Character Generation

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joertexas
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Re: Character Generation

#21 Post by joertexas »

Keven wrote:
joertexas wrote:For Jiao, I have a complete narrative of her generation process and career. Also, I can't find information on background skills from the characters homeworld, at least not for CT.
OK. I use background skills per MT, if you've got it.
I found a copy. Her background skills are: Vacc Suit - 0, Gun Combat - 0, Grav Vehicle - 0, Computer - 0. Her Gun Combat skill is 1, so I just added the other three to her writeup.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

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Keven
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Re: Character Generation

#22 Post by Keven »

Works for me.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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Ramona
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Re: Character Generation

#23 Post by Ramona »

Generation Sheet for Ramona, still can't find the background. I remember most of it but I know I wrote it down somewhere...

Character Summary

UPP:        
699AB8
HomeWorld: Carrill
StarPort=A, Size=Asteroid, Atmos=Vacuum, Hydro=Desert
Population=High, Law=Extreme, Tech=High Stellar
Age:        
30
Terms:        
3
Career:        
Marines
Rank:        
Lieutenant (Rank 1)
Skills:        
Large Blade-3, Rifleman-2, Handgun-1, Linguistics-1, Mechanical-1, Medical-1, Small Blade-1, Tactics-1, Computer-0, Grav Vehicle-0, Vacc Suit-0
Cash:        
32000 Cr
Pension:        
0 Cr/Year
Skills/Experience:        
11 / 21
Benefits:        
High Passage, Traveller's
hide detailed history
Rolled UPP = 699AB8
homeworld skill: Computer-0
homeworld skill: Grav Vehicle-0
Successfully enlisted in Marines (rolled 10, needed 8)
career skill: Vacc Suit-0
career skill: Large Blade-1
career skill: Rifleman-0

TERM 1
Survival Roll = 7 (4 required); You survived the term without mishap (2 skills)
Commission Roll = 12 (8 required); You received a Commission to become a Lieutenant (2 bonus skills)
commission skill: Handgun-1
Promotion Roll = 5 (8 required); You were not Promoted.
Special Duty Roll = 5 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
5 skills to add:
Rifleman-1
Large Blade-2
Tactics-1
Medical-1
Large Blade-3

TERM 2
Survival Roll = 9 (4 required); You survived the term without mishap (1 skill)
Promotion Roll = 7 (8 required); You were not Promoted.
Special Duty Roll = 5 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
2 skills to add:
Mechanical-1
Rifleman-2

TERM 3
Survival Roll = 6 (4 required); You survived the term without mishap (1 skill)
Promotion Roll = 6 (8 required); You were not Promoted.
Special Duty Roll = 7 (4 required); You were given Special Duties (1 bonus skill)
Reenlistment Roll = 7 (6 required); You have the option of serving another term.
2 skills to add:
Small Blade-1
Linguistics-1

MUSTERING OUT (4 rolls)
cash roll of 6 - 30000 Cr.
cash roll of 1 - 2000 Cr.
benefits roll of 5 - Traveller's
benefits roll of 6 - High Passage

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Ramona
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Re: Character Generation

#24 Post by Ramona »

Working on my loadout but ... with 36 pages of gear ro buy from it's hard to stay on track and on budget.

Wait! I can buy a hover bike??? Awesome I ... ya that's to expensice.

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Keven
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Re: Character Generation

#25 Post by Keven »

Ramona wrote:Working on my loadout but ... with 36 pages of gear ro buy from it's hard to stay on track and on budget.

Wait! I can buy a hover bike??? Awesome I ... ya that's to expensice.
Remember, you just came out of the freezer 'yesterday'. You were lucky to have reasonably clean underwear.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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Ramona
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Re: Character Generation

#26 Post by Ramona »

Hence the freezer burn.

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Aadam Zal
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Re: Character Generation

#27 Post by Aadam Zal »

im at a stage with my character where i am "finding" him as a character, what he's like. What he's about. Working on characterization and all of that. Im trying to visualize... getting flooded out by star wars detritus and all that. want to end up with a realized character that fits..
"Almighty God! Enough! Enough!"
-Captain Nemo

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Nuke66
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Re: Character Generation

#28 Post by Nuke66 »

Alright, I hope to get to some char gen today.

Just what do we have left, and what do we need?

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joertexas
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Re: Character Generation

#29 Post by joertexas »

Nuke66 wrote:Alright, I hope to get to some char gen today.

Just what do we have left, and what do we need?
Jiao is still here, and she's a qualified chief engineer.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursila, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.



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Keven
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Re: Character Generation

#32 Post by Keven »

Nuke66 wrote:Marines? Scouts?
Either is fine. We can adjust before play.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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Nuke66
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Re: Character Generation

#33 Post by Nuke66 »

STR: 8
DEX: 7
END: 11 (+1)
INT: 7
EDU: 11 (+1)
SOC: 9 (+1)

Homeworld - Goertel - Khau - C 6 8 7 5 9 8 – 9
Marines -
term 1- Qualify - [2d6] = 7 qualify
Athletics, Battle Dress, Tactics, Heavy Weapons, Gun Combat, Stealth
[1d6] = 6 personal dev skill Melee - Blade
[2d6] = 6 survival
[2d6] = 3 events
3 Trapped behind enemy lines, you have to survive on your own. Gain one of Survival 1, Stealth 1, Deception 1 or
Streetwise 1.
[2d6] = 11 advancement
[1d6] = 1 adv edu skill Medic
Gun Combat 1.

term 2 -
[2d6] = 3 qualify Fail
Hell with it, we'll do the draft.
[1d6] = 3 draft LOL :lol:
[1d6] = 2 star marine skill Zero G
[2d6] = 6 survival
[2d6] = 9 events
A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. If you report
your commanding offi cer for his failure then you gain a +2 DM to your next Advancement roll. If you say nothing
and protect him, gain him as an Ally. Dumb MF'r, +2DM please, this time Commission
[2d6] = 9 +3 Commission
Leadership 1
[1d6] = 5 adv edu skill Pilot

term 3
[2d6] = 7 qualify
[1d6] = 5 adv edu skill Pilot
[2d6] = 3 survival

O,O

mustering, [1d6] = 5 cash [1d6] = 6 other [1d6] = 2 other
20,000, Armor, +1 INT

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Keven
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Re: Character Generation

#34 Post by Keven »

This guy's from the Trojan Reach?

OK, let's see a summary, please.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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Nuke66
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Re: Character Generation

#35 Post by Nuke66 »

I guess, I just randomly picked a square and rolled.

Does it matter?

Do I need to pick specialties with in the skills?

And, does the Battle Dress skill cover Vacc Suit?

Combat Armor for free, and shop for other stuff?

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Keven
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Re: Character Generation

#36 Post by Keven »

Nuke66 wrote:I guess, I just randomly picked a square and rolled.

Does it matter?

Do I need to pick specialties with in the skills?

And, does the Battle Dress skill cover Vacc Suit?

Combat Armor for free, and shop for other stuff?
No. Just might take a bit of backstory to explain it, but possible 'hook' if he decides he wants to go home someday. :D

Yup.

Yup.

Nope. Gotta buy it.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.


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Keven
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Re: Character Generation

#38 Post by Keven »

Nuke66 wrote:So what armor would I get for free in my benefit roll?
You get to buy it.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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Nuke66
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Re: Character Generation

#39 Post by Nuke66 »

So, no muster benefits? Just cash? so convent to CR.?

And you said you had a table for a failed survival roll.

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Keven
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Re: Character Generation

#40 Post by Keven »

Nuke66 wrote:So, no muster benefits? Just cash? so convent to CR.?

And you said you had a table for a failed survival roll.
What table are you rolling on to get free combat armor?
Book 4 Mercenary (CT) refers muster out rolls to Book 1 Pg 9. The cash roll is ok.
Your two rolls you took for material benefits are a 6 & a 2. On the Marine Material Benefit table, Book 1 CT, it comes out to a +2 INT and a High Passage.

For the 'nonsurvival' roll, use the dice server for a 2D6 roll. This is Campaign 496. I use the 'Unfit For Service' table in Paranoia Press's 'Scouts and Assassins'. Cute lil table.
Candles Against The Night:
Game Janitor, ZZZZZZ, Everything, 10 Terms
JOT-90, Admin-90, Fast Talk-90
---------------------------
In The Marches:
Carlos Matsumi, 79AAA7, Scouts, 33, 3.5 terms,
Gunnery-1, JOAT-1, Mechanical-1, Navigation-3, Pilot-1, Slug Pistol-1, Vacc Suit-2. Blade.

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