Shadow and Illusion (ooc and questions ll)

Inferno
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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#41 Post by Inferno »

Just relocating this to the OOC thread: :)
Spartakos wrote:Apologies all, I didn't notice it ended in a door...thought the passageway continued.
Would Loche like to give this a look-see for traps, before Zahra opens it?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#42 Post by Inferno »

Hi everyone,

Rredmond hasn't posted to Unseen Servant in over 6 weeks. His departure was without warning. I hope he's okay and returns to us soon.

Please join me in welcoming sirravd to the game. Sirravd will play Amethu, Grand Magus of Uthoth, reimagined by sirravd but honoring all that was revealed about him so far.

When Rredmond returns, he's welcome to play his original character as written, just with a different name. Or he can play a brand new character. Up to you, Ron! :)

Welcome aboard, sirravd! Please post your character sheet here. Thanks!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: Shadow and Illusion (ooc and questions ll)

#43 Post by OGRE MAGE »

Welcome to the game, sir!

I mean sirravd. :D

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#44 Post by Zhym »

What is the door into the room made of?

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#45 Post by Inferno »

Stout timbers, it would appear.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#46 Post by Zhym »

Thanks.

We may need to work the phrase "I check for traps" into our posts more often.

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wordoftheoracle
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Re: Shadow and Illusion (ooc and questions ll)

#47 Post by wordoftheoracle »

Thanks so much for all your thoughts and wishes. I'm back! I'm going to be reading and catching up on things today.
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#48 Post by Inferno »

Welcome back.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Spartakos
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Re: Shadow and Illusion (ooc and questions ll)

#49 Post by Spartakos »

Wow. That was...unexpected. Both the rapidity with which it happened, and my blowing a roll I normally wouldn't.

Is there a chance Kiri can pull Gronda out when I failed and fled?

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#50 Post by Inferno »

Spartakos wrote:Is there a chance Kiri can pull Gronda out when I failed and fled?
Yes!
Good luck, Pixie.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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ChubbyPixie
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Re: Shadow and Illusion (ooc and questions ll)

#51 Post by ChubbyPixie »

Inferno wrote:
Spartakos wrote:Is there a chance Kiri can pull Gronda out when I failed and fled?
Yes!
Good luck, Pixie.
Um... it's been fun, guys? Of all the times to crit... :( :( :( :)

Dang.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#52 Post by Inferno »

Spartakos wrote:Wow. That was...unexpected. Both the rapidity with which it happened, and my blowing a roll I normally wouldn't.
Hi, :)
re: rapidity:

The sand falls at a rate of 3 feet of sand for every DM post.
Here are the dates of my DM posts:

7/25: Trap is sprung. No sand level yet.

7/28: Sand is 3 feet high.

8/1: Sand is 6 feet high.

My next post (tomorrow or Friday): Sand will be 9 feet high.
Because the ceilings are 9 feet high and the door is 7 feet tall, PCs should get out before my next post. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#53 Post by Inferno »

ChubbyPixie wrote: Um... it's been fun, guys? Of all the times to crit... :( :( :( :)

Dang.
Yow. :(

Zahra has a rope around her. Kiri does not.
If Zahra wants to save Kiri, it will require a (wait for it) Save vs Strength on 1d20.

Failure means she saves only herself (as per her latest IC post).
Success doesn't mean she can carry/drag the "man mountain" through the sand avalanche alone. It means she can hang onto him while Garrin and the others in the hall reel in Zahra's rope. But Garrin can't reel them both in by himself.
(No strength save is required by the rope pullers. There is a secret threshold of PC Strength points that needs to be applied to the task to meet with success.)

So: Strength save from Zahra to save Kiri, if she so wishes.
And: Who is helping Garrin pull the rope to rescue the rescuers?


Thanks. Good luck!!
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#55 Post by Zhym »

The mechanics of the trap—or, more accurately, the rolls needed to survive it—are interesting. It's entirely strength checks instead of saving throws or dexterity checks. If I interpret the mechanics correctly, a PC needed to roll higher than his or her strength once in the first two rounds of the sand falling or die unless someone else can pull them out (which requires that PC to make successful strength checks). For a PC of average strength, that's a chance of 1 in 4 of fatal death. Not quite Gygaxian (Gygax wouldn't have even allowed a saving throw, at least in Tomb of Horrors), but pretty unforgiving for a low-level module.

Also interesting that high dexterity doesn't help avoid the trap. I get it, it's a rush of sand, and you can't dodge sand. But maybe quick reactions would let someone get out before the sand got too deep.

And one of these days I'm going to make a longer post, complete with charts and probability calculations, about the tendency of DMs to rely on attribute checks when AD&D has a perfectly useful saving throw mechanic. But not right now.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#56 Post by Inferno »

ChubbyPixie wrote:Zahra, I know we don't know each other that we'll, but... :)
:lol:

Zhym, I'm thinking Strength Save is easier to make than the Saving Throws of low level PCs, but I always learn something from your probability charts. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#57 Post by Zhym »

You're probably right about that (strength checks—which aren't really "saves," he said pedantically—not the part about you learning something). The harsh part here is that you can't take any action if you fail the check. Fail two checks in a row, something that's all too likely, and you end up buried under sand at negative hp. Harsh.

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Re: Shadow and Illusion (ooc and questions ll)

#58 Post by DadsAngry »

Zhym wrote:You're probably right about that (strength checks—which aren't really "saves," he said pedantically—not the part about you learning something). The harsh part here is that you can't take any action if you fail the check. Fail two checks in a row, something that's all too likely, and you end up buried under sand at negative hp. Harsh.
AD&D is harsh. Alway has been, alway will be says the second level mage with 4 out of 6 hp. Each step could be your last.

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hedgeknight
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Re: Shadow and Illusion (ooc and questions ll)

#59 Post by hedgeknight »

Apologies fellers > I kinda spaced out there for a few days and got busy with other things and didn't get back to the game until it was too late. Perhaps Roan could have rushed in and helped save Gronda and Attila. :(
Winter is coming...

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Spartakos
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Re: Shadow and Illusion (ooc and questions ll)

#60 Post by Spartakos »

Is anyone going to try to help Garrin pull us free? Because if not, my staying to try and help Kiri will just mean we both die.
Yes, I know something's coming to kill us...so how 'bout dragging 2 of your strongest fighters out to help fight it? :D
Success doesn't mean she can carry/drag the "man mountain" through the sand avalanche alone. It means she can hang onto him while Garrin and the others in the hall reel in Zahra's rope. But Garrin can't reel them both in by himself.
(No strength save is required by the rope pullers. There is a secret threshold of PC Strength points that needs to be applied to the task to meet with success.)

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