OOC II

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Zhym
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Re: OOC II

#181 Post by Zhym »

I think part of the issue there is that those of us who thought the plan was always to make a quick trip back to town and head right back to the caves assumed that we didn't have to argue for what we thought the plan already was.

That's an ugly damn sentence, but I don't have time to fix it. In short: please don't assume that silence means indifference.

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onlyme
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Re: OOC II

#182 Post by onlyme »

I vote that we go back one more time, as that seems to be what we intended originally. If we have to run back to town again with our tails tucked between our legs, then we give up for now and pursue the other hooks?
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AleBelly
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Re: OOC II

#183 Post by AleBelly »

Yeah, I assumed we were going back. it's not going to get any easier than goblins and fire beetles, right?

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Re: OOC II

#184 Post by dmw71 »

Are these votes to return to the cave now instead of following the old man (as Hastin and Rainey already declared they're doing), or after meeting him? If necessary, I can revise the update with the old man to make it so that sequence never happened if the group wants to keep focusing on the cave.
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Re: OOC II

#185 Post by AleBelly »

Might as well see what the old codger has to say...

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Zhym
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Re: OOC II

#186 Post by Zhym »

Personally, I'm in favor of getting back to the caves and saving the codger for later if we need another hook.

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drpete
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Re: OOC II

#187 Post by drpete »

I guess I sorta assumed the codger was part of getting back into the cave, but I suppose it's not obviously that. If want to either pause the codger or have him tell us "not safe, meet me in there days in the woods" I'm cool with that. I feel like we have a goal, but if he's gonna tell us something about the cave, I'd be all ears.

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Re: OOC II

#188 Post by Rusty Tincanne »

I agree that the intent of going back to town was to heal up, then return to the cave. AdaRue was on board with that. Dave asked for a vote and i didnt really care where we headed, but fully anticipated we would just go back to the cave.

If, to speed things along, folks want to just go to the cave, lets do that. I signed on for a mega dungeon. Let's get crawling! (Or not. ..whatever the majority says...)

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Re: OOC II

#189 Post by Bluehorse »

We can go back. I wasn't trying to hold things up. Mila will always go with the group, too much a coward to be alone even in the "safty" of town. I was just RPing her out. Sorry, I should have posted something here or as OOC to let everyone know. That's purely on me.

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Re: OOC II

#190 Post by Rusty Tincanne »

I'll be AFK this weekend, starting Friday. NPC AdaRue as needed.

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Re: OOC II

#191 Post by AleBelly »

Bluehorse wrote:
AleBelly wrote:
Bluehorse wrote:Mila

Swallows and back away a little turning to Canun. "Can you heal poison?"
"No, my dear. From the Tome of Hubbard, I quote Proverbs 13:1-4. 'An ounce of prevention is worth a lot more cure.' "
Blinks. "That sounds like less than four lines..."
:lol:

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Re: OOC II

#192 Post by Rusty Tincanne »

Ditto! :lol:

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Re: OOC II

#193 Post by dmw71 »

drpete wrote:Rainey steps forward, anxiously, and tries to cast sleep on the snake.
Please roll to see the number of hit die affected -- 2d8. If not provided, I will roll for you once I work on the next update.
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Re: OOC II

#194 Post by drpete »

dmw71 wrote:
drpete wrote:Rainey steps forward, anxiously, and tries to cast sleep on the snake.
Please roll to see the number of hit die affected -- 2d8. If not provided, I will roll for you once I work on the next update.
Gotcha. Added to original post:

Sleep spell HD: [2d8] = 11

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Re: OOC II

#195 Post by dmw71 »

I'm interested in performing an experiment, and I'm wondering if this group would be willing to give it a shot.

My idea is for the players to temporarily^1 relinquish all^2 die rolls to me, as the DM. To hit rolls, damage rolls, saving throws, ability checks, etc.... I want to see if/how the game changes when the only thing a player needs to do is focus on their characters' actions, with no idea what the outcome will be.


Does anyone have any experience with this? Let's discuss.

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^1 Unless it works, in which case we can continue with it.

^2 I can't think of any offhand, but a situation may arise where I would request a specific roll from a player.
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Re: OOC II

#196 Post by Zhym »

Sorry, Dave, but I sort of hate that idea for an OD&D basic game. I'm big in the "roll my own" camp, especially when the game is combat-heavy. And it's not how the game was advertised.

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Re: OOC II

#197 Post by dmw71 »

No one is being forced into anything, so don't worry. I'm still interested in opinions, though.

It's something I want to try, and I will create a "dummy" game to test it if necessary.
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Re: OOC II

#198 Post by drpete »

I have no objection, either way.

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Re: OOC II

#199 Post by Bluehorse »

drpete wrote:I have no objection, either way.
Ditto, with the one reservation that we are able to request it back to normal later if we begin to feel awkward, and perhaps if those not interested would still be able to roll their own.

For Science!

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Re: OOC II

#200 Post by Alethan »

I'd be happy to do it, Dave. I'm in.
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