Everantha. Notes on the city locations and key npc's.

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Stirling
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Everantha. Notes on the city locations and key npc's.

#1 Post by Stirling »

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Stirling
Rider of Rohan
Rider of Rohan
Posts: 5472
Joined: Fri Nov 09, 2012 11:16 am

Re: Everantha. Notes on the city locations and key npc's.

#2 Post by Stirling »

Road comes from the southern countryside. To the east is open grassland and forest. Where the N compass sign is located, a small knoll exists which has upon the crown a horseshoe of ancient cedar and redwood trees. The lough stretched out boughs are used as a place of capitol punishment, common criminals abd muderous vagabonds routinely hung from the low branches. The area is known as 'The Hanging Bough's'. Unnaturally after each hanging storms seem to gather and strike lightening into the trees. It is thought that this is a sign of God's righteous judgement or that this is when the souls of this hung are taken to be judged. Sometimes are the lightening strikes, the bodies disappear which only adds to the speculation regarding their eternal fates.

You the immediate left, set between the contours of the valley are the Rabattan slum district. An out if city shanty town made up of wooden shacks, tents and semi permanent stone cottages. The area is a typical slum or flavella, a high concentration of poor people living in more squalid conditions with less access to clean water and sanitation. As the Rabatta is constantly evolving with new shacks being built and others pulled down, there is no specific street map of the area.

The northern most shacks go right up to the Everantha walls by 'The Watch' and to the West Tower.

It is rumoured smuggling tunnels exist, dug in.the rock to burrow under the city walls.

Most Rabattan townsfolk work in indentured labour in the city, maids, servants, labourers or as peasant farmers and miners in outlying settlements.

Within Rabatta are the usual suspects of criminal behaviours and many bazaars and merchants of dubious quality. Back street bars, apothecaries, brothels and gambling dens mixed in with the both the scum and the salt of the earth types.

The suburb is only rarely patrolled on an organised scale.

Stirling
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Re: Everantha. Notes on the city locations and key npc's.

#3 Post by Stirling »

The interior of Everantha is sectioned into various 'quarters' (there are more than 4), by wide tree-lined lboulevards. On the whole these are dimly lit but large and wide enough for two carriages to traverse in opposite directions.

The side streets are not lit and many dark alleys are so close as to enable the athletic to jump from rooftop to rooftop. Most of the houses are of a solid stone construction, being several storeys high and have access to shared water cisterns. Typically ground floor levels will contain domesticed animals and rooms roofed with wooden beams and plastered. Windows tend to be glazed with leaden sills and doors of a reinforced oaken make. Homes vary from small cottages to larger tenements. Shops, trade stores and taverns abound.

In the wealthy quaters, nobles and richer merchants live in palisaded villas with exotic gardens. These might also be guarded.

In the centre of the city is the fortified castle of Everfort. (Dealt with later).

The Everantha walls are thick enough to drive a chariot around. The battlements overlook the city in all directions. Built into the city wall are key strong points. Notably the city keep at the main gate and named towers. Fortified mansions for named Lords are to the north, west and east.

The Watch is also home to the city militia, who patrol and exercise authority in cilivilan affairs. Overlord Reinhart is a one eyed cavalier. Some say sorcerer or 'devil's apprentice'. An expert swordsman. He has a lot of influence despite not being in the inner circle of counsels to the present Everantha government.

The North tower is held by Vatter, Chief of the northern barbarian horde. The hordes are made up of various tribes of humanoids (ogres, orcs, gnolls) which assist the Drow Reichstad in occupying the territory. Vatter is a dominant Gnoll chieftain, 'the Dog of War', who commands authority over his mercenary tribes kin.

Near to him has been built a Dwarven embassy. Presently the dwarves have taken a neutral stance in the war though some suspect political alliances have been influential. What is true is that the dwarf nations benefit from the firced labour in the iron mines, which in turn contributes to the Drow Reichstad armaments. There is friction between the dwarven and gnoll neighbours.

The West Lord is Rohrbach. He is influential upon the Reichstad senate and chancellor to the treasury.

The east house is held by Aleanghymn. An elven noble. He acts as de facto mayor and is the elected senior for domestic affairs having stayed in the city as it fell rather than escape into exile. The population adore him as he mediates often in disputes and civilian affairs.

Key locations:

Temple of Pelor
Temple of Corellon Larathian.
Temple of Naralis Analor
Temple of St Cuthbert
Temple of Heironious.

Varzavandl smith-shop. Dwarven craftsman and local black marketeer.

Julius training academy; Gladiatorial school.

Adventurers guild. Register here for mercenary work and adventures.

Moonblade Elven smith. : artisan craftsmen capable of producing magical items.

M'Allor Arcane academy. Wizard school.

Merchants guild. Conclave of guild masters and businessmen.

High Hawk tavern: A normal tavern by the old market with resident bard. (Resistance HQ).

Stirling
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Re: Everantha. Notes on the city locations and key npc's.

#4 Post by Stirling »

Temple details and rites of religious faith.

The Temple of Heironiousexists within the Everfort grounds. It has however been replaced by the worship of Hextor and the stat yes and votive icons have been dragged to the city wall and cast over to smash on the ground.

The priesthood fled into hiding, taking with them many valuable relics and artefacts.

The Temple of Naralis. is mostly a closed convent overseen by Mother Superior/ Abbots Angelina. The convent takes in widows and has a renowned choir. The temple is supported financially by unknown wealthy benefactors. The grounds are large and they grow various exotic plants whose poisons are used as anaesthetics during medical procedures. Few males are allowed beyond the gates into the compound abd temple proper except on special occasions.

Temple of St Cuthbert
Armed cudgel bearing acolytes act as vigilantes within the city against any perceived flagrant sin. Their are regular conflicts between Cuthbertites and suspected brothels or gambling dens. They have a specific ministry towards urchins and more presence among the Rabattan slums. The temple is a square gothic type building with few religious symbols. A large saint stay overlooks a marble altar piece and communion rail.

The temple is also used by the dwarves for Moradin worship.

Temple of Pelor
The main human place of worship for the commoners. A large grand building with large landscaped gardens. It dominates the main road to the city as the High Road bridge ends here. In fact the road bypasses the temple which is in an island. Further along the road passes under 'the Arch of Pelor', a stone memorial. The gardens of Pelor are a public park.

The Bishop and various priests minister here and run a hospice.

Temple of Corellon Larathian
The main Elven place of worship. A High Priest leads the congregation.

Stirling
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Re: Everantha. Notes on the city locations and key npc's.

#5 Post by Stirling »

Everfort

Is the name of the castle keep within the city of Everantha. The keep has an inner boundary of fortified walls. Passing under the Royal Gate, you come to a landscaped area with an armoury to the immediate right.

Armoury has forges to maintain and equip Reichstad forces. This includes all types of armours and weapons as well as design abd build of 'siege engines' of war such as ballistae, catapults, siege towers.

Officer's quarters maintain the living facilities for commissioned officers and their families. Many of the officer's are on duty at the war fronts.

Temple of Heironious now a place for Hextor. The main faith of the military.

Barracks & Stables self explanatory. The stables cater for a hundred plus horses and flying mounts as well. The barracks contain the quarters for conscripted men.

Prison of Stone holding place for prisoners of war, anti-state crimes like political prisoners, saboteurs. The prison grounds are patrolled at night by several basilisk whose petrifying gaze has given name to the facility. Escapees are left where they died as a warning to others.

Royal Quarters Living quarters of present government and monarchy.

Royal Library the place has been partially demolished as mages fled, carrying with them all the most ancient manuscripts and tomes. It is being rebuilt and a new library established.

Royal Observatory facilities to watch the heavens and out to sea.

Stirling
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Re: Everantha. Notes on the city locations and key npc's.

#6 Post by Stirling »

High Hawk Tavern.

The tavern is a large stone detached property opposite the Old Market. It has a couple of bar areas and runs a fine rural carvery, with speciality dishes of pheasants, rabbit and other game meats.

It also has a private members room and hosts a faction of the local guerilla resistance.

The tavern is run by Carola Hollaar, a middle aged woman. She manages the tavern in the absence of her husband. When questioned about his whereabouts she simply says he is 'away on business'. Affable and charming she is also authoritive and commands respect. The actual bar is run by Grignon a coloured half-orc warrior retired from arena fighting. Common in the tavern, roosting in the rafters are several birds of prey which give the tavern it's name. The wooden sign outside pictures a hooded falcon perched on a gauntleted arm one side and a spread eagled winged hawk about to pounce from the clouds on the reverse.

The Dangling Dwarf
Signpost: a dwarf with a noose around his neck balancing on an overturned barrel.

Warehouse quarters. Run by the Costners' clan. Ness Costner is rumoured to be a backstreet black market entrepreneur and in collaboration with the regime.

The Royal Halberdiers
Sign post of crossed weapons by a Keep.

Tavern is close to the Everfort main gate and is commonly known as 'the Royal'. A rough house of mercenary types. Run by Agrippa.

Desert Orchid
Signpost. Flower with purple blossoms and vines growing in a sandy environment.

Not so much a tavern as a higher class hotel with pianist and crooners entertaining the bourgeois in the noble district. Managed by Breitling Lazslo, an elf.

Red Dragon
Signpost. A red dragon obviously.
In the markets area. Had several tenant landlords. Most recent a Rabattan family trying to make good.

The Sphinx and Naga.
Signpost. A lion faced winged Sphinx sitting with his paws on top of a snake like creature made of bones with a reptilian skull that drools venom.

Based in the residential district close to the Watch.
Run by a clan of dwarves who migrated from the northern wastes. Not much is known of them, they seem to have adopted untraditional practices and beliefs at odds to common MoradinIan orthodoxy.

These are the initial known taverns, there are more about.

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