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PostPosted: Wed May 17, 2017 7:47 pm 
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Eglistrum Paharis

The mage will take his accustomed place in line, trying to move as quietly as possible.

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PostPosted: Wed May 17, 2017 7:54 pm 
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Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third follows along with a slight shrug.


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PostPosted: Fri May 19, 2017 9:43 pm 
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The group moves up to the corner, and carefully but decisively round it, and almost at once see what lies ahead.

About 20' from the corner, the corrior opens up into a smallish room; a guardroom, from the look of it. It is lit by a pair of torches, and it has some rudimentary furniture--a table, some stools--and a few barrels along the walls. A half-dozen goblins are lounging here, arguing about something in their rapid tongue; they look bored, and one is dozing with his head on the table. They wear leather cuirasses and halfhelms, carry round wooden shields, and are armed with long daggers and javelins. They do not immediately notice you, but you know they will momentarily.

Goblins surprised: [1d6] = 1
Party surprised: [1d6] = 4

You have surprise! Actions?


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PostPosted: Sun May 21, 2017 8:48 pm 
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Eglistrum Paharis

Quickly recognizing that the goblins have not noticed the party, the mage presses the attack, sending a glowing bolt of energy straight at one of the arguing goblins.


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PostPosted: Mon May 22, 2017 5:24 am 
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Old Sham Haddock charges into the room, hoping to strike down a goblin before it can retaliate.
Attack with Broadsword: [1d20+1] = 12+1 = 13, Damage: [1d8+1] = 1+1 = 2

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PostPosted: Mon May 22, 2017 7:01 pm 
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Brother Henry - Priest

Henry quickly says to our men at arms "Let's go, men!" and he charges the nearest goblin, swinging his mace at it!

[1d20+1] = 2+1 = 3 SWISH! WHIZ! MISS! :cry:


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PostPosted: Wed May 24, 2017 1:07 am 
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Surprise round:

Sham leads the way, charging the goblins, and Cormac is at his side with axe raised high. Henry is not far behind, urging his companions to join them...but Lardo and Ampersand the Overendowed-With-Names both want no part of melee, and Eglistrum demonstrates his sorcerous talents instead. Geert nocks an arrow to his bow and hugs the wall, loosing his shaft when he sees a good opening. As for the lads from the Keep...Kal hesitates, uncertain as to what he should do, but Kyle follows close at Henry's heels, brandishing his hatchet with a perhaps undue amount of courage.

Sham's blow is true, but his opponent sees him coming just in time to start dodging, and he takes a glancing hit that nevertheless causes the goblin to squeal in pain (2 damage, still alive). Cormac's great two-handed stroke, on the other hand, cleaves his goblin nearly in half (9 damage, kill). Geert's arrow goes astray, but the glowing missile from Eglistrum's spell strikes with deadly effect (7 damage, kill). Henry's roundhouse swing is a clean miss, and Kyle's attack is more enthusiastic than effective.

Cormac attack vs goblins: [1d20+2] = 17+2 = 19, damage: [1d8+3] = 6+3 = 9
Geert attack vs goblin: [1d20+3] = 6+3 = 9, damage: [1d6] = 3
Kyle attack roll: [1d20] = 7, damage: [1d6] = 2

The goblins, finding themselves beset by a sizeable group including at least one wizard, scramble to defend themselves. Three attempt to form a defensive line (Sham and Henry's opponents, plus one moving to block Cormac), while the last runs to the wall and fumbles with a barrel there...he looks to be pulling something out of it.

Actions?


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PostPosted: Wed May 24, 2017 6:41 am 
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Sham continues to attack, but with the goblin now prepared, it proves too quick for his lumbering swing.
Attack with Broadsword: [1d20+1] = 6+1 = 7, Damage: [1d8+1] = 7+1 = 8

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PostPosted: Wed May 24, 2017 2:00 pm 
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Ampersand Mxyzptlk Kerfuffle Humperdink Wongdoodle Biddleshaft the Third slings a stone at the goblin messing with the barrel.

Sling (THAC0 19): [1d20+1] = 18+1 = 19 [1d4] = 3


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