at basement level, 30gp further down
Underground chambers that take advantage of ground-warmth are all "30gp further down."

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Zhym
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Re: The Artificer's Forge

#7 Post by Zhym »

July 22

"Um, hi," says Fingers, offering his traditional greeting. "I'd, uh, like to get some construction work done. I also have something you might want." He shows the dwarves his spear. "I got this from a ghoul I killed," he says. "I heard some tavern story that it used to belong to Garner or Gardner or something, whose dad was, I can't remember—Jabba? I'm not good with names, sorry. And, oh, he had an uncle Sharkle...Sparkle? Something like that. Anyway, it sounded like you guys might want it back."

"The other thing—I'm looking for people to build me a little shop in town. Nothing fancy: stone outer walls, a good, strong locking door, about twenty by thirty, and"—Fingers lowers his voice and looks around to make sure no one is listening—"a secret basement that no one sees you build. Can you do that?"

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Re: Foreman's Office

#8 Post by Marullus »

Seneschal Duergar is appreciative of the returned spear. He comments on its long history and importamce to his clan heritage. He agrees to what Fingers asks. "For security, you'll want all stone construction - we can reinforce it and keep its secrets at no additional cost beyond this gift."

The value of the spear covers materials for your proposal, then you only pay labor.

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Re: Foreman's Office

#9 Post by GreyWolfVT »

Galmit enters and says to the foreman "Heard ya might be lookin' for some workers. Might I find some work here?" he asks.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Foreman's Office

#10 Post by GreyWolfVT »

Galmit looks around wondering if he is really there since nobody is talking or reacting to him he guesses maybe he is a ghost or they're all deaf and walks out of the building and wanders around town for a bit trying to find anyone that might be going to Gaul.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Marullus
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Re: Foreman's Office

#11 Post by Marullus »

GreyWolfVT wrote:Galmit enters and says to the foreman "Heard ya might be lookin' for some workers. Might I find some work here?" he asks.
The Foreman looks him over. "Aye, always glad to offer a fair wage. I take on workers by the month. If you're going to be in town for any considerable period, I'll give you a fair wage for the quarries."

If there's a time you're spending several weeks in down-time between adventures due to the clock advancing (or over the winter), you can come back and work here under the house rules for your Non-Class Skills.

Go ahead to Gaul for now. :)

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Re: CLOSED: Foreman's Office

#12 Post by Marullus »

This squat, square building of mortared stone attached to the side of the Great Hall is now boarded and quiet. The quarries no longer ring with the hammers and picks of dwarven workmen - their labors now mine gold and silver at the Mines of Verdun, now halls of the Dwarven King.
This location transitioned in September 2021.

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