X. Old Goblin Halls

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Zhym
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Re: X. Old Goblin Halls

#141 Post by Zhym »

Keebler and Horatio hold their fire this round.

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Re: X. Old Goblin Halls

#142 Post by dmw71 »

Round 2
Junius swings wildly with his scimitar after hastily switching to it from his bow. AdaRue arrives behind the goblin and brains it with her mace from behind! The goblin snarls in pain as it brings its clawed hand to the back of its head to make sure its brains are still contained within its skull. Severely wounded, the determined guard wills itself to continue. "Are there more?" the protective midwife asks. "We should get out of here, probably." she adds when her solid strike fails to eliminate the threat. "Naw, if they don't surrender, we'll just throw 'em in the smelly room!" Rainey says loudly from the rear ranks. Canun slings a stone at the goblin but his aim is slightly off as it ricochets off the portion of the left wall that juts out slightly, just after the passage with the door in that direction... just above Dimly's head as the dwarf creeps forward.

Keebler, Horatio, and Sacro all hold their fire.

The goblin, still reeling from its head wound, swings wildly at Junius with its goblin blade.
E02R02.png
E02R02.png (450.26 KiB) Viewed 728 times
Junius calls out that a cluster of goblin reinforcements, assembled at the mouth of the passage inside the chamber, appear on the verge of erupting onto the scene!


---
A few notes:
  • The goblin has a 5 AC, making 14 the target roll needed before any penalty is applied for cover. Canun rolled an 11 (12 with the +1 for close range). Dimly rolled a 13 (14 with the +1), which would hit. However, the small goblin is almost completely shielded by AdaRue, who stands directly between it and all ranged attackers. Even with the minimum -1 for partial cover (I was giving it a -2 (which it realistically could have been -3)), it's still a miss.
  • Dimly has an encounter movement rate of 20-feet, not 30. He, likely, will still need another round to reach the melee.




Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 10:47 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (28) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: X. Old Goblin Halls

#143 Post by onlyme »

Junius swings and hits the goblin with his scimitar.
Scimitar attack [1d20+1] = 20+1 = 21 ; damage [1d8+1] = 1+1 = 2

Sacro moves closer, ready to put the assemblage of goblin guards to sleep if he can get them in sight.
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Re: X. Old Goblin Halls

#144 Post by Rusty Tincanne »

Knowing more goblins is more dangerius than one loose goblin, AdaRue breaks from combat and slams her body against the door, closing the other goblins in.

If that isn't kosher, then Dave can roll to hit/damage.

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Re: X. Old Goblin Halls

#145 Post by Zhym »

Keebler and Horatio continue to hold their fire.

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Re: X. Old Goblin Halls

#146 Post by drpete »

Rainey takes out and lights a torch, looking back south toward to dark hallway.

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Re: X. Old Goblin Halls

#147 Post by panglott »

Dimly moves up, hugging the north wall to open a clear shot to the goblin, and fires an arrow at it.

Shortbow [1d20+1] = 5+1 = 6 (THAC0 19), damage [1d6] = 1

15' forward and 5' north should get me in range to close next round.

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Re: X. Old Goblin Halls

#148 Post by AleBelly »

Canun is getting nervous...and of course it's for his own well-being. He pulls a flask of oil from his flask and throws it just into the hallway heading north, hoping to head off a potential attack from this corridor.

1 flask of oil deducted

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Re: X. Old Goblin Halls

#149 Post by dmw71 »

Round 3
The goblins act with surprising quickness! The initial goblin steps forward and continues to target Junius, unsuccessfully. A swarm of three more goblins emerge from behind the leader and quickly pick targets -- with two more feeding their dwarven hatred and targeting Junius, and the last one AdaRue. One of the goblins manages to sneak its goblin blade past Junius, but only manages to scratch him (-2). AdaRue is not as fortunate, however, and suffers a severe gash (-5) in her left side and quickly collapses to the floor in intense pain.

Canun pulls a flask of oil from his flask and throws it into the hallway heading north, coating that passage leading to the door in oil. Rainey lights a torch and retreats a few steps, shining a light down the main passage to the south, and currently sees nothing except hallway. Dimly continues to creep forward and hugs the northern wall to get a better angle. He looses another arrow which sinks into the wooden shield of his goblin target, but fails to cause any harm. Keebler and Horatio continue to hold their fire.

Sacro, advancing behind Dimly, sees the goblins emerge, and AdaRue collapse, and summons forth the arcane words he has memorized which have been pressing to be released. Targeting the center of the group of goblins now in the hallway, his 'Sleep' spell is so successful, it sends all the goblins, plus Junius and AdaRue, int a magical slumber.
E02R03.png
E02R03.png (480.33 KiB) Viewed 699 times
For now, all appears safe.



---
I'm sorry, Rusty! Because you were only reduced to zero hit points and didn't go into negatives, per my house rule, you do get a saving throw versus 'Death' (11+) to see if she simply falls unconscious.


Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 10:48 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • Sacro's 'Sleep' spell.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-5 = 0 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: X. Old Goblin Halls

#150 Post by onlyme »

Junius sleeps.

Sacro runs the goblins through their necks.
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Re: X. Old Goblin Halls

#151 Post by Rusty Tincanne »

AdaRue lies unconscious on the floor, seemingly dead, though a close inspection reveals the faintest breathing. Perhaps Sacro's spell has slowed her metabolism enough to save her life. Perhaps she needs the kiss of a prince charming. More likely, she needs to sleep this off. Rest assured though, the mothering cleric clings to this cursed life and will live (and worry over her friends) a while longer.

Save vs Death (11+) [1d20] = 15

No worries Dave. Without any real fighters, I've been having her step up as a more active mother-bear for the group. Glad to see she wont the coin-flip of death.

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Re: X. Old Goblin Halls

#152 Post by Zhym »

Horatio grimaces at the not-quite-dead AdaRue. "Now can we find a place to hole up and lick our wounds?" he asks. "Someone better see if that's all the gobs, though."

~~~~

Keebler keeps an eye out for new attackers and regrets not wandering off somewhere safe when he had the chance.

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Re: X. Old Goblin Halls

#153 Post by dmw71 »

Conclusion
While Sacro takes care of the dirty business of eliminating the sleeping goblin guards, Junius is roused from his magical slumber. Efforts to wake AdaRue are attempted as well, but the cleric remains out cold -- but the midwife is confirmed to have a steady pulse, and remains alive. "Now can we find a place to hole up and lick our wounds?" Horatio asks; grimacing at the sight of AdaRue, who's not-quite-dead, but unresponsive. "Someone better see if that's all the gobs, though," he adds.

From his spot in the passageway, Keebler keeps an eye out for new attackers, and thankfully spots none.

A quick search of the goblin bodies is performed. All the guards wore leather armor, and carried shields and short swords. Each of the six goblins also had a silver key and 10 gold pieces.
Conclusion.jpg
Conclusion.jpg (121.43 KiB) Viewed 680 times

From his current position just outside the open door leading into the guard's room, Sacro can see a table and chairs inside the room, plus a wooden box, serving as a weapons crate, housing a few random goblin weapons.


---


Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 11:11 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-5 = 0 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Re: X. Old Goblin Halls

#154 Post by drpete »

Rainey joins the others, happy that the goblins seem to be taken care of. He pats Sacro on the back, congratulating him.

"I can help carry AdaRue, if we want to get out of here... but let's see if they've got something to use the keys on..."

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Re: X. Old Goblin Halls

#155 Post by onlyme »

Sacro will look into room for more goblins.
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Re: X. Old Goblin Halls

#156 Post by AleBelly »

Canun sighs loudly. He walks over to AdaRue and bends over her, clutching the flat disk that hangs around her neck. Drops of fluid fall from the pudgy cleric's nose onto the forehead of poor AdaRue as he blesses her.

"Copper, silver, platinum, gold
heal this fool b'fore her blood runs cold.
"


Cure light wounds [1d6+1] = 3+1 = 4

When she stirs, he stands up, quite proud of himself. "You see that? Raised her from the dead, I did!"

He turns back towards AdaRue, scolding her. "Don't you know we're the most important members of our group? Let the common folk fight hand to hand. We answer to a higher call!"

He pulls parchment from his pack and scribbles a few notes on it.

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Re: X. Old Goblin Halls

#157 Post by panglott »

Dimly heaves a sigh of relief to see AdaRue healed. We need to get out of here, he says, but glances at the doorway the goblins came out of. It would be a shame to leave behind any gold they were guarding in this room though... he trails off wistfully. The dwarf walks into the corridor to the south, just to the edge of the room, arrow nocked for any goblin beyond.

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Re: X. Old Goblin Halls

#158 Post by Rusty Tincanne »

AdaRue stirs and wipes the fluid from her forehead, looking upward for a wet ceiling. She thanks Canun for his ministrations, but is unable to reassure him that she won't be there to defend their friends. Junius would have been skewered and I couldn't live with that. She immediately regrets the choice of words, fearing Canun's retort that she would be more alive if she hadn't gotten involved. Trying to head it off, she says she will try to stick with the sling for now. She retrieves her lantern and peers into the room, hoping the let's are to cells with prisoners.

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Re: X. Old Goblin Halls

#159 Post by Zhym »

Keebler and Horatio join the others in exploring the new room—Horatio in hopes of treasure, Keebler wondering if it would be a suitable place to rest overnight.

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Re: X. Old Goblin Halls

#160 Post by dmw71 »

Conclusion
Canun sighs loudly as he walks over to AdaRue. "Copper, silver, platinum, gold heal this fool b'fore her blood runs cold." he says as he clutches the flat disk that hangs around her neck. His healing words spoken, AdaRue stirs to life a moment later, feeling nearly back to full strength. "You see that? Raised her from the dead, I did!" he proclaims proudly, before scolding his fellow person of faith. "Don't you know we're the most important members of our group? Let the common folk fight hand to hand. We answer to a higher call!" he chides, pulling a sheet of parchment from his pack and scribbling a few notes on it. AdaRue thanks Canun for his ministrations, and does her best to assure him that she'll use her sling from now on... knowing she may not be able to resist her maternal need to defend her friends.

"We need to get out of here," Dimly says. "But it would be a shame to leave behind any gold they were guarding in this room though..." he adds wistfully. "And let's see if they've got something to use the keys on..." Rainey adds after returning to join the rest. With that, while Canun, AdaRue, Junius and Rainey wait back in the hallway, Sacro, Keebler, and Horatio enter this new area with Dimly providing ranged support from the entryway.
Guard Room.jpg
Guard Room.jpg (135.75 KiB) Viewed 624 times
The roughly 50' x 70' chamber is obviously a guard's quarters. Off to the right, Keebler observes a table with six chairs and a platter of half-eaten food resting atop it. To the left, Horatio spies an equal number of bedrolls and an wooden crate that, by all appearances, was used to house weapons.

Sacro scouts a little further into the room and detects an opening on the far corner, off to the right. Peering down it, the elf spies a closed wooden door after about 40-feet.



---


Actions?



---

Brighton Area Map

---
Date: 1 Martius, Year 7102
Time: 11:22 (Sunrise: 06:50, Sunset: 18:35)
Temp: 58F
Conditions:
  • Cool
    Light Breeze
Light Sources: Known Conditions/Spells in Effect:
  • None.
Character Status
  • Junius | Dwarf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 10-2 = 8 | Armor: Banded, Shield, Dex -1 | Weapons: Scimitar, Sling (10), Shortbow (25) [5]
    Sacro | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 5/5 | HP: 4 | Armor: Banded, Dex -1 | Weapons: Longsword, Longbow (17) [5] | Spells: 1st: 1, 0 (Sleep)
    AdaRue | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 5-5 = 0 | Armor: Banded, Shield | Weapons: Mace | Spells: 1st: 1, 0 (Light)
    Canun | Cleric: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 4 | Armor: Banded, Shield | Weapons: Mace, Sling | Spells: 1st: 1 (Light)
    • Nelly | Mule: 2 hd | Mv: 120/40 | THAC0: 18 | AC: 7 | HP: 9 | #Attacks: 1 (kick or bite) | Damage: 1d4 or 1d3 | Morale: 8 | Carrying: 0 pounds | Max Load: 400 pounds
    Rainey | MU: 1 | Mv: 120" | THAC0: 19 | AC: 10 | HP: 3 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1, 0 (Charm Person)
    Keebler | Elf: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3 | HP: 6 | Armor: Banded, Shield | Weapons: Longsword, Longbow (25) [5] | Spells: 1st: 1, 0 (Sleep)
    Horatio | Thief: 1 | Mv: 90/30 | THAC0: 19 | AC: 8/6 | HP: 8-5 = 3 | Armor: Leather | Weapons: Longsword, Longbow (24) [5]
    Dimly | Dwarf: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4 | HP: 8-3 = 5-3 = 2-1 = 1+2 = 3 | Armor: Scale, Shield | Weapons: Longsword, Dagger, Shortbow (27) [5]
The Lost or Fallen
  • Tom | Halfling: 1 | Mv: 60/20 | THAC0: 19 | AC: 5/4/3 | HP: 5-4 = 1+3 = 4-5 = -1 | Armor: Chain, Shield, Dex -1 | Weapons: Handaxe, Shortbow (16), Dagger
    Omdog | MU: 1 | Mv: 120" | THAC0: 19 | AC: 9 | HP: 3-4 = -1 | Armor: Unarmored | Weapons: Quarterstaff, Dagger | Spells: 1st 1, 0
    Watts | Thief: 1 | Mv: 90" | THAC0: 19 | AC: 8/6 | HP: 5-1 = 4-3 = 1-5 = -4 | Armor: Leather, Dex -2 | Weapons: Longsword, Longbow (11)
    Hastin | Fighter: 1 | Mv: 60/20 | THAC0: 19 | AC: 4/3 | HP: 7-8 = -1 | Armor: Splint Mail, Shield | Weapons: Long sword, Javelin (3)
    Tippin | Halfling: 1 | Mv: 90/30 | THAC0: 19 | AC: 4/3/2 | HP: 4-8 = -4 | Armor: Banded Mail, Shield, Dex -1 | Weapons: Short sword, Shortbow (18)[/strike]
    Mila | MU: 1 | Mv: 120/40 | THAC0: 19 | AC: 9 | HP: 5 | Armor: Unarmored | Weapons: Dagger | Spells: 1st: 1 (Shield) <--- Retired.
Marching Orders
Scout:
  • Keebler
5-foot:
  • Junius
    Dimly
    Keebler
    Sacro
    Horatio
    AdaRue
    Rainey
    Canun
10-foot:
  • Junius & Dimly
    Keebler & Sacro
    AdaRue & Horatio
    Rainey & Canun
Rolls
  • None.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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