It is currently Fri Oct 20, 2017 6:36 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 275 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14  Next
Author Message
 Post subject: Re: OOC Table Talk
PostPosted: Fri Aug 11, 2017 4:05 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Jun 05, 2012 12:30 pm
Posts: 2314
Location: Western NY
Sorry for the late post. I am in the middle of traveling. I'll do my best to keep up.

_________________


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sat Aug 12, 2017 7:51 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Maybe the Ogre Cave secret door is not guarded. Possibly Lardo can use a small sip of that potion and do some scouting.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sat Aug 12, 2017 1:36 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed May 23, 2012 8:29 am
Posts: 1171
Location: Apex, NC
I think Saeros and Lardo's suggestion to go via ogre cave is good.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sat Aug 12, 2017 3:48 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 16963
Location: Vermont, USA
i too agree sounds like a good starting point.

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sat Aug 12, 2017 4:00 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed May 23, 2012 8:29 am
Posts: 1171
Location: Apex, NC
Maybe we can park the animals in there?


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sun Aug 13, 2017 7:18 am 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Sat Jul 24, 2010 4:55 pm
Posts: 420
Location: Pittsburgh, PA
I want to check the secret door from the cave-side first and make sure it's still spiked — that would indicate to me that the hobgoblins are unaware of it.

Removing the spikes could generate some noise. I don't suppose we have access to a silence spell, do we?

_________________
Failure is always an option.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sun Aug 13, 2017 7:34 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Gelatinous Q wrote:
I want to check the secret door from the cave-side first and make sure it's still spiked — that would indicate to me that the hobgoblins are unaware of it.

Removing the spikes could generate some noise. I don't suppose we have access to a silence spell, do we?


Maybe wrapping the spikes in a sack can help muffle the noise.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sun Aug 13, 2017 11:47 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed Jan 08, 2014 11:37 pm
Posts: 1114
I envision iron spikes as similar to railroad spikes or pitons (they weigh around 12 oz each), and that jamming the door involved pounding them into rock. How do you propose to remove them? It's not like they're nails you can yank out with a claw hammer.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sun Aug 13, 2017 12:01 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Spartakos wrote:
I envision iron spikes as similar to railroad spikes or pitons (they weigh around 12 oz each), and that jamming the door involved pounding them into rock. How do you propose to remove them? It's not like they're nails you can yank out with a claw hammer.


Oh...oh well..... so removing them will make some noise. But if they are still there we can at least know nobody was probably in the Ogre Cave. maybe it can serve as a base of some sort.

Lets head to the Ogre cave and check it out.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Tue Aug 15, 2017 10:42 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Door is still spiked. Bearskin is gone. Goblins probably fled. Hobgoblins might have a way into Goblin lair since no one saw them enter/leave. So we can possibly get in that way and get to the prisoners.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Tue Aug 15, 2017 2:42 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Sat Jul 24, 2010 4:55 pm
Posts: 420
Location: Pittsburgh, PA
Lardo can do some invisible recon thru the first few rooms. Gotta think the hobgoblins are spread thin if they've taken over the goblin lair.

How long do I have on one dose of the potion?

_________________
Failure is always an option.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Tue Aug 15, 2017 2:45 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Maybe with Saeros and Cornac as back up at the entrance just in case. Give a yell and we can help.

Potion invisibility duration is in the LL book. I'd look , but I'm at work. I think a few turns, each turn is 10 minutes. Should be good to scout if you sip at the entrance.

See what Spartakos thinks.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Tue Aug 15, 2017 9:34 pm 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed Jan 08, 2014 11:37 pm
Posts: 1114
Gelatinous Q wrote:
How long do I have on one dose of the potion?

A healthy swig (1/8 of the potion) lasts for 3-6 turns (a half hour to an hour), though it will of course be negated if you take hostile action during that time.

Drinking the whole potion lasts much longer; the potion description says "as the spell", but the spell is technically of infinite duration unless broken, and I think that's too strong for a potion. I am ruling that a full potion will last 24 hours if not broken before before then.
(of course, I find that the most common use for invisibility is short-term anyway, so using it in swigs is more likely).


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Wed Aug 16, 2017 7:04 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Jun 05, 2012 12:30 pm
Posts: 2314
Location: Western NY
I am good with the idea of using the potion to scout, and thank you for volunteering Gelatinous. Focus should be on finding the path to hobgoblin caves and eventually the prisoners.

_________________


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Wed Aug 16, 2017 11:09 am 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Sat Jul 24, 2010 4:55 pm
Posts: 420
Location: Pittsburgh, PA
Here's what I propose:
• Assuming it's clear, Lardo will take one swig of the potion at the mouth of the goblin caves and work his way in, moving silently, to the room where we fought the ogre.
• If the coast is clear there, he will give a three knock signal on the secret door, letting the party know that they can de-spike the door and come through.
• Along the way he will note hobgoblin numbers & positions, as well as goblin and hobgoblin losses. Also looking for side passages, doors, etc.
• I'm a little worried that the wolf may now be in the hobgoblins' service, and that he might be able to sniff Lardo out. So if he has an opportunity to discretely mask his scent with a dead goblin's/hobgoblin's gear, he'll do so.

_________________
Failure is always an option.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Wed Aug 16, 2017 11:20 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
Gelatinous Q wrote:
Here's what I propose:
• Assuming it's clear, Lardo will take one swig of the potion at the mouth of the goblin caves and work his way in, moving silently, to the room where we fought the ogre.
• If the coast is clear there, he will give a three knock signal on the secret door, letting the party know that they can de-spike the door and come through.
• Along the way he will note hobgoblin numbers & positions, as well as goblin and hobgoblin losses. Also looking for side passages, doors, etc.
• I'm a little worried that the wolf may now be in the hobgoblins' service, and that he might be able to sniff Lardo out. So if he has an opportunity to discretely mask his scent with a dead goblin's/hobgoblin's gear, he'll do so.


Im good with that. But Saeros and someone else like Cormac , can be at the cave entrance in case you run into trouble and need back up. Then we can help you in a hurry, instead of unspiking the door or running from the Ogre cave.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Thu Aug 17, 2017 8:37 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Sat Mar 16, 2013 4:30 pm
Posts: 1400
Location: Allentown, Pennsylvania
If its dark & quiet in the cave- it might be abandoned. For now anyway.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Sun Aug 20, 2017 10:44 am 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Sat Jul 24, 2010 4:55 pm
Posts: 420
Location: Pittsburgh, PA
Heads up, guys: I start a new M-F 8-5 job tomorrow. Posting will probably be pretty light over the next week or two as I get on-boarded.

_________________
Failure is always an option.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Thu Aug 31, 2017 9:33 am 
Offline
Ranger Knight
Ranger Knight
User avatar

Joined: Wed Jan 08, 2014 11:37 pm
Posts: 1114
To let everyone know, Bloodaxe has left the game. Saeros will continue this expedition as an NPC, and then you can decide what to do with him.


Top
 Profile  
Reply with quote  
 Post subject: Re: OOC Table Talk
PostPosted: Thu Aug 31, 2017 6:15 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 16963
Location: Vermont, USA
any reason as to why he left?

_________________
“Life has no meaning but what we give it. I wish a few more of ye would give it a little.”
― Ed Greenwood, Elminster: The Making of a Mage

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 275 posts ]  Go to page Previous  1 ... 10, 11, 12, 13, 14  Next

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group