Second Expedition - The Caves of Chaos

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KingOfCowards
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Re: Second Expedition - The Caves of Chaos

#161 Post by KingOfCowards »

Sham approaches the secret door and waits for the ogre to enter within range of his broadsword.
Attack with Broadsword: [1d20+1] = 6+1 = 7, Damage: [1d8+1] = 7+1 = 8

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Gelatinous Q
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Re: Second Expedition - The Caves of Chaos

#162 Post by Gelatinous Q »

We need to pull Kyle back so there's sufficient shadow along that east wall for Lardo to do his thing.

If we keep this guy jammed up in the doorway he's just gonna play whack-a-mole with us until we flee or get TPK'd. We need room to get people behind him.
Failure is always an option.

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Re: Second Expedition - The Caves of Chaos

#163 Post by Spartakos »

Initiative
Initiative for monsters: [1d6] = 4
Initiative for party: [1d6] = 5

Since movement occurs before melee, and Saeros and Sham stated intent to let the ogre close with them, I ruled Lardo could backstab this round, and rolled his attack.
Image
Saeros is eager to fight, but lets the ogre advance into sword range, giving Sham time to come up and take up a spot on the elf's left. As it closes, Cormac and Ampersand each hurl an axe, but both fly past the brute, clattering into the cave beyond the secret door. Geert tries an arrow, but it too misses and shatters against the stone wall.

When it draws near enough, elf and dwarf both lash out with their blades; Sham's is turned by the ogre's thick bearskin tunic, but Saeros delivers a wicked slash across the creature's thigh, sending crimson drops spattering the stone floor (7 damage taken).

As the ogre howls in pain and focuses its attention on the two adventurers right in front of it, Lardo sidles up from where he was crouched by the edge of the secret door and tries to slip his sword into the great brute's kidney. At the last moment it catches sight of him from the corner of its eye and bats his short blade aside with a sweep of its axe. Quicker than he would have thought possible, it reverses that swing and smashes its axe into Lardo's chest, sending him flying backward tumbling to the floor, narrowly missing Kyle (9 damage, taking Lardo to 0).

Kal and Kyle are both frozen by the sight of this monstrosity, staring with mouths wide in fear or awe. Eglistrum tries to divide his gaze between the ogre and the goblin hallway. Henry gives the goblin prisoner a good whack with his mace, trying to knock him unconscious, and the creature obligingly slumps over bonelessly in its bonds (no hit roll needed, due to being hogtied, but I rolled damage for you).

Bowshot for Geert: [1d20+3] = 4+3 = 7, damage: [1d6] = 3
Backstab attempt for Lardo:[1d20+5] = 3+5 = 8, damage: [1d6] = 5
Ogre's target (1 Sham 2 Saeros 3 Lardo): [1d3] = 3
Ogre's attack: [1d20] = 16, damage: [1d8+4] = 5+4 = 9
Henry KO damage: [1d6+1] = 6+1 = 7
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Re: Second Expedition - The Caves of Chaos

#164 Post by GreyWolfVT »

Cormac hurls the second throwing axe he grabbed from the dead goblins at the ogre Cormac Attack w/Hand Axe Thrown [1d20] = 5, damage [1d6] = 6
and curses at his terrbile aim...knowing now he will have to close in for a melee attack next.
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Re: Second Expedition - The Caves of Chaos

#165 Post by badams30 »

Henry - Priest

Henry sees Lardo fall and shouts "NO! Someone take this!" He tries to pass off the torch to someone near the barrels so he can rush to Lardo's aid.

OOC: Henry will attempt to reach Lardo if possible to safely help him, if not, he'll bring his mace to the party, intent on killing this thing.

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Re: Second Expedition - The Caves of Chaos

#166 Post by Zhym »

Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third flings an axe at the ogre.

Hand/Throwing Axe (THAC0 19): [1d20+1] = 20+1 = 21 [1d6] = 5 (+1 dmg in melee)

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Re: Second Expedition - The Caves of Chaos

#167 Post by Spartakos »

Initiative round 2:
Initiative for monsters: [1d6] = 3
Initiative for party: [1d6] = 5

Henry thrusts his torch at Kal, who is now holding a torch in either hand, and rushes to the side of his boon companion Lardo. He fears the worst and has his healing prayer ready on his lips, but is surprised and overjoyed to find that Lardo was lucky...the battleaxe must have turned at the last moment, and the thief was only struck with the flat. He is out cold and his ribs are likely badly bruised, but he will recover.
Death check for Lardo: [1d4] = 4
As he received immediate aid, no death save required.

Meanwhile, the battle rages on. Cormac and Ampersand each hurl a second throwing axe; Cormac's goes awry once more, but the gnome's deft hand serves him well, and this time his axe strikes home in the hollow of the ogre's shoulder. It's tough tunic keeps the axe from crippling it, but it gives another bellow of pain and rage (6 damage; 13 damage taken). Geert takes careful aim and looses another arrow, and it pierces the creature's massive bicep, punching all the way through the other side (6 damage; 19 damage taken).
Sham and Saeros wield their blades, but the ogre's tough bearskin and ferocity prevent them from landing a telling stroke.

Though now bleeding from a trio of wounds, the ogre's fury has been roused, and it has no thought of retreat. It swings its axe down at Sham in a mighty blow, brushing his shield aside and smashing the dwarf to the ground, where he lies motionless (10 damage, taking Sham to 0). It roars, blood and spit flying from its gaping mouth.

Rolls: Actions!

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Re: Second Expedition - The Caves of Chaos

#168 Post by Zhym »

Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third throws another axe at the ogre.

Hand/Throwing Axe (THAC0 19): [1d20+1] = 8+1 = 9 [1d6] = 3 (+1 dmg in melee)

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Re: Second Expedition - The Caves of Chaos

#169 Post by GreyWolfVT »

Cormac having no more axes to throw switches to his battleaxe and charges into battle the ogre know it a bold move. Cormac attack w/Battleaxe [1d20+2] = 16+2 = 18, damage [1d8+1] = 1+1 = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
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Re: Second Expedition - The Caves of Chaos

#170 Post by Bloodaxe »

Saeros Silversword

The Elf burns with rage as he see his newly found companions fall. He grasps his blade in both hands and strikes a mighty blow! (or tries to, if 15 hits....)

Someone aid the Dwarf! DIE BEAST!!

15 hit 9 damage!

[1d20+1] = 14+1 = 15 hit [1d8+2] = 7+2 = 9 damage

============
ooc
Can someone help Sham?

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Re: Second Expedition - The Caves of Chaos

#171 Post by badams30 »

Brother Henry - Priest

Worried, but feeling somewhat better seeing that Lardo is not dead, Henry exhales loudly, silently thanking Cybele for the good fortune, then no sooner does he pause than he sees Sham go down. He leaps to his feet and heads to Sham's side, intent on pulling him to safety and checking on him. If he's slipping towards death, he'll administer a cure light wounds.

OOC: Jeez. Please die, Mr. Ogre. Thank you.

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Re: Second Expedition - The Caves of Chaos

#172 Post by Scott308 »

Eglistrum Paharis

Seeing his companions fall, the Mage knows that desperate times call for desperate measures. No longer keeping an eye out for goblins, Eglistrum brings his staff down on the ogre' s head with as much force as he is able.
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Re: Second Expedition - The Caves of Chaos

#173 Post by Spartakos »

Since Sham and Lardo are both down, we've heard from all the PCs who are currently up and fighting; I'm going to move forward.

Initiative rd 3:
Initiative for monsters: [1d6] = 2
Initiative for party: [1d6] = 1

With Sham down, the ogre swings its axe in a deadly arc toward Saeros, but the elf ducks low beneath the blow, and comes up with a fierce stab at the beast. The blow is well-aimed, but the ogre twists and it slides off the tough bearskin. Also, his upward thrust puts him in just the wrong place at the wrong time...Ampersand's hurled axe rings off the back of his helm, staggering the elf (2 damage from friendly fire; Saeros is down to 4 HP). Seeing this, Geert swears loudly and holds his own bowshot.

While the ogre's twisting dodge saved it from being run through, it puts it off balance, and vulnerable. Eglistrum the wizard and Cormac the barbarian step forward as one, and even as Eglistrum's oaken staff cracks the creature's crown, Cormac's overhead axe blow drives into the ogre's breastbone. It staggers, falls to one knee, and then thuds heavily to the ground (3 damage and 4 damage, kill). Blood pools around the enormous bulk from its many wounds.

Henry, relieved at finding Lardo alive, moves to rescue Sham, and is gratified to see that the dwarf's armor has served him well; Sham's helm is dented and he'll have a major headache, but he too will live.
Death check for Sham: [1d4] = 4
As aid was immediate, no saving throw required. As with Lardo, you are still at 0 HP, senseless until you've recovered 1 HP, either in 1d4 hours or from some other means.

Rolls: Actions?

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Re: Second Expedition - The Caves of Chaos

#174 Post by GreyWolfVT »

Cormac picks up the two throwing axes he threw at the ogre, and gives the thing one more hearty chop with his battle axe to ensure it is defeated. Then sees what he can do to help the others.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Second Expedition - The Caves of Chaos

#175 Post by Zhym »

Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third yelps when he sees his axe hit Saeros. "Sorry, friend elf! I lost control of myself! And of my axe. I wasn't trying to throw it at anyone's backs."

Before retrieving his axes, he takes a hard look at the bear to see if it's dead or just a really deep sleeper.

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Re: Second Expedition - The Caves of Chaos

#176 Post by Bloodaxe »

Saeros Silversword

The Elf tries to bind the wound in his back. Then searches the fallen Ogre to see if it has any treasures, keys, or anything of interest.

Lets all quickly go thru the secret door. We can leave the Ogres corpse here as a warning for the Goblins not to follow.

Saeros will then enter thru the secret door and look around.

==============
ooc: Lets quickly go thru the secret door, the dead Ogre might deter the Goblins from following. Maybe there is treasure beyond or we can rest & recuperate. Two of us are down and need aid.

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Re: Second Expedition - The Caves of Chaos

#177 Post by KingOfCowards »

Sham groans...

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Re: Second Expedition - The Caves of Chaos

#178 Post by badams30 »

Henry - Cleric

Henry looks nervously at the hallway leading toward the goblins, then he reassuringly pats Sham on the shoulder "Rest easy, Sham... the brute is dead." Henry says with a tone of concern "Before we go in there, let's make sure we have a way out other than the concealed door, eh? We're hurting here, and I don't want to get barricaded in that room with a bunch of goblins waiting for me, so lets quickly scout it out and then if it's got an exit, we can go in and block that door, okay? Now someone please CAREFULLY bring Lardo to safety." Henry glances back toward Lardo, then Sham and says quietly "Cybele, please guide us." And he'll cast CLW on Sham.

OOC: Let's scout that room first, and make sure there's no other critters in there, and let's make sure we have an exit before we go in. If we have an exit, we can spike the door behind us, that'll buy us some time.

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Re: Second Expedition - The Caves of Chaos

#179 Post by Spartakos »

It hasn't been 2 days, but we've got lots of responses, Lardo is still out cold, and Scott is on vacation. I'm going to move forward. Scott, if there was anything you wanted to do this round, please feel free to mention it and I'll retcon it in.

21st of Shining, 1:30 pm

Cormac and Ampersand both move to retrieve their throwing axes, the gnome first giving the bear a scrutinizing gaze. The bear, after examination, proves to be another large bearskin, with something stuffed under it to make a crude bed.

Saeros doffs his helm, and finds his head unbroken, though he has a large knot rising on the back. Satisfied he's relatively hale, he gives the ogre's corpse a brief rifling. The ogre has no pockets or belt pouch; all he appears to have on his person is the thick, smelly bearskin tunic, a belt made from a piece of wrist-thick rope, and his battleaxe. This proves to be a finely-made weapon, with a pattern of leaves and vines inlaid on the head in gold. Despite its obvious quality, Saeros can tell after hefting it and trying the balance that it is no more potent than any well-crafted axe (no magical bonus). He then moves to join Cormac and Ampersand in scouting the ogre's cave.
(Is Saeros--or anyone--taking the axe, or anything else?)

Henry ministers to Sham, making his recommendation that they explore a bit before committing to moving into the other cave, and calls for someone to aid Lardo. Kal hands off torches to his fellow hireling and moves to pick up Lardo as gently as he can. The burly blacksmith's son handles the unconscious thief without too much trouble. Meanwhile, Henry utters the words to his healing spell, and waves of Cybele's restorative energy flow into Sham. The dwarf's eyes fly open and he sits up, touching his head, but feeling nothing but a few aches and pains.
Cure Light Wounds on Sham: [1d6+1] = 6+1 = 7

Meanwhile, the three adventurers who entered the ogre's cave can see that it is filthy...bones, scraps of cloth and animal hide, and refuse of all sorts litter the floor. Vermin crawl here and there amid the mess. In one corner is a waist-high pile of bones and skulls...mostly humanoid, at a glance. The ogre appears to live a spartan existence; no furnishings are present, with the exception of his ursine bed. Beside the bed is an enormous leather bag, big enough to hold Cormac were it empty; it bulges with lumpy contents, and is tied shut with a cord. They can also see that there is a tunnel to the outside, perhaps 12-15' long, through which they can see daylight.

As Henry helps Sham to his feet, Kyle--standing by the barricade of barrels--gives a sharp whistle, and throws one of the burning torches down into the hallway. There are shrieks of pain and surprise in goblinish voices from that direction, and the hallway is filled with smoke and flame as the oil ignites. A pair of javelins, hurled blindly through the conflagration, come flying out of the hall. One of them gashes Kyle's head, and the other one punches through his shoulder. He collapses, dropping the other torch he was holding, and lies still (total of 7 damage, taking Kyle to 0). Geert swears and looses an arrow down the hall, though equally blind...he is unsure if he hit anything.

Rolls: Image

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Re: Second Expedition - The Caves of Chaos

#180 Post by GreyWolfVT »

Cormac helps move anyone not standing into the ogre cave and looks to the elf "You think once we are all in the ogre cave you can get that secret door shut behind us?" the last thing Cormac will grab is the dead ogre's axe.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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