Brave New World: Legends, Lore and Law...(or lack thereof)

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Stirling
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Brave New World: Legends, Lore and Law...(or lack thereof)

#1 Post by Stirling »

This post will be for background information on the Brave New World and some of the known history, legends and lore of the people who inhabit it.

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5474
Joined: Fri Nov 09, 2012 11:16 am

Re: Brave New World: Legends, Lore and Law...(or lack thereo

#2 Post by Stirling »

The Ruined Vein

The local mountain range known as the 'Blue Pikes' was home to numerous mining operations. Both Dwarf and Duergar miners dug side by side in the exploration and excavation of precious iron ore. The mountains contained rich veins and the covetously exploited. Decades of travail brought a prosperity hitherto unknown in a barren land. That was not to last however. Deep within the mines something inexplicable happened, toxic vapor and gases were released causing the very ore within the rock to corrode and decay. Over time, many tunnels had to be abandoned as the miners could not stem the mysterious leakage from the earths' depth. One climatic day, the gases ignited causing a huge mining disaster as tunnel after tunnel was buried beneath the falling mountains. Hundreds of miners died, their bodies still to be reclaimed. To this present day, the gases still leak from around the mountain vents and the water which drips through the caverns and tunnels form into a rusty red stream known as the 'Bleeding Tear' (as in teardrop).

The dwarves have built an aqueduct which channels this stream over the Honeywine River and emptying into a marshland. The Red Marsh, tainted with rusty water but still home to flocks of wading birds and hardy wildlife. The aqueduct is maintained daily and a small commemorative chapel, dedicated to the mining disaster is built over the bridge.

Even going close to the mountains may cause metal and iron items to corrode. A small shanty town settlement set up for the miners in the middle of the range has become a forgotten ghost town, all but abandoned to the elements. The dwarven clans blame each other for the loss, though both suffered equal tragedy. Many ex-miners lost limbs or were crippled in the disaster, some families lost generations of grandfather, father, son and brothers. Every clan mourned. With the loss of mining, that mourning continues still these decades later.


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Stirling
Rider of Rohan
Rider of Rohan
Posts: 5474
Joined: Fri Nov 09, 2012 11:16 am

Re: Brave New World: Legends, Lore and Law...(or lack thereo

#3 Post by Stirling »

Standing on an isolated promontary above the north cliffs away from the town of Honeywell is this tall aboding fortress. Home to the offices of the governing Provost Marshall and a small troops barracks. It also houses in its' cellar a dungeon serving as a penitentiary for those found guilty of the most heinoius of crimes. Few who enter return alive, those who have suffering from constant debilitating sickness and an amnesia affecting their memory of what took place inside. There are rumours that experiments happen to those unfortunate enough to be jailed inside. At nights, men (?) howling in pain and frustration may be heard, the noise carried on the wind that constantly whips around the place.




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Stirling
Rider of Rohan
Rider of Rohan
Posts: 5474
Joined: Fri Nov 09, 2012 11:16 am

Re: Brave New World: Legends, Lore and Law...(or lack thereo

#4 Post by Stirling »

The Vell

A mysterious massive rock that appeared as if from another plane, out in the ocean.

The coming of the Vell, several hundred years ago changed the atmosphere. It is seen as a place of both blessing and curse.

Physical effects triggered by the Vell were a change in the weather. Regular seasons of rain now come which water the previously harsh and barren new world land, causing growth of the prairie. Hence settlers coming to ranch. With the savannah blossoming, migratory herds, hunted by savage nomadic gnoll packs traverse the plains.

The waters around the Vell, for it appeared out of the ocean, warmed up causing more plankton to bloom. This changed the migration of whales to feed and as a consequence the Valk nomads hunt the whales closer to land.

People who go near or on the Vell suffer 'Vell Madness'. It is thought to be a type of radiation sickness, principally exposed in those who try to mine its' depths.

Fragments of Vell rock contain ancient binary and hieroglyphic texts.

Constant storms and whirlpools whip around the rock though other sections have complete calm and sunshine.

Through the storms, strange herds of animals have come through, as if from another plane. Adventurers have gone through, some return healthy and rich with fantastic stories, others return feeble-minded and crippled.

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