Chapter 2: Pyramid of the Dead

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Mant72
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Re: Chapter 2: Pyramid of the Dead

#341 Post by Mant72 »

Garrin Locke:

Peering down the unlit corridor, Garrin pokes his head back through the entrance and asks if anyone can provide him with a flame.

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Grognardsw
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Re: Chapter 2: Pyramid of the Dead

#342 Post by Grognardsw »

Biblo Phyle, arcanist

Encouraged by the wisdom of the others, I follow them out the door, peeking carefully about for this cube creature.

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Re: Chapter 2: Pyramid of the Dead

#343 Post by Starbeard »

Attila the Barbarian

Attila mans the door to the hall, propping his giant helmet up with his weapon as he watches the action.

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Zhym
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Re: Chapter 2: Pyramid of the Dead

#344 Post by Zhym »

Arthfael tries not to get in the way.

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Re: Chapter 2: Pyramid of the Dead

#345 Post by DadsAngry »

Mako:

"What green cubed creature? We saw no green cubed creature. If it was here it must have left or perhaps it was an illusion, another trap to lead you back to the hall of beetles. Lets take the hallway unexplored."

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Inferno
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Re: Chapter 2: Pyramid of the Dead

#346 Post by Inferno »

Secret Shrine of the Oracle of Osorus (3)
The Great Pyramid of the Lost City, Great Eastern Desert, the World of Hyboria
Day One. Evening. 13th day of the month of Yuluk, 1279th year of the Age of Aquilonia



Image


"We must stay together if we are to survive," Garrin of Argos asserts as the explorers of the secret shrine divide their number.

"Let's take the hallway unexplored," says Mako of Khitai. Loche, the impetuous Pict agrees with a grunt and opens the northern door enough to admit his torch. He and Mako see an ornate hallway beyond the northern door. Remnants of burned gossamer float in the air.

Directly before them is a shut door. To their right is a large, gaping hope in the wall, filled with new webbing.

Image

This must be where the mother tarantula retreated with her heinous young.
To their left, the ornate hall extends down a few steps, then onward and north.

Image

Residual webbing is visible its entire length. From that direction echo voices that aren't trying to be quiet. But distance makes the words impossible to decipher.

Meanwhile, Gronda the savage gathers dead spiderlings. She, Garrin and the unseen Biblo step through the southern door with Attila's torch to light their way.

Image

Gronda creeps west. The nigh-invisible shoggoth is upon her in an instant. Unlit, its gigantic, translucent surface looms forward and the surprised Gronda barely staggers out of its path in time.

The quivering, glistening eldritch things suddenly reignites with eerie green bioluminescence.

Image


Actions?


Map:
Pyramid Tier 2.16.jpg
Pyramid Tier 2.16.jpg (467.48 KiB) Viewed 4520 times
One square = 10 feet.


Rolls and Rulings (non-required reading):
Image


PC Status:
  • Arthfael Griogarach: Cimmerian Northman Druid 2: AC 6, HP 7/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Attila: Hyrkanean Nomad Barbarian 1: AC 1, HP 11/12
    Biblo Phyle: Zamoran Southman Cleric/Fighter/Magic-User 1/1/1: AC 3, HP 7/7, Spells: 3/4 1st lvl
    Garrin Locke: Argosian Atlantean Paladin 2: AC 5, HP 15/18, Laying Hands: 0/1, Torch
    Gronda: Zembabweian Savage Ranger/Thief 1/2: AC 7, HP 14/17
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: AC 4, HP 3/7, Spells: 0/2 1st lvl
    Loche: Pict Savage Thief 3: AC 5, HP 15/18, Torch
    Mako: Khitan Easterner Illusionist 2: AC: 7, HP: 5/6, Spells: 1/2 1st lvl
    Roan, Son of Rune: Vanir Northman Barbarian 2: AC 4, HP 22/23, Torch
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Invisibility (Biblo): Ingested one dose of potion. Duration: unknown.
PC Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 2: Pyramid of the Dead

#347 Post by ChubbyPixie »

Kiri tenses as, nearly simultaneously, the Pict opens the spider door and a commotion coupled with a sudden, eerie green glow emanate from the hall where the lady just went. Not wanting to impede the others by blocking doorways with his mass, he remains in the center of the room waiting for some clue as to how he might be of best use.

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Re: Chapter 2: Pyramid of the Dead

#348 Post by Starbeard »

Attila the Barbarian

'It is the green thing again! Come! Come! Back through the door!' Attila waves those out in the hallway back into the room. He grabs an oil flask lashed to the outside of his pack and liberally splashes it about the hallway to the west of the door.

Once they are inside, he slams the door shut—making sure to toss his torch onto the oil if the shoggoth gives chase long enough to slide over it.

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hedgeknight
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Re: Chapter 2: Pyramid of the Dead

#349 Post by hedgeknight »

"Crom's beard! Get back!" Roan shouts, seeing the familiar greenish glow.

Hoping they can shut the door in time, he waits with a torch in one hand and a battle axe in the other.
Winter is coming...


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Mant72
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Re: Chapter 2: Pyramid of the Dead

#351 Post by Mant72 »

Garrin Locke:

Garrin heeds his own advice and joins the others in the shrine. He holds the door open and urges Gronda to return with haste.

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Re: Chapter 2: Pyramid of the Dead

#352 Post by DadsAngry »

Mako:

"Looks like the creature has retreated. Should we go in?"

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OGRE MAGE
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Re: Chapter 2: Pyramid of the Dead

#353 Post by OGRE MAGE »

Gronda takes quick advantage of the creature missing her by jumping back out of its way. She attempts to get back into the room with the others before becoming enveloped by its disgusting form.

"Yes, it's still out there!"

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Re: Chapter 2: Pyramid of the Dead

#354 Post by Zhym »

Arthfael, seeing no obvious way to go, tries to stay out of the way.

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Re: Chapter 2: Pyramid of the Dead

#355 Post by Inferno »

Secret Shrine of the Oracle of Osorus (3)
The Great Pyramid of the Lost City, Great Eastern Desert, the World of Hyboria
Day One. Evening. 13th day of the month of Yuluk, 1279th year of the Age of Aquilonia



Image


Peering from the secret door, Mako of Khitai regards the gaping maw of the spider hole and says to Loche, "Looks like the creature has retreated. Should we go in?"
The Pict thief nods and the two pad softly from the northern door into the hallway beyond. They ignore the ornate door directly before them...

Image

...and move west down the embellished passageway of antiquity.

Image

Trace gossamer remnants of spider webbing shroud the ageless walls, casting swirling, ghostly shadows from the Pict's torchlight. Loche and Mako wordlessly descend a few steps and peer north around the corner.
corridor.jpg
corridor.jpg (411.59 KiB) Viewed 4470 times
The echoing, indistinct voices grow louder with each tentative step forward.

The eerie hallway is more ancient than the desert, and heavy with the memories and the dreams of Time. The shadowed corridor of eternity extends north some 40 feet and turns east, from whence flickers a pale light.


Image


Meanwhile, within the secret shrine of the oracle (3), Arthfael of the North and Kiri of the East move to the room's center. Roan the barbarian joins them with axe and torch, waiting for battle to come to them. This position shall be their bulwark against the crawling unimaginable.

Outside the shrine, that immense, lambent, protoplasmic Elder Thing mouthlessly cries, "Tekeli-li! Tekeli-li!" as it oozes forward, bearing down upon Gronda; a towering, gelatinous avalanche of sentient slime flesh.

Image

Its quivering touch numbs her arm! Deep within its iridescent, glistening, viscous regions, Gronda's wide eyes could see the lingering, undigested skull of a past victim, transformed unto the symbol of Death itself.

Image

The hardy jungle savage shakes off the sinister sensation and follows Garrin and unseen Biblo back into the shrine of the oracle! The looming horror is right behind them!

Image

Attila the barbarian splashes oil into the hall, throws down his torch and helps slam the portal shut against the exploding conflagration!

Image

They hold the door shut, hoping the vast proportions of the otherworldly entity prevent it from getting in! Noxious smoke seeps in the crack beneath the door and the chilling horror screams, "Tekeli-li! Tekeli-li!"

They can only hope it is consumed in flames, leaving no trace behind but the blackened bones of its former victims.

Image

Shoulders against the door, the breathless explorers risk a glance back and see the other, northern door cracked ajar. Mako and Loche are gone.


Actions?


Map:
Pyramid Tier 2.17.jpg
Pyramid Tier 2.17.jpg (480.75 KiB) Viewed 4470 times
One square = 10 feet.


Rolls and Rulings (non-required reading): Image


PC Status:
  • Arthfael Griogarach: Cimmerian Northman Druid 2: AC 6, HP 7/12, Spells: 4/4 1st lvl and 2/3 2nd lvl
    Attila: Hyrkanean Nomad Barbarian 1: AC 1, HP 11/12
    Biblo Phyle: Zamoran Southman Cleric/Fighter/Magic-User 1/1/1: AC 3, HP 7/7, Spells: 3/4 1st lvl
    Garrin Locke: Argosian Atlantean Paladin 2: AC 5, HP 15/18, Laying Hands: 0/1
    Gronda: Zembabweian Savage Ranger/Thief 1/2: AC 7, HP 14/17
    Kiri Khutan: Kambujan Easterner Fighter/Magic-User 1/1: AC 4, HP 3/7, Spells: 0/2 1st lvl
    Loche: Pict Savage Thief 3: AC 5, HP 15/18, Torch
    Mako: Khitan Easterner Illusionist 2: AC: 7, HP: 5/6, Spells: 1/2 1st lvl
    Roan, Son of Rune: Vanir Northman Barbarian 2: AC 4, HP 22/23, Torch
PC Magic:
  • Protection from Evil (Garrin): -2 to AC and +2 to saving throws against evil, in a 10 foot radius around Garrin.
    Invisibility (Biblo): Ingested one dose of potion. Duration: unknown.
PC Resources:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: Chapter 2: Pyramid of the Dead

#356 Post by Grognardsw »

Biblo listens at the door for any sounds of slurp, ooze or gelatinous groaning.

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Mant72
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Re: Chapter 2: Pyramid of the Dead

#357 Post by Mant72 »

Garrin Locke:

Garrin continues to hold the door shut until he is certain the gelatinous horror has been silenced. "Where have the Pict and Khitan gone? I will say it again, if we are to survive, we must band together."

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Re: Chapter 2: Pyramid of the Dead

#358 Post by Starbeard »

Attila continues to lean against the door, listening.

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Re: Chapter 2: Pyramid of the Dead

#359 Post by ChubbyPixie »

Noticing his fellow Easterner and the Pict are missing, Kiri will run to the open northern door and cautiously peer around it. Seeing the pair he says with a friendly smile: "Sirs, does your memory fail you? There is a spider of extraordinary size in here. Please stay with the tour."

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Re: Chapter 2: Pyramid of the Dead

#360 Post by OGRE MAGE »

Gronda continues holding the door. After a moment she speaks, finally shaking off the strange sensations.

Should we open it a crack and take a look? Or, leave the damn thing out there and follow the others?

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