Chapter 4: Verulia in Darkness

Inferno
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Zhym
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Re: Chapter 4: Verulia in Darkness

#201 Post by Zhym »

"No," objects Arthfael. "Move the hall. The animals will be no threat. We are now alpha. They know we are stronger. If you seek battle and want to hurt yourselves, do it without me."

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DadsAngry
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Re: Chapter 4: Verulia in Darkness

#202 Post by DadsAngry »

Mako:

Mako examines the symbols more closely.
"I think I am beginning to understand how these symbols relate. Sarcophagus equals death which is opposite from Ankh life. A hawk will feed on serpent or hawk is of the air and serpents are of the ground. I would think Ibis a bird would go with cat. What cat doesn’t enjoy a bird? And All-seeing Eye to spear? Spear blinds eye?" He looks at the others inquisitively.

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hedgeknight
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Re: Chapter 4: Verulia in Darkness

#203 Post by hedgeknight »

Roan, Son of Rune

"Glad to see you back among the living, girl," Roan says to Gronda, giving her shoulder a companion-like squeeze. He clears his throat, then looks away.
To Mako, he says, "The way of the spear is my life. Let's choose that one."
Winter is coming...

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ChubbyPixie
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Re: Chapter 4: Verulia in Darkness

#204 Post by ChubbyPixie »

Zhym wrote:"No," objects Arthfael. "Move the hall. The animals will be no threat. We are now alpha. They know we are stronger. If you seek battle and want to hurt yourselves, do it without me."
"You will do as you wish, Arthfael. The rest of us will discuss what we will do as a group. Perhaps our paths will align. Or perhaps they will not and you will find yourself alone." says Kiri, his polite facade faltering for the first time since entering this crypt. "I see the sense in your plan Garrin. I have no desire to have these creatures at my back."

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tkrexx
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Re: Chapter 4: Verulia in Darkness

#205 Post by tkrexx »

Atilla

Makes no difference, we can't catch the beasts if they flee.

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ChubbyPixie
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Re: Chapter 4: Verulia in Darkness

#206 Post by ChubbyPixie »

After an indecisive pause Kiri says "Who wants to look for the monkeys back down the Ankh path? Who wants to push another button? I'm fine either way, let's just all do the same thing. I vote moneys first, so I think that makes three so far for that. We have at least two who do not see the point and would rather push a button. What do the rest of you think?"

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DadsAngry
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Re: Chapter 4: Verulia in Darkness

#207 Post by DadsAngry »

Mako:

"The way of the spear, huh. Well lets see then Roan."
Mako presses the "The All seeing eye" and then "The Spear".
"Tie breaker!"

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Inferno
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Re: Chapter 4: Verulia in Darkness

#208 Post by Inferno »

The Revolving Corridor. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Midmorning. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia




Image

In the ageless pathways of the ancients, the explorers of the Great Pyramid debate their options.

Mako of the distant East breaks the tie and presses the bronze hieroglyphic button of The All-Seeing Eye.

CLICK.

The monolithic stone doors of the wondrous revolving hallway begin to rumble shut and then Mako presses The Spear.

C-CLICK.

The cyclopean doors close, sealing the hallway, and the floor vibrates low and steady. The adventurers sway slightly. Moments later, the low roar ceases as both doors rumble open onto different corridors than before; corridors that both lead off into darkness.

The towering hallway of The Spear has walls adorned with a procession of lion-headed women marching into shadow.

Image


The exalted passage of The Ibis is embellished with rows of servants dutifully bearing food and drink into the darkness.


Image


All is deathly quiet.


Actions?!


Map:
Image
Doors are open. Hall is not moving.


Image


PC Status:
  • Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 3/3 2nd lvl
    Attila: Hyrkanean Nomad Barbarian 2: Move: 12", AC: 1, HP: 19/21
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 13/18, Laying Hands: 1/1
    Gronda: Zembabweian Savage Ranger/Thief 1/2: Move: 9", AC: 7, HP: 7/17
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 5/7, Spells: 2/2 1st lvl
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 8/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 5/6, Spells: 1/2 1st lvl, Light spell
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 18/23, Torch
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 62 rounds
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 1:47 am, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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DadsAngry
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Re: Chapter 4: Verulia in Darkness

#209 Post by DadsAngry »

Mako:

"Well that wasn't so bad. No monkeys. Good call Roan."

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OGRE MAGE
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Re: Chapter 4: Verulia in Darkness

#210 Post by OGRE MAGE »

Gronda is finally starting to catch on to what is happening with the buttons and the different hallways. These types of things are very foreign and unfamiliar to the savage.

"There appears to be one more combination. We should push the final pairing to be sure we have fully mastered the hallways function." If nobody protests, she activates the Cat, and the All Seeing Eye buttons.

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SocraticLawyer
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Re: Chapter 4: Verulia in Darkness

#211 Post by SocraticLawyer »

OGRE MAGE wrote:Gronda is finally starting to catch on to what is happening with the buttons and the different hallways. These types of things are very foreign and unfamiliar to the savage.

"There appears to be one more combination. We should push the final pairing to be sure we have fully mastered the hallways function." If nobody protests, she activates the Cat, and the All Seeing Eye buttons.
Before Gronda pushes any more buttons, Garrin chimes in. "Perhaps we should explore these chambers before opening others. Spear first," he says, heading through the eastern door.
How do we know you're not a donkey-brained man?

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hedgeknight
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Re: Chapter 4: Verulia in Darkness

#212 Post by hedgeknight »

Roan, Son of Rune

If Gronda presses a button...
"Damnation, woman! We just found a clear hall. Think we could have spied it out first?"

If Garrin is able to stop her...
Roan sighs in relief and presses forward with the others, not really caring whether they follow or not. He has a torch in one hand and a spear in the other, ready to throw. Sweat runs down his face and neck as he tries to control his breathing and not think about how far they are under ground and away from the open air.
Winter is coming...

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Zhym
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Re: Chapter 4: Verulia in Darkness

#213 Post by Zhym »

Arthfael protests against pressing another button. "Wonder if the hall with lion-headed women leads to the warrior women? Let's go west, with the food" he suggests.

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OGRE MAGE
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Re: Chapter 4: Verulia in Darkness

#214 Post by OGRE MAGE »

Gronda snaps her hand back from the bronze buttons, realizing her idea is less than favorable. Knowing her place, she gets herself ready and falls back in line when the others head down one of the halls.

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tkrexx
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Re: Chapter 4: Verulia in Darkness

#215 Post by tkrexx »

Atilla keeps silent and stays ready to puncture any threatening thing with arrows.

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ChubbyPixie
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Re: Chapter 4: Verulia in Darkness

#216 Post by ChubbyPixie »

Kiri, just happy to be doing something decisive, finally, works his way back to the middle of the group before pressing west down the spear hallway with the others."I can use magic to get back to the front, if needed," he explains to no one in particular.

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Inferno
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Re: Chapter 4: Verulia in Darkness

#217 Post by Inferno »

The Revolving Corridor. Third Tier of the Great Pyramid
Lost City of Khemsa, Forgotten Kingdom of Verulia, Great Eastern Desert, the World of Hyboria
Day Two. Midmorning. 14th day of the month of Yuluk, 1279th year of the Age of Aquilonia




The miraculous engines of the ancient architects cease and in the sudden silence, two shadow-filled corridors open up beyond the yawning maws of the twin stone doors.

Attila and Loche brace for an attack that doesn't come.

Arthfael of Cimmeria suggests they follow the imagery of sustenance, west toward The Ibis.

Garrin, son of Atlantis, steps over bloody baboon carcasses to move east in the path of The Spear. Roan the barbarian joins him with torch and spear. Gronda and Kiri follow behind them. They soon reach a titanic stone portal, carved with the majestic likeness of Sekhmet the ancient Verulian goddess. Hers is the head of a lioness, the fiercest hunter known to man.

Image

The explorers of the Great Pyramid remember well the words of Ghorum of Osorus:

"The other cults of the Old Gods hast withdrawn into their own strongholds, as hast we...

"The Warrior Maidens of Sekhmet worship the goddess of war, fertility, healing, women and the sun. They art a female sect and doth harbor great mistrust for all men."



Actions?


Map:
Image
The revolving corridor is motionless. Its door are open.


Image


PC Status:
  • Arthfael Griogarach: Cimmerian Northman Druid 2: Move: 12", AC: 6, HP: 5/12, Spells: 4/4 1st lvl and 3/3 2nd lvl
    Attila: Hyrkanean Nomad Barbarian 2: Move: 12", AC: 1, HP: 19/21
    Garrin Locke: Argosian Atlantean Paladin 2: Move: 12", AC: 5, HP: 13/18, Laying Hands: 1/1
    Gronda: Zembabweian Savage Ranger/Thief 1/2: Move: 9", AC: 7, HP: 7/17
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: Move: 9", AC: 4, HP: 5/7, Spells: 2/2 1st lvl
    Loche: Pict Savage Thief 3: Move: 9", AC: 5, HP: 8/18
    Mako: Khitan Easterner Illusionist 2: Move: 12", AC: 7, HP: 5/6, Spells: 1/2 1st lvl, Light spell
    Roan, Son of Rune: Vanir Northman Barbarian 2: Move: 15", AC: 4, HP: 18/23, Torch
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Healing Mists of Osorus (All): All lost HP recovered with 8 hours of sleep. Wakeful rest, or sleeping less than 8 hours, enables recovery of 1 HP per hour. Duration: "months."
    Light (Mako): Duration: 61 rounds
PC Resources:
Last edited by Inferno on Sun Oct 27, 2019 1:49 am, edited 2 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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wordoftheoracle
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Re: Chapter 4: Verulia in Darkness

#218 Post by wordoftheoracle »

Loche, mildly relieved yet disappointed in the absence of an attack, peers into the darkness ahead.

Mibbie we shuid keep movin`. Ah dinnae wantae see whit beasties bide 'ere at nicht.

He urges the party on.
Do I have 8 or 18 HP?
PC History:

Ioriston Erudleaf - Level Three Elven Wizard, Hedge's Adventures in the Realms (5e)
Loche - Level Three Pict Thief, The Lost City of the Pharaohs (1e)

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ChubbyPixie
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Re: Chapter 4: Verulia in Darkness

#219 Post by ChubbyPixie »

"Remember, if we meet any warrior women, I would advise politeness. Try not to spear anyone through the chest unprovoked. ...again." ( ;) ) suggests Kiri. "Gronda, perhaps you should take the front in this endeavor? They'll take more kindly to you, I imagine."

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OGRE MAGE
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Re: Chapter 4: Verulia in Darkness

#220 Post by OGRE MAGE »

The badly battered woman just stares at the floor when it is suggested that she take point.

"Sure, why not? I have stayed pretty healthy in here so far."

To prove once again that she is a fearless savage, Gronda moves to the front of the group as instructed. She leads the men behind her up the few feet to the first door.

"Shall I just throw this door open as well, since I am the one leading the way now and the only woman present?"

She swallows her feelings for the moment and begins looking over the door for anything that might cause suspicion.

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