Chapter 7: In Search of the Pharaoh's Tomb

Inferno
Locked
Message
Author
User avatar
DadsAngry
Ranger Lord
Ranger Lord
Posts: 2515
Joined: Mon Jun 09, 2014 7:39 pm
Location: Lawrenceville, GA

Re: Chapter 7: In Search of the Pharaoh's Tomb

#181 Post by DadsAngry »

Mako:

Mako makes his way over to Xorzen after twice experiencing the strange noises and nothing happening. "Perhaps you are not putting enough pressure onto the floor. Can the alter move? That should be enough weight to cause the floor to drop or shift if it is a trap of some kind. Loche what do you say? You've encountered things like this before haven't you?"

User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 37343
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Chapter 7: In Search of the Pharaoh's Tomb

#182 Post by OGRE MAGE »

The monk nods his head at the words of Mako. He looks around at the floor of the alter to see if there is any indication that it might need to be slid back to cover the void in the floor. He then tries to push on it to see if it will move at all.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 7: In Search of the Pharaoh's Tomb

#183 Post by Zhym »

Arthfael waits and watches.

User avatar
Spartakos
Ranger Knight
Ranger Knight
Posts: 1119
Joined: Thu Jan 09, 2014 5:37 am

Re: Chapter 7: In Search of the Pharaoh's Tomb

#184 Post by Spartakos »

This sort of tinkering being far outside her area of expertise, Zahra stands back and tries to remain alert to any signs of impending danger.


User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 7: In Search of the Pharaoh's Tomb

#186 Post by Inferno »

Temple of Sutekh. Hall of The Serpent. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Late afternoon. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia







In the temple of serpents and death, Xorzen of Osorus doggedly scrutinizes the altar of Sutekh.




Finding no mechanism or means to move it, the pale monk pushes against it with all his might, careful not to set an errant foot into the nearby sundered pentagram.

The massive stone altar doesn't budge.

Kiri Khutan prods the floor again with Loche's pole. Suddenly, it gives way on an ever increasing angle! The 30' x 10' floor behind the altar is hinged at its eastern end, and balanced by counterweights unseen.

Earlier, Kiri had applied pressure to no avail but then, the altar's secret lever was in the 'up' position. Now, with mass placed upon it, it tilts. The western end gently descends, becoming a 45 degree ramp to somewhere underneath this floor!

This is no death trap, but a secret, sloping passage used by the cultists of Sutekh to access destinations below!

Amethu the warlock gazes down the ramp into the pitch darkness and his mystic vision perceives more sorcerous auras glowing in the distance, within the inscrutable shadows of antiquity.


Actions?


Map Detail:



Map:

Lighter areas show visibility. All else is from memory.


Image


PC Status:
  • Amethu: Verulian Grand Magus Cleric/Magic-User 1/1: Move: 9", AC: 4, HP: 6/6, Spells: 2/5 1st lvl
    Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 4(2), HP: 11/18, Laying Hands: 1/1
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 3/7, Spells: 2/2 1st lvl
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 6/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7(5), HP: 4/6, Spells: 1/2 1st lvl
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 17/23, Torch
    Xorzen: Verulian Osoran Monk 2: Move: 16", AC: 9, HP: 10/12
    Zahra: Verulian Amazon Fighter 2: Move: 12", AC: 3, HP: 16/16, Torch
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All except Amethu and Zahra): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Detect Magic (Amethu): Duration: 3 rounds.
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 12:59 pm, edited 1 time in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

User avatar
Spartakos
Ranger Knight
Ranger Knight
Posts: 1119
Joined: Thu Jan 09, 2014 5:37 am

Re: Chapter 7: In Search of the Pharaoh's Tomb

#187 Post by Spartakos »

Zahra grudgingly admits the hawk-mask's investigation produced this passage onward...but as he did so more through luck and recklessness than cunning and prudence, she sees no need to praise him. Readying shield and spear, she moves forward to peer down the ramp, ready to resume her place at the vanguard of the group.

User avatar
SocraticLawyer
Ranger Lord
Ranger Lord
Posts: 2269
Joined: Sun Mar 18, 2012 7:48 pm

Re: Chapter 7: In Search of the Pharaoh's Tomb

#188 Post by SocraticLawyer »

Discarding his old shield, and girding up his new one, Garrin smiles at the discovery of the passage below. "Great work! Let's go." With that, he leads the group down the newly discovered passage.
How do we know you're not a donkey-brained man?

User avatar
OGRE MAGE
First Gentleman
First Gentleman
Posts: 37343
Joined: Tue Mar 04, 2014 3:16 pm
Location: The Birthplace of RPG's

Re: Chapter 7: In Search of the Pharaoh's Tomb

#189 Post by OGRE MAGE »

Xorzen nods his head and slaps Kiri on the back, silently congratulating the much stronger mans findings.

He adjusts his mask and inhales deeply before falling back into line and waiting for the group to resume its search into the lower level.

User avatar
wordoftheoracle
Ranger
Ranger
Posts: 527
Joined: Fri Jul 17, 2015 1:37 pm

Re: Chapter 7: In Search of the Pharaoh's Tomb

#190 Post by wordoftheoracle »

Loche looks completely unsurprised.

We shuid likelie be canny in exploring this passage. Does a'body hae a torch or something tae throw or roll doon thare?

Translation: We should probably be cautious in exploring this passage. Does anyone have a torch or something to throw or roll down there?

Loche prepares himself for the dark journey down the passage. He slips a bone dagger out of its hiding place and gets ready for whatever comes next.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: Chapter 7: In Search of the Pharaoh's Tomb

#191 Post by Zhym »

Arthfael pauses to see if anything interesting remains on the bodies.

User avatar
ChubbyPixie
Rider of Rohan
Rider of Rohan
Posts: 6101
Joined: Sat Dec 08, 2012 12:07 am

Re: Chapter 7: In Search of the Pharaoh's Tomb

#192 Post by ChubbyPixie »

"No problem," says Kiri. "Here's your pole back, Loche. What is it, nine, nine and a half feet? Nice pole." He resumes his place in the order as they prepare to descend. "By the way, I took a bit of a beating back in the ...room." He pauses and looks pensive for a moment. "...anyway, if there's any extra healing potions or whatever. ...I don't mean to be rude." He looks vaguely ashamed to be making a request of anyone.

User avatar
hedgeknight
Rider of Rohan
Rider of Rohan
Posts: 8153
Joined: Mon May 28, 2012 11:03 am
Location: NC

Re: Chapter 7: In Search of the Pharaoh's Tomb

#193 Post by hedgeknight »

Roan, Son of Rune tenses when the ramp opens up, ready for what might assail them from the depths of this hell-hole. When nothing comes, he hefts his axe, lights another torch, and follows Garrin into the darkness.
Winter is coming...

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Chapter 7: In Search of the Pharaoh's Tomb

#194 Post by Inferno »

The adventure continues in: Chapter 8: Necropolis of Eternity
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Locked

Return to “The Lost City of Eternity (1e)”