Shadow and Illusion (ooc and questions ll)

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ravenn4544
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Re: Shadow and Illusion (ooc and questions ll)

#141 Post by ravenn4544 »

thanks!

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#142 Post by Inferno »

Zhym wrote:Arthfael
That's assuming he can attack and doesn't have to maintain concentration on the insects.
Hi Zhym,
I'll rule that he doesn't have to maintain concentration for the swarm to continue attacking the chosen target.
But if he wants the swarm to change targets, that will cost him an action to redirect them.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#143 Post by Zhym »

Sounds reasonable to me.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#144 Post by Inferno »

Hey guys,

I'm going away for Thanksgiving.
With 8 out of 9 PCs already responding to my last post, I figured I could get an update out before I go.
So, Hedge: I NPCed Roan for this round. Hope you don't mind.
I'll be offline until Monday 11/27.

Happy Thanksgiving everyone.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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hedgeknight
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Re: Shadow and Illusion (ooc and questions ll)

#145 Post by hedgeknight »

No worries, man.
When it doubt, Roan will fight!

In fact, I amended his actions for this round.

Thanks and Happy Thanksgiving everybody!
Winter is coming...

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#146 Post by Inferno »

Thanks, hedge.

Everyone, you might be aware that hedgeknight is drawing down his activity on the US boards next month. As you can see, he's decided to send Roan out in style. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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OGRE MAGE
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Re: Shadow and Illusion (ooc and questions ll)

#147 Post by OGRE MAGE »

:cry:

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#148 Post by Inferno »

Urson wrote:Zahara
Zahara assumes a defensive stance...
DadsAngry wrote:Mako:
...he slowly picks himself off the ground and takes a full defensive stance...
Hi guys,
Is "defensive stance" a thing in AD&D 1e? If so, where can I learn about it please? :)
Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Urson
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Re: Shadow and Illusion (ooc and questions ll)

#149 Post by Urson »

I don't think there's actually a maneuver called "defensive stance"- I just meant that Zahara would be trying to keep an eye out for anything attacking her while changing weapons. Mostly a cosmetic thing, I guess.
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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#150 Post by Zhym »

Inferno,

Can we tell whether the chariot wheels are made of wood?

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DadsAngry
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Re: Shadow and Illusion (ooc and questions ll)

#151 Post by DadsAngry »

Inferno wrote:
Urson wrote:Zahara
Zahara assumes a defensive stance...
DadsAngry wrote:Mako:
...he slowly picks himself off the ground and takes a full defensive stance...
Hi guys,
Is "defensive stance" a thing in AD&D 1e? If so, where can I learn about it please? :)
Thanks.
I don't think AD&D 1ed has any rule on someone taking a fully defensive stance, i.e. using the whole round not attacking and not allowing an opening to be hit. The closest instance you have is the Sword of Defender +4 which can put some or all of the sword plusses into AC instead of to hit. I think doing nothing but defending for a full round was addressed in 2e. In the past DMs would give a +1 or +2 to a persons AC for doing so. DM Fiat.

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#152 Post by Zhym »

There is the option of parrying, from the PHB:
PHB p. 104 wrote:Participants in a melee can opt to attack, parry, fall back, or flee. . . . Parrying disallows any return attack that round, but the strength "to hit" bonus is then subtracted from the opponent's "to hit" dice roll(s), so the character is less likely to be hit.
But that's only useful for characters with 17 strength or better.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#153 Post by Inferno »

Thanks, all.

I'll go with the BTB parry rule. Dads and Urson: if that isn't what you had in mind, I'll allow Mako and Zahra to alter their actions this round.
If you'd like to attack this round, please include a linked roll. (Urson, Zahra may change weapons AND attack in one round if she wants.) Thanks.
Zhym wrote:Inferno,
Can we tell whether the chariot wheels are made of wood?
Short answer: Yes.
Long answer: Arthfael's view is blocked by a marauding skeleton but wooden wheels are common in chariots, and their roar on the stone tiles sounds wooden.
Also, fyi: The first two chariots are slowing to avoid a collision with the wall. The third chariot is still charging at speed.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: Shadow and Illusion (ooc and questions ll)

#154 Post by Zhym »

Thanks.

Would the timing of casting Warp Wood work such that Arthfael could warp the wheels of the charging chariot just as it came within the 30' range of the spell?

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#155 Post by Inferno »

Yes.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#156 Post by Inferno »

Fyi, unlike Briarsgate, this game doesn't have critical hits or fumbles with 20s and 1s. :)

I'm not sure which way is better. My sense is that having a crit hit/fumble house rule hurts the party more than helps them.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Inferno
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Re: Shadow and Illusion (ooc and questions ll)

#157 Post by Inferno »

Zhym wrote:Arthfael steps back, hoping that the line can close in front of him and protect him while he calls to the spirits and the elements.
Garrin, Kiri and Amethu, do you close ranks to allow Arthfael to step back from the melee and cast? Doing so means Arthfael's foe will attack one of you instead of him. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.


ravenn4544
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Re: Shadow and Illusion (ooc and questions ll)

#159 Post by ravenn4544 »

Amethu would also. it's do or die in this battle.

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DadsAngry
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Re: Shadow and Illusion (ooc and questions ll)

#160 Post by DadsAngry »

Zhym wrote:There is the option of parrying, from the PHB:
PHB p. 104 wrote:Participants in a melee can opt to attack, parry, fall back, or flee. . . . Parrying disallows any return attack that round, but the strength "to hit" bonus is then subtracted from the opponent's "to hit" dice roll(s), so the character is less likely to be hit.
But that's only useful for characters with 17 strength or better.
I must have been thinking of Parrying. But that isn't going to happen with Mako's 13 Str. Action changed.

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