XII. Goblin Halls: Second Visit

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onlyme
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Re: XII. Goblin Halls: Second Visit

#21 Post by onlyme »

Junius will move into that room and prepare to open the southern door once everyone is ready.

I'll be off line more than on for rest of week due to turkey and football overconsumption...
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Re: XII. Goblin Halls: Second Visit

#22 Post by Rusty Tincanne »

AdaRue moves just beyond Junius's current position and loads her sling, ready to fire at anything emerging from the right-hand passage, or over Junius's head, into the room he is entering.

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Re: XII. Goblin Halls: Second Visit

#23 Post by panglott »

Dimly holds his sword at the ready to move into the room once Junius opens the door.

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Re: XII. Goblin Halls: Second Visit

#24 Post by drpete »

Rainey, torch held aloft, moves forward along the north wall to the space between Sacro and Dimly to provide illumination once the door is opened.

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Re: XII. Goblin Halls: Second Visit

#25 Post by dmw71 »

Note:
I have not been able to get my Roll20 map to load, so we're going full theater of the mind with this update.



Beyond the Guard Room
Junius opens the door in front of him and confirms that the guard room is as they left it. Not wasting any time, the dwarf begins to creep towards the previously unexplored door on the opposite side of the room. Once the rest of the group has taken their places, Junius slowly opens the door to the area beyond, which creaks slightly as the dwarf pulls it open. A faint rustling or shuffling sound is heard beyond.

Then a somewhat more distant, muffled scream.

The new door opens into a room of similar size and shape as the guard room leading into it. With everyone on high alert, Junius peeks into the room and spies the sad and broken faces of eight men staring back at him; their stares full of sorrow and absent any hope. Open sores and blood are noticed at the wrists and ankles of these men where they're shackled to the walls and floors. The prisoners wear only pants; their upper torsos riddled with scars, with some sporting still open wounds.

None make any effort to communicate.

There is another door on the far end of the room, closed and dark. The muffled screams can be heard from within that room.


---


Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:15 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XII. Goblin Halls: Second Visit

#26 Post by Rusty Tincanne »

AdaRue approaches the door and advises the others to remember her earlier blunder.We should look for traps before approaching them. she whispers.

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Re: XII. Goblin Halls: Second Visit

#27 Post by dmw71 »

Update:
Roll20 loaded so I'm adding map. Also adding slight update from AdaRue.



Beyond the Guard Room
A closer look shows a blood splotches of various sizes coating the floor in areas near the prisoners. At least one trail of bloody footprints appears to pass into the area beyond the closed door on the opposite side of the room.
Prisoners.jpg
Prisoners.jpg (83.68 KiB) Viewed 524 times
Another muffled scream.

AdaRue joins the front ranks and cautions the group to beware of traps.


---


Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:16 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XII. Goblin Halls: Second Visit

#28 Post by Zhym »

"Why's everyone looking at me again?" asks Horatio, looking uncomfortable. "Oh. I guess I have to do my thing." He proceeds into the room towards the far door, checking the floor for traps as he does.

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Re: XII. Goblin Halls: Second Visit

#29 Post by onlyme »

Junius quietly asks the prisoners who they are and what happened...while waiting for the traps squad to finish his work.
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Re: XII. Goblin Halls: Second Visit

#30 Post by dmw71 »

Beyond the Guard Room
"Oh. I guess I have to do my thing," Horatio utters uncomfortably. The thief cautiously enters the room and carefully inspects the floor as he patiently works his way across the room. Junius uses this opportunity to turn and quietly ask the prisoner nearest him who they are and what happened. The prisoner weakly identifies himself as Gord Greenshaw, an elite warden sent in by Thatcher to search for and save the recruits. He doesn't know how long he's been here, but he suspects it's been several days, and that he was unable to locate any recruits before his capture.
When he spies Horatio enter his line of sight, heading towards the room on the far wall, a look of fear crosses his face. He admits he has endured two rounds of torture by the goblin abomination in the next room, and his fellow prisoners, whom do not speak -- they may have had their tongues cut out? -- were here before him, and have certainly endured far worse.

The longer the group lingers in the room, the more their senses are assaulted. Each prisoner has a small pot near them, but their restraints restrict their movement so much they are unable to reach them -- and have soiled themselves many times over. By their frail appearances, Gord and the rest of the prisoners do not appear to have been fed in some time.
Horatio at Door.jpg
Horatio at Door.jpg (91.04 KiB) Viewed 515 times
Horatio reaches the far door and it doesn't require his thieving skills to hear what is taking place on the other side -- torture!


---


Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:22 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: XII. Goblin Halls: Second Visit

#31 Post by Zhym »

Horatio checks the door for traps. If he finds none, he steps back to make room for the heroic types who no doubt want to rush in, all heroic-like.

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Re: XII. Goblin Halls: Second Visit

#32 Post by dmw71 »

No traps are discovered.
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Re: XII. Goblin Halls: Second Visit

#33 Post by Rusty Tincanne »

AdaRue approaches the man who speaks first and asks if his shackles are trapped. If he thinks they are safe, she will try out the keys they found the day before and tries to unlock him and the others. I'll take them to the other room. once they are in the room where the goblins were killed the day before, she offers each prisoner water and rations. I'm AdaRue Hanspitcher, a cleric-midwife of the Mother. We'll help you to get out of here and back to town.

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Re: XII. Goblin Halls: Second Visit

#34 Post by AleBelly »

"Do you know what lies beyond that door?" whispers Canun to Gord. Even Canun's cold heart is moved by the sight of the poor wretches before him.

"Saving eight of them is good enough for one trip" suggests the portly cleric. We may not be able to escort more.

He then whispers to Horatio:
"Plus, I want to see how much the mayor will pay for returning these men before venturing further..."

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Re: XII. Goblin Halls: Second Visit

#35 Post by panglott »

Dimly strides across the room to the far door, sword drawn, ready to rush in and slay the goblin torturer on the other side (as soon as someone opens the door).

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Re: XII. Goblin Halls: Second Visit

#36 Post by onlyme »

Junius will quietly ask what that next room looks like and once told, will make sure everyone is ready for their next movements.

Once the ok is given, he will open the room with a bow ready to launch.
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Re: XII. Goblin Halls: Second Visit

#37 Post by Rusty Tincanne »

AdaRue stays with the freed prisoners, ensuring they do not flee on their own, thereby alerting more guards. She keeps herself between the prisoners and the door, which is closed.

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Re: XII. Goblin Halls: Second Visit

#38 Post by dmw71 »

Locked Torture Chamber
Gord informs Junius that the neighboring room is small, with just enough room for the torturer, his gruesome instruments, and a toture rack.

At the door, Horatio inspects it for traps and finds none... but he also doesn't find a handle or other means of entry. Gord, noticing the thief's struggle, adds that the torture chamber is locked from the inside. He wasn't exactly afforded the opportunity to prove out his suspicions, but he does not believe there is a way to gain entry from the room they're in.

AdaRue approaches Gord and asks if his shackles are trapped. After his assurances that they're not, she produces one of the keys she has in her possession and releases his binds with a simple twist. The man rubs at his newly freed wrists and profusely thanks the midwife. Once his ankles are freed, he collapses against the wall and hangs his head; clearly he never thought he'd be afforded his freedom again, and his exhaustion is both physical and mental.
Locked.jpg
Locked.jpg (80.46 KiB) Viewed 498 times

As AdaRue moves to the next prisoner, Horatio backs away from the door and shares their dilemma -- there is no apparent way inside.



---
I realized I placed AdaRue on the wrong side; I'll fix it later.



Actions?



---

Brighton Area Map

---
Date: 2 Martius, Year 7102
Time: 8:24 (Sunrise: 06:53, Sunset: 18:37)
Temp: 59F
Conditions:
  • Cool
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8+1 = 9 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Sleep)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3+3 = 6 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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AleBelly
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Re: XII. Goblin Halls: Second Visit

#39 Post by AleBelly »

"It's a shame about the poor soul being tortured" begins Canun unconvincingly, "but there are eight here we can take back to town. Think about it, we'll be rich! Er, heroes. Er, it's the right thing to do."

Is the locked door wooden or metal?

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onlyme
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Re: XII. Goblin Halls: Second Visit

#40 Post by onlyme »

AleBelly wrote: Is the locked door wooden or metal?

Knocking on the door for a Candygram?
Dandelion - female half-orc beautyqueen in training (The Lone City in the Wildlands) OSRIC
Halfpint - female halfling badgirl wannabe (Lab Lord- The North Marches) LL
Mark'd - charismatic human fighter (Lab Lord- The North Marches) LL


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