Chapter 7: In Search of the Pharaoh's Tomb

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sirravd

Re: Chapter 7: In Search of the Pharaoh's Tomb

#121 Post by sirravd »

Amethu is silent, but he makes his agreement with the others known by slowly looking away, in contempt, from the sand-room.

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wordoftheoracle
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#122 Post by wordoftheoracle »

With his head down, Loche reflects:

Let us lea thaim tae thair peace. Thay kin save countless bides servin` as a monument tae th' deedly nature o' this steid.

Translation: Let us leave them to their peace. They can save countless lives serving as a monument to the deadly nature of this place.

He quietly joins the others in respectfully walking away.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)

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hedgeknight
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#123 Post by hedgeknight »

"You gettin' hungry, Cimmerian?" asks Roan, Son of Rune, giving Arthfael a long look. "Plenty to eat now that the sand has receded. Feel free to help yourself while the rest o' us try to find Zargoth and put an end to his sorry ass."

Spitting on the floor, the Vanir follows Garrin down the corridor.
Winter is coming...

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Inferno
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#124 Post by Inferno »

The Hall of The Serpent. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Late afternoon. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia




None of the explorers take the bait. They leave the tempting treasure in the open jaws of a deathtrap; in the possession of its dead victims.




They tread east down the age-worn corridors of antiquity, ancient shadows parting before their advancing light.

At the feet of the cyclopean idol of Sutekh, the adventurers look south and see the monolithic portal to the revolving corridor is now shut.


Image


They continue creeping forward on the fire opal floors until the front line risks enough of their heads to peer around the easternmost corner. They find the hallway ends at another shut door venerating Sutekh.


Image


Actions?


Map Detail:
Image
The door to 17 is open. X = Dead. Lighter areas show visibility. All else is from memory.


Image


PC Status:
  • Amethu: Verulian Grand Magus Cleric/Magic-User 1/1: Move: 9", AC: 4, HP: 6/6, Spells: 3/5 1st lvl
    Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 11/18, Laying Hands: 1/1
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 3/7, Spells: 2/2 1st lvl
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 6/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 4/6, Spells: 1/2 1st lvl, Light spell
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 17/23, Torch
    Xorzen: Verulian Osoran Monk 2: Move: 16", AC: 9, HP: 12/12
    Zahra: Verulian Amazon Fighter 2: Move: 12", AC: 3, HP: 16/16
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 1 round
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 3:30 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#125 Post by DadsAngry »

Mako:

"Another trap for sure. Why don't we just leave it alone."

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Spartakos
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#126 Post by Spartakos »

Zahra nods in agreement as the little man speaks his warning. "Sutekh's realm holds only death, not aid or answers. I say again, let us return to the center and choose another path."
Last edited by Spartakos on Tue Aug 22, 2017 6:47 am, edited 1 time in total.

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OGRE MAGE
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#127 Post by OGRE MAGE »

Xorzen is about to repeat himself until Zahra speaks up.

He nods his head as well, unwilling to agree with the amazon out loud.

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SocraticLawyer
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#128 Post by SocraticLawyer »

Garrin nods. "Agreed," he says. "Although I thought the 'serpentine' path was a clue, I will not knowingly risk more of our lives at this door unless there is no other choice. Let us return to the center."

With that, he leads the group back toward the center of the great hall.
How do we know you're not a donkey-brained man?

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ChubbyPixie
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#129 Post by ChubbyPixie »

"Maybe someone who knows what to look for could check to see if there is a trap and what its nature is before we decide our path," says Kiri, making no move to follow Garrin until a majority of the party have made their opinion known.

sirravd

Re: Chapter 7: In Search of the Pharaoh's Tomb

#130 Post by sirravd »

Amethu voices his agreement with the others.

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Inferno
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#131 Post by Inferno »

The Hall of The Serpent. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Late afternoon. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia




The magical illumination of Mako's staff is eclipsed by shadow as the conjurer's wondrous enchantment expires.

Most of the explorers of the Great Pyramid fear another trap. They retrace their steps back to the rotating hallway. But the massive stone door to that peerless marvel of engineering is shut.

Image

They press the lone hieroglyphic button to summon the corridor. No rumble grinds deep beneath their feet. No door yawns open before them. They press the button again. Nothing happens.

Amethu and Zahra are shocked. They know that their sects, the magi and the amazons, regularly monitor the rotating corridor, using it as a defensive barrier as much as a conveyance. They have no memory of the venerable device of the ancient architects having ever been broken.

To the northeast, Loche complies with Kiri's request and searches the new door for traps with nimble, expert fingers. The Pict thief reports his assessment, "She's clean."


Actions?


Map:
Image
Lighter areas show visibility. All else is from memory.


Image


PC Status:
  • Amethu: Verulian Grand Magus Cleric/Magic-User 1/1: Move: 9", AC: 4, HP: 6/6, Spells: 3/5 1st lvl
    Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 11/18, Laying Hands: 1/1
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 3/7, Spells: 2/2 1st lvl, Torch
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 6/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 4/6, Spells: 1/2 1st lvl
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 17/23, Torch
    Xorzen: Verulian Osoran Monk 2: Move: 16", AC: 9, HP: 12/12
    Zahra: Verulian Amazon Fighter 2: Move: 12", AC: 3, HP: 16/16
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 3:32 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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ChubbyPixie
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#132 Post by ChubbyPixie »

Kiri walks to the intersection in front of the statue, examining the ceiling as he goes. He always forgets to examine the ceiling. You never know what could be lurking up there.

"The thei... er... trap expert says it's clean," he says to those gathered down the hall. "Um... what are you guys doing?"

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Re: Chapter 7: In Search of the Pharaoh's Tomb

#133 Post by Spartakos »

Zahra is glad that her helm hides the widening of her eyes, and hopes no one--especially not that haughty hawk-mask--hears the sharp intake of her breath, in shock at the failure of the revolving corridor.

"Those sounds we heard, after the sand trap..." she says slowly. "Somehow, it must have altered the mechanism." She feels icy tendrils of fear caressing her spine, and wills them away. "It would seem we have little choice but to face the other door."

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DadsAngry
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#134 Post by DadsAngry »

Mako:

As the light fades from Mako's staff the Khitan artifice taps the end of his staff onto the ground trying to extend the light life with no avail.
"Lights gone. Door won't open. We seem to be trapped in this chamber. Perhaps the god are sending us a message to rest?"

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OGRE MAGE
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#135 Post by OGRE MAGE »

Xorzen shakes his head when the door doesn't open. He moves back to the statue, looking around it for any hidden levers that might activate the door again.

If nothing can be spotted from the ground, and he can find decent hand and footholds, he begins to climb up to search the elevated areas.

Climb Walls [1d100] = 88 (86%) :? nice start

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wordoftheoracle
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#136 Post by wordoftheoracle »

Loche awaits a consensus from the party.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)

sirravd

Re: Chapter 7: In Search of the Pharaoh's Tomb

#137 Post by sirravd »

Quiet Amethu thinks to himself: Perhaps some malign dweomer has sealed us in. He expends a detect magic on the great door.

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Inferno
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#138 Post by Inferno »

The Hall of The Serpent. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Late afternoon. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia






At Kiri's request, Loche the Pict deftly verifies the mysterious door to be free of traps. Kiri the Kambujan informs the others, who stand before the sealed portal of the inoperative revolving corridor.

Zahra of Sekhmet swallows her surprise and fear at the ancient engine's failure and says, "It would seem we have little choice but to face the other door."

Mako the Khitan counters that they might need to rest.

Amethu of Uthoth weaves a subtle spell to discern if any insidious, sorcerous machinations have ensnared them. The wizard sees that none have.

Xorzen of Osorus searches the stone statue of Sutekh for hidden release levers secreted by the devious architects of the Great Pyramid. Finding none, he scales a wall adorned with carvings of the god of death.



Suddenly, Xorzen looses his grip and falls to the fire opal floor, sprawled in a heap at the feet of the graven image of Sutekh. (-2hp) Fortunately, he is not seriously harmed.

But the explorers are faced with the decision of what to do next.


Actions?


Map Detail:
Image
Lighter areas show visibility. All else is from memory.


Rolls and Rulings (non-required reading): Image


PC Status:
  • Amethu: Verulian Grand Magus Cleric/Magic-User 1/1: Move: 9", AC: 4, HP: 6/6, Spells: 2/5 1st lvl
    Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 11/18, Laying Hands: 1/1
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 3/7, Spells: 2/2 1st lvl, Torch
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 6/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 4/6, Spells: 1/2 1st lvl
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 17/23, Torch
    Xorzen: Verulian Osoran Monk 2: Move: 16", AC: 9, HP: 10/12
    Zahra: Verulian Amazon Fighter 2: Move: 12", AC: 3, HP: 16/16
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 3:38 am, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#139 Post by DadsAngry »

Mako:

"Well I guess nothing is going to happen until we peer through the other door. If the everyone has the strength to carry on, lets see what it holds. Hopefully not our deaths."

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Zhym
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Re: Chapter 7: In Search of the Pharaoh's Tomb

#140 Post by Zhym »

"If the hall is jammed, do you think the sand room may be safe to enter now?" asks Arthfael.

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