XIII. Goblin Halls: Third Trip

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onlyme
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Re: XIII. Goblin Halls: Third Trip

#261 Post by onlyme »

Junius will attempt to finish off sleeper creature as soon as flames allow.
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Re: XIII. Goblin Halls: Third Trip

#262 Post by Rusty Tincanne »

Vernon retrieve his lost arrow and then joins Junius, coordinating their strikes so the creature isn't merely wounded, and then wake up.

AdaRue helps carry the paralyzed members of the party to the same room. Let's get out of this hallway before those goblins and wolves come back. Someone help me, please.

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Re: XIII. Goblin Halls: Third Trip

#263 Post by dmw71 »

Blight Source?
Junius and Vernon successfully dispatch of the fallen creature in the hallway. Then, after the flames die down and the group is able to navigate into the chamber these obinations originated from, the pair also eliminate the one previously put to sleep by Rainey's spell.

AdaRue gets help and manages to relocate Rainey and Dimly into the chamber as well, moving them off to the side where they can more easily be tended to.

---

The group once again finds themselves in the voluminous chamber... which smells of mildew or some other blight. The vaulted ceiling reaches at least 20-feet from the floor, supported by at least two large stone columns which flank the entrance about 20-feet into the chamber.

The walls just beyond the door angle out at 45-degree angles and are decorated with murals depicting various goblin successes. The sound of running water echoes off these angled walls which appear to extend beyond the current range of the dwarf's vision from his vantage point at the entrance.

The previously hinted at round structure deeper in the chamber comes into view and reveals itself to be a large well, fed by waters that seep down from above. Suspended above the well by ropes is a
small decanter, tipped over and flowing dark water in a steady stream.
Chamber.png
Chamber.png (610.1 KiB) Viewed 221 times
The group is also now afforded a better opportunity to inspect the fallen form of the lone elite warden. All of him that can be eaten by the now eliminated creatures has been eaten. Just beyond the grasp of his skeletal hand is a scimitar. Also nearby is his long bow. Strapped on his back is a quiver containing 8 of the Brightontip arrows. A small pouch on his belt also contains 20 platinum pieces.


---

Do you leave the double-doors to this large chamber open, or close them behind you?



Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 11:21 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • AdaRue: Protection From Evil (on AdaRue) (Expires: 4 Martius @ 11:40)
    Dimly: Paralyzed (Expires: Unknown)
    Rainey: Paralyzed (Expires: Unknown)
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (22) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (15) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (21) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (21) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (16)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#264 Post by onlyme »

Junius asks if everyone wants to hole up in this room, attempting to barricade it regardless of the unknown, or lift the deadweights and try to scurry back to the exit and to a camp to recover.

hp wise, we are in pretty decent shape so staying may make sense. spell wise we are down to 1 sleep. If we hit town, we should have a few hitting 2nd level.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
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Re: XIII. Goblin Halls: Third Trip

#265 Post by Rusty Tincanne »

AdaRue closes the double doors behind the group, but crossbar inside so they won't (easily) be barred in. Using a cloth to protect herself, she moves the bottle away from the well. Of all the things that seem like they're be poisoning Brighton, this seems the most likely. Let's take it back to town after we search this chamber. She starts to explore the room in a counter clockwise direction.

Vernon asks if he can take a few Brighton-topped arrows. He stands guard by the door, listening for sounds of enemies.

Too bad we can't purify the water.
Vernon is happy with his bastard sword for now.

What were the items we found in that goblin bunk room?

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Re: XIII. Goblin Halls: Third Trip

#266 Post by onlyme »

Junius and Sacro will do a check of the unknown perimeter, to make sure another carcass eater isnt there waiting for them.
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Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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Re: XIII. Goblin Halls: Third Trip

#267 Post by dmw71 »

Chamber
The double doors to the chamber are closed behind the group once everyone has entered. AdaRue moves to the center of the area and carefully secures and stows the bottle which had been feeding into the well. Afterwards, she joins Junius and Sacro in their efforts to explore the rest of the voluminous chamber, which still reeks of death and decay.

These efforts are rewarded as the rest of the area is brought into the light. On the opposite side of the large area is a second set of columns, and another set of double doors on the far wall.
Chamber.jpg
Chamber.jpg (153.33 KiB) Viewed 212 times
Otherwise, aside from the few scattered bones left behind as remains from victims over time, the room is found to be bare.



---


Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 11:21 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • AdaRue: Protection From Evil (on AdaRue) (Expires: 4 Martius @ 11:40)
    Dimly: Paralyzed (Expires: Unknown)
    Rainey: Paralyzed (Expires: Unknown)
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (22) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (15) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (21) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (21) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (16)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#268 Post by Rusty Tincanne »

AdaRue returns to the well and sniffs at it. Then she sniffs the stoppered bottle.

Vernon continues to keep watch at the southern doors.

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Re: XIII. Goblin Halls: Third Trip

#269 Post by dmw71 »

Oh, $#@!.

I'm on my phone, so it will need to be later, but I just realized I screwed up with my last update.

When AdaRue inspects the bottle, she can see that it does not stop flowing, and can't be simply added to her inventory.
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Re: XIII. Goblin Halls: Third Trip

#270 Post by dmw71 »

Note: All of the previous update will hold true, except for the actions of AdaRue, which I need to modify.

Everflowing Bottle
AdaRue moves to the center of the area and inspects the bottle which is pouring a dark liquid into the well it's mounted atop of. Any amount of trials or testing, such as lifting the front of the bottle up with a long object, fail to slow the flow.

The bottle, at least for now, remains positioned above the well, with a seemingly endless supply of "water" spilling out of it.


---

No map update for this revision.


Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 11:21 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • AdaRue: Protection From Evil (on AdaRue) (Expires: 4 Martius @ 11:40)
    Dimly: Paralyzed (Expires: Unknown)
    Rainey: Paralyzed (Expires: Unknown)
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (22) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (15) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (21) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (21) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (16)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#271 Post by onlyme »

Junius looks around for something that could at least divert the liquid from pouring into the well, knowing it means they need to move quick if it spreads on the floor.
(he looks for things but wont actually attempt it until the others are ok and ready, including grabbing the stiffs.)

Sacro makes sure to secure the valueables left from the warden.
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Re: XIII. Goblin Halls: Third Trip

#272 Post by AleBelly »

Canun, with nothing much better to do, loads his sling with a stone and tries to hit the bottle.

Sling attack [1d20] = 1, damage [1d4] = 3

:lol:

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Re: XIII. Goblin Halls: Third Trip

#273 Post by dmw71 »

Everflowing Bottle
Sacro collects the wardens possessions and will hold them, until the group decides how to properly divide them.

Junius diverts his attention from searching the rest of the room to examine the well, and the bottle. The large well, with a diameter spanning 10-feet, is fed by water falling from the ceiling above; the source quite possibly being the Brother's River
(Overview map: Brother's River)
The bottle, which no larger than ordinary-looking flask, is suspended above the well by ropes, and streams its own, darker liquid into the well. Junius suspects the bottle can easily be repositioned so it is not depositing into the well, but... seeing as how this relatively tiny container is producing a seemingly endless supply of "water," this redirected steam will spill into the cavern itself, and possibly flood the large area given enough time, unless the stream can be stopped.


---

No map update for this revision.


Actions?


---

Brighton Area Map

---
Date: 4 Martius, Year 7102
Time: 11:22 (Sunrise: 06:53, Sunset: 18:37)
Temp: 62F
Conditions:
  • Cool
    Breezy
Light Sources: Known Conditions/Spells in Effect:
  • AdaRue: Protection From Evil (on AdaRue) (Expires: 4 Martius @ 11:40)
    Dimly: Paralyzed (Expires: Unknown)
    Rainey: Paralyzed (Expires: Unknown)
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (22) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4-2 = 2 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (15) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 10 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 2, 1, 0 (Light, Protection From Evil)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 2, 1, 0 (Detect Magic, Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (21) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (21) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-6 = 2 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
    Vernon | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8 | Armor: Chain, Shield | Weapons: Bastard Sword, Shortbow (16)
Marching Orders
Scout:
  • Junius
5-foot:
  • Junius
    Dimly
    Vernon
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Vernon
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XIII. Goblin Halls: Third Trip

#274 Post by Zhym »

Horatio looks puzzled. "Wait, so the river flows through this cave and, what, into that well before continuing on into town? The heck's up with that? Where would the river go if we just covered up the well? Why don't we just seal this room and take the Everlasting Carafe of Crappy Water somewhere it can fill up the rest of these caves and kill off all the goblins for us? Easy peasy."

~~~~

Elethil frowns at Horatio, but takes a closer look at the decanter, searching for any runes or writing. Then he investigates the room, hoping for something like a stopper.

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Re: XIII. Goblin Halls: Third Trip

#275 Post by Rusty Tincanne »

But if we left it here, they could just rig this system back up and start poisoning the town again, right? Vernon, ever loyal to his tiny town, offers that there must be someone clever enough to stop the bottle in Brighton.

AdaRue looks to see how the ropes are attached to the ceiling, and if she can take it down without falling into the well. She suggests that a simple "dispel magic" spell might suffice to stop the bottle. But I don't know it. Anyone else? If not, let's just grab it and go as fast as possible - being careful to not touch it - back to Brighton and let them deal with it. She has a large sack she can set it in.

Let's get this back to town, let folks level up and refresh our spells.

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Re: XIII. Goblin Halls: Third Trip

#276 Post by AleBelly »

"I knew my hydrology professor was full of shit" mutters Canun to himself. The cleric feels lucky that the power of Hubbard kept him from carrying out his task of firing a sling stone at the bottle.

But there are bigger matters at hand. The pudgy priest is absolutely dismayed that nobody else - not even Horatio - has considered the opportunity this situation presents. He clears his throat loudly.

"We believe we have discovered the source of the river poisoning. Removing it will be of some value to the folk of Brighton. We are in a very strong negotiating position. I don't have to tell you..." he looks around doubtfully "...or maybe I do, that our position is quite weakened once we FIX the problem. What say you? Return to Brighton and negotiate?" He looks hopefully at Horatio, who and I mean this as Canun in character seems to have the most sense out of the group.

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Re: XIII. Goblin Halls: Third Trip

#277 Post by Zhym »

"Hey, I didn't think of that!" says Horatio appreciatively. "But, wait, if we don't fix the problem, they might not believe we can do it. What if we could, like, temporarily fix it, then come back and un-fix it if the villagers won't pay up? Like, 'Hey, nice water supply you've got now. Be a shame if something was to happen to it,' kind of thing."

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Re: XIII. Goblin Halls: Third Trip

#278 Post by Rusty Tincanne »

Vernon's face rapidly grows to match the color of the dead warden's cloak. You people are despicable! First you insult a Warden of Brighton, and now... Unsure what else to say, he abandon's the door and takes the dead Warden's cloak. We need to fix this permanently. He drapes the cloak over the well, then uses bones and stones to weight the edges down. Vernon then climbs onto the lip of the well to try and unfasten the bottle without splashing any on himself.

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Re: XIII. Goblin Halls: Third Trip

#279 Post by AleBelly »

Zhym wrote:"Hey, I didn't think of that!" says Horatio appreciatively. "But, wait, if we don't fix the problem, they might not believe we can do it. What if we could, like, temporarily fix it, then come back and un-fix it if the villagers won't pay up? Like, 'Hey, nice water supply you've got now. Be a shame if something was to happen to it,' kind of thing."
"An even better idea"Canun smiles in admiration. "Though I'm sure I would have thought of it eventually" he adds quickly.

He looks with bemusement at Vernon's rage. "Don't lecture us, boy. We're trying to teach you how to improve your station in life. And you'd best listen to us. We're alive chatting, and the warden's gone and snuffed it, hasn't he?"

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Re: XIII. Goblin Halls: Third Trip

#280 Post by Rusty Tincanne »

:lol:

Dave: the cloak is to catch the bottle if it falls.


Vernon blushes. Oh. Okay then well, thanks. But I'm gonna take this down anyways.
It doesn't seem right to play with folks' health like that.

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