The Revolving Corridor. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Early afternoon. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia
The explorers of the Great Pyramid are reunited at the revolving corridor. They seek a fabled treasure of magical artifacts, entombed with the eternal remains of Xuthalhotep, Pharaoh of Pharaohs. They intend to wield that sorcerous power to destroy the demon god Zargoth and free the remnants of the Verulian race that suffer beneath his evil yoke.
The heroes' strange encounter with the bizarre Grand Magi of Uthoth gave them, among other things, a clue to locate the tomb of Xuthalhotep...
"You must walk the floors of Hell, the serpentine path of the righteous."
...and a new addition to their ranks: Amethu of Uthoth. He carries a staff and, like all Verulians, his skin is white as milk.
Amethu trades his human mask for that of an Ibis, as is the custom of his sect when venturing beyond their borders.
In the rotating hallway of the ancient architects, twin bronze panels of vertical hieroglyphic buttons glimmer in the torchlight.
- The Serpent
- The Cat
- The Spear
- The Ankh
- The Hawk
- The All-Seeing Eye
- The Ibis
- The Sarcophagus
Actions?
Map:
Both doors of the revolving corridor are open. So is the door of chamber 14a.
Lighter areas are illuminated and visible. All else is from memory.
PC Status:
- Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 3/3 2nd lvl
Attila: Hyrkanean Nomad Barbarian 2: Move: 12", AC: 1, HP: 19/21
Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 13/18, Laying Hands: 1/1
Gronda: Zembabweian Savage Ranger/Thief 1/2: Move: 9", AC: 7, HP: 7/17
Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 5/7, Spells: 2/2 1st lvl, Torch
Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 8/18
Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 5/6, Spells: 1/2 1st lvl, Light spell
Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 18/23, Torch
- Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
Healing Mists of Osorus (All): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
Light (Mako): Duration: 24 rounds