Monte Verde

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OGRE MAGE
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Re: Monte Verde

#161 Post by OGRE MAGE »

Bluehorse wrote:Rexlin

"Hmm... go idea. I don't suppose you have a spell for that? We could rig some powder to go off on the opposite side. But we need to be able to set it off, and i for one have no fuzes."
"I can create an invisible mass that might be able to do the trick, but I can't be very far away from it to control it. I will try to come up with a plan for this unless someone has a better idea."

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Re: Monte Verde

#162 Post by Bluehorse »

Rexlin

Nods. "Might be our best option, Hagslayer." There is a note of respect in the gruff man's voice. "So, any ideas where we want to hit? We may only get one shot at this. Do we want to make it a priority to get the sister or these idols? Damnit Holden, hear me out before you get that look on your face! Way I see it, we could save the sister down there and that is all well and good, but from what the Padre said, those idols keep the snakes away.
We can rescue one life or many, depending on how you look at it. I'm just saying that if things go south, we need to have a primary target. Personally, I hope we can manage both, but if it comes to it, we may need those idols more than the old lady."

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Re: Monte Verde

#163 Post by OGRE MAGE »

The Hagslayer nods at Rexlins grim assessment of the current situation.

"I believe you are right to think in such a way, no matter how it might seem. Let's try to get everything we came for first, though. Including the sister."

I will look over the spell description when I get a second and try to come up with something that might work. If someone has a better idea on creating a diversion, I'm all ears! :D


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Re: Monte Verde

#165 Post by Zhym »

"They're gonna tear that guy apart," thinks Zoggrot. Then he sees the claws as the...whatever it is...fights back. Zoggrot stays hidden for the moment, trying to figure out what the thing is and if it needs his help.

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Re: Monte Verde

#166 Post by onlyme »

Geoffrey fires a quick shot with the rifle, and then attempts to stab the closest climber with the bayonet, missing fairly badly.

bayo [1d20+1] = 6+1 = 7 damage [1d6+1] = 5+1 = 6
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Re: Monte Verde

#167 Post by Spearmint »

At the Native Village:

From a sheltered spot in a boggy copse of willow trees the foursome make plans. There is a feeling of the 'best laid plans of mice and men' about them and hoping to strike a balance in the middle, with shadowy darkness on their side they creep forwards. The native village is quite rustic and spreads along the small valley in both directions. The wooden frames stilted thatched huts perched a few feet above the hard ground. Most huts keeping a gaggle of chickens behind wire netting beneath them. An occasional loose hen pecks at the late burrowing earthworms while a couple of shaggy mongrels look on with bored expressions (well maybe Pocc could read the expressions of a dog), scratching ticks from their dusty grey coats and mangy fur. Maybe they are just resigned to an inevitable ending in some tribal cooking cauldron. Hopefully Sister Adelaide won't be joining them for dinner. The official 'entrance' (you could gain entrance anywhere along the valley by just walking through the undergrowth), to the village is through an archway made of bark stripped trees, carved into some native totems, several wooden gargoyle like faces leering down. Beyond the wooden shacks a rocky stone bluff rises as a sheer wall. More totems leer from shaped boulders strewn in crevices, a decorated lintel frames an entrance into a dark cave beyond.

From the guardian archway to the village, two bodies swing silently. They have been lynched and hang by the neck, their bearded faces twisted in awful grimaces of pain and suffering. Thankfully at this distance you cannot identify them clearly, buzzing flies already swarming over their bloody and matted heads. One of the bearded men is tall and thin, the other a good foot shorter in length. They have both been flayed completely of all their skin from the neck downwards, they hang like two meat carcasses butchered at the abattoir. Bones and innards waiting to be splayed open for piecemeal.

From the centre of the village a steady glow emanates. It comes from sturdy hut containing several fires around which gather a throng of war painted warriors. They are hunched around an unseen prone figure, attacking with small hammers and tossing parts into a blazing mini furnace.

The village has about three dozen huts of similar design. Towards the centre of the village stands a pair of larger thatches with long open sides.

Actions please, ask any questions or for observations

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Re: Monte Verde

#168 Post by Spearmint »

The Mission Chapel, Manse and Plaza:


Geoffrey Blood
fires the last loaded musket, hitting a native as he climbs up the ladder, his silent fall unbalancing those climbing behind. Snapping a pointed bayonet in place he jumps the short drop onto the chapel roof from the belfry tower and follows Pascale in an attempt to sweep the archers off their perch, seated as they are like gathering vultures along the crest of the tiles. Pascale charges at one missing her lunge, he clubs her with the bow making her slip on the angled roof and she falls down to be left dangling by her fingertips from the roof edge. Unmolested the half naked vultures' fire a volley of arrows into the melee below. In that melee Pocc Vorche wards off a warrior without landing a solid below himself, the wounded man crawling behind him. The press of the natives at the wall is less as a few breach through the barricade. Captain Lazarus aims a pistol at one but his shot is wayward, his bodyguard of Grimwald and Goldie are menacing enough to sway the warriors to engage inferior targets. Some of the farmers receive bloody clubs or sharp spears but their wounds are light.

Into the fray steps Elijah Crowthorne, holding his trident in peaceful fashion, a Sanctuary spell warding most of the natives from his bold presence. An aura of peace surrounds him enough to grab a hold of natives by the nape of their necks and he screams in the faces to know the truth of the matters at hand. His language though as seemingly unintelligible as the faith he professes. One native mutters in his strong held grasp,"Beastmen, we come for the Beastmen," he flails his arm and turns to flee away.

Zoggrot sees one such 'beastman'. After slaying the natives and taking cover in the rutted ground he watches as a long fanged mouth savages one around the neck, clawed talons rip long bloody scratches into a warriors' torso. The press of native clubs and spears inflict minor puncture wounds which the wolf-man does not seem to feel. The number of natives gain on him into a bloody war of attrition as they seek to overwhelm him in some way.

Sister Iggway Gweequay hears the revelations and confessions of Padre Claude in the manse attic.

Next actions and verbals please. The melee on the chapel roof and plaza continues




native arrow attack [1d20] = 14 [1d20] = 11 [1d20] = 11 [1d20] = 6
native attack [1d20] = 17 damage club [1d4] = 2
spell saves [1d20] = 17 [1d20] = 14 [1d20] = 14 [1d20] = 9
native spear attack [1d20] = 6 [1d20] = 3 [1d20] = 2 [1d20] = 18

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Re: Monte Verde

#169 Post by onlyme »

Geoffrey will throw down the bayonet for his sword and hack away, moving toward the direction of his partner, hoping to save her from the ledge as soon as he is free from this immediate melee'er...

Long Sword [1d20+2] = 19+2 = 21 ; damage [1d8+1] = 8+1 = 9 sm/md ; [1d12+1] = 8+1 = 9 Lg
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: Monte Verde

#170 Post by thesniperknight1 »

Bluehorse wrote:throw the bard and give the monkey a gun. Then run like hell.
The monkey shooting at Holden telling him to dance, We can entertain them for days

Holden readies himself for the diversion adding one more question towards The Hagslayer, "Can you make an illusion of a large snake? If they believe that their god has unveiled itself upon them, it would be the mother of all distractions, we can even make demands and they would simply follow it"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Monte Verde

#171 Post by Inferno »

Old Eli, sea priest:
Spearmint wrote:One native mutters in his strong held grasp,"Beastmen, we come for the Beastmen," he flails his arm and turns to flee away.
"Beast men?!" Elijah murmurs in astonishment. "Then it be true!"
"Stop the attack and we'll find the beast men with ye!"
the prophet rages with wild eyes and a thundering voice. Then, to the settlers: "'Tis not the pox! 'Tis lycanthropy!"

He'll say it twice if he needs to. If they listen, and there is a temporary truce, then Elijah will race upstairs to find the Padre and his dark secret.
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The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
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Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
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Re: Monte Verde

#172 Post by OGRE MAGE »

Is there a spot wher Siggard can get to and then hide undetected that is within 30' of the hanging bodies?

He wants to cast his Unseen Servant and have it move to over to the bodies. If he can swing them about and spin them around violently, it might create some interest, drawing the others over to investigate and hopefully be tricked into thinking it is some type of bad juju. If enough of the natives abandon the village or come to see what is happening, the rest of you could get in there to find our goal. :?: :?: :?:

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Re: Monte Verde

#173 Post by Bluehorse »

Rexlin

Considering options as he studies the village. "There's a lot of dry wood down there. Maybe we can start a fire. I see animals too. Wish we had Pocc with us. Maybe he could make the chickens and dogs riot. Hell, I'd pay hard earned gold to see it too..."

Then hearing Holden's idea and looking to Siggard hopefully. "Damn Lad, that might be genius. Siggard? Is that something you can make happen?"
Last edited by Bluehorse on Thu May 04, 2017 2:59 am, edited 1 time in total.

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Re: Monte Verde

#174 Post by GreyWolfVT »

Inferno wrote:Old Eli, sea priest:
Spearmint wrote:One native mutters in his strong held grasp,"Beastmen, we come for the Beastmen," he flails his arm and turns to flee away.
"Beast men?!" Elijah murmurs in astonishment. "Then it be true!"
"Stop the attack and we'll find the beast men with ye!"
the prophet rages with wild eyes and a thundering voice. Then, to the settlers: "'Tis not the pox! 'Tis lycanthropy!"

He'll say it twice if he needs to. If they listen, and there is a temporary truce, then Elijah will race upstairs to find the Padre and his dark secret.
Pocc halts his attack and rushes over to Eli and shares some information with him holding a hand over his mouth and talking into Eli's ear
"Eli I overheard the injured man in the infirmary and the Padre talking and it would seem some of the locals we defend are afflicted by something that turns them into beast men."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
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Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
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Re: Monte Verde

#175 Post by thesniperknight1 »

Holden looks to Siggard excitedly, "I can make a voice that comes out from the general vicinity of the image! I have played a go-...I mean, I can pretend to be all knowing and powerful, perhaps divert their attention towards the british ship even, two birds, one stone", Holden is giddy by the thought of pulling this trick off.
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Re: Monte Verde

#176 Post by Spearmint »

I have set up an OOC group discussion planning forum so this active character thread is not clogged with what you might plan and do. So discussing the village raid or sharing mission revelations, asking each other questions may be done there. thanks.

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Re: Monte Verde

#177 Post by Bluehorse »

Rexlin "Devil's Scowl" Dupre

Takes a deep breath and nods. "Alright lads, lets move around back. Careful now, wouldn't be surprised if one of these native boys have a few rabbit snares or worse around this treeline for easy dinner." With that he fixes his bayonet and begin leading the way around the perimeter of the village to get around to the back side and begin with their recon search. Time is ever on Rexlin's mind. He does not want to be left here.

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Re: Monte Verde

#178 Post by Spearmint »

Native Village:

Siggard creeps a little closer to the two hanging bodies as the 'back door boys' move off into the left treeline cover and try to sneak into the village from any back passage. Siggard can sneak within 30'ft of the two lynched men at the archway to the village. From this closer inspection you can see that the two ursute bearded men are quite lupine in their features and have been skinned literally from the neck down rather than flayed with a whip. It is a sight which startles you as much as seeing the men hung inhumanly in this way. Thankfully their dark brown eyes look to the heavens in a pained glazed expression and not predatorially watching your furtive moves in the undergrowth. Siggard retreats to the covered safety of the willow copse and watches the distant shadows of the others fade among the forest boughs. You can just about see the hunched figures huddling around a forge, occasional spark and embers lit up their war painted faces. One of the men carefully lifts a small trough of hot metallic liquid and pours it into some bowl sized clam shells. The natives dip stone headed arrows into the runny liquid and twist the cooling material as they intone some native gleeful chant. It looks like a boy scout group dipping spoons into some stolen honey, only their spoons have a sharpened glittery edge. they continue to snap portions off the prone figure and pass bits into the mini cauldron. As one figure moves the face of the figure is revealed, a rigid porcelain pose with half a skull but a graceful almost accepting fate look on his youthful visage. It is one of the Two Saints statues being desecrated and broken for the pyre. Siggard watches in silent anticipation for a few turns hoping that the absence of any alert is a good signal for the secrecy of the others.

Rexlin leads the way, silently stalking his way through the undergrowth ready to bring a deathly silence to any who finds them. As described before, the village spreads to the left and right of the main entrance along the bank of the last steep hill. Run off waters from the hills form a little ditch which separates the wooden huts from the forest, the ditch is filled with marsh reed and looks quite boggy. The reeds have small seedling plants amongst them and you notice several furry creatures, long whiskers and tails darting into the reeds to nibble a few mouthfuls before darting back to the forest. Slow greedy guzzlers, just one more mouthful for a rodent stuffing grains into fattened cheek pouches becomes just another mouthful for a fanged serpent striking quickly from the mud and stuffs his own maw with another furry treat. Crossing the ditch in the mud may be dangerous and it looks too far to leap across. Carrying further the ditch deepens and widens as the valley opens out, the smell of sea air and the crashing of waves upon the shore can be heard through the forest. At one point near to the last wooden huts a rope bridge hangs tied securely between two sturdy trees. The bridge is actually two hemp rope lines, one chest height above the other which is suspended a few feet above the boggy ditch. A few native ribbons dangle in the breeze on the ropes. 'Gin' Van de Poel gives them a gentle tug, convinced they can carry his weight and no bells or chimes attached to alert that folk cross. It is a 15'ft crossing, five steps to the other side, five steps to be in the native village. What could be easier?

The three guys look at each other, a simple dexterity test that even a child could do, well native children seem to do every day. Perhaps it was the heavy boots, coated in mud that made him slip, perhaps the over confidence or sweating nervousness which made his hands slip. Trap finder general Rexlin takes three steps and forgets a cardinal rule of crossing on a line, 'never look down'. He falls as Holden and Van de Poel cross, his weight plunging him waist deep in mud once more. The look on his face, hoping Mud Men don't rise to the surface to finish what they started in the 'Hurtloam' cave back on the Turks and Caicos. But this is no enchanted mud, no medicinal cast for bones and burns, but still the same downward pull drags on his encumbered body. "Quicksand!" is all that he can say.

Actions please


Rope bridge saves Rex, Sig, VdP, Hol [3d6] = 16 [3d6] = 9 [3d6] = 8 [3d6] = 15

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Re: Monte Verde

#179 Post by Spearmint »

Mission Station:

Sister Iggway and Padre Claude remain in the manse attic, deep in discussion about how to medicate the ill children. The boy chained to the bed begins to toss and turn, frothing phlegm and foam at his mouth as he struggles with an uncontrollable bestial urge. For now the manacles holding him in place seem sufficient but the noise wakens the other three children despite thick stuffings of wax in their ears. "Ma I don't want to be a beats again," says one girl eyeing the thrashings of Erik."Hush now, it only a fit, he will quieten soon,"says the woman who looks pleadingly at the two clerics, powerless in her own loving hands to nurture her children safely.

Outside the Manse in the plaza and grounds, the noise of melee continues though the throng around the beast Logan thins as a few natives fall to ripping wounds. One whose throat was bitten lies bleeding on the ground. A sorrowful warrior commits a coup-de-grace upon his tribal brother, saving him from a fate worse than death. The numbers of the natives pressing though still drives the wolf man into the forest fringe and the warriors follow suit. One has a large fishing net with weighted hooks and they seem to want to capture their prey. Zoggrot, shifting in the rutted ground to allow the melee to pass him unnoticed, he may follow also at a distance or return to the plaza square.

Geoffrey launches into an heroic act, hacking at the native archers. One he runs through with his bayonet who clutches the musket in his bloody grasp as he falls off the roof. Unsheathing his long sword he mimics a Breton salute, learned in fencing class and with skilled hands ripostes and lunges at the next foe. A neat stab cleaves between ribs and pierces the natives heart. It beats no more and the man eyes dull like the fading moon as his life waxes and then wains away completely. Pascale makes a grab for the ankles of the native who tries to push her off the roof. Hands and feet stamping across the church guttering as both cling on to their positions on the roof ledge.

Below in the plaza, Captain Lazarus and the farmers clear the area of the warriors attacking them, the few who remains leap back over the grain sack wall."Beast kin, we will kill all beast kin."says one retorting to Elijahs' imploring to cease the attack. The old mariner grabs druid Pocc and takes him inside the chapel to show him the baptistery. The youths inside cheer as the last natives clear the windows, they have held off their foe for now but know that the warriors may be back soon. The sisters gather the bloodied youngsters and apply a few bandages. Beatrix prays in the name of the Two saints and heavens grace over one young man, stabbed by a flint spear. His wounds bind slowly under divine operation.

Several dead natives lie in the plaza and grounds, Geoffrey continues to melee the three remaining on the roof. Some injured farmers are laid out and the trading store is unbarred and some linen strips and medicinal herbs passed out.

actions or verbals please.

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Re: Monte Verde

#180 Post by onlyme »

Geoffrey does his best acrobatic balancing act as he swishes his sword without falling. He hits one of the combatants.
Long Sword [1d20+2] = 15+2 = 17 ; damage [1d8+1] = 4+1 = 5 sm/md ; [1d12+1] = 4+1 = 5 Lg
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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