No worries.Rusty Tincanne wrote:Thanks for linking my roll to the game, Dave. I thought I had done that.
I was going to request that you make one... but then checked, and noticed you already had.
No worries.Rusty Tincanne wrote:Thanks for linking my roll to the game, Dave. I thought I had done that.
Oh, boy. That 6 damage is going to do bad things.
A lot will depend on what the PCs do, but combat will be resolved in order, so movement happens first, then ranged attacks, then melee:onlyme wrote:Would Adarue or any other chargers be in melee before the arrows get there? Or would our only friendly fire target be poor Dimly who already looks to be a goner this round anyway?
LL: 52-53 wrote:Combat
In most cases, there will be two opposing sides in a combat
sequence. Whether it is monsters against the characters or
characters fighting each other, there is one specific sequence
to combat, as outlined below.
1. Players declare character movement or actions.
2. Initiative: 1d6 is rolled by each opposing side.
3. The winner of initiative acts first. The Labyrinth Lord
may check morale for monsters.
4. Movements can be made.
5. Missile attack rolls are made, accounting for DEX
adjustments, cover, and range.
6. Spells are cast and applicable saving throws are
made.
7. Melee combat occurs; attack and damage rolls are
made, accounting for STR and magic adjustments.
8. Other sides act through steps 4-7, in order of
initiative
9. When all sides of a conflict have acted and the
combat will continue into the next round, the
sequence begins again at step 1.
As the light leaves AdaRue's eyes, she scowls at the elf. Once, she would have laid down her life for her friend, but her now, her final thought is, We should have let him leave us...
Lol.Rusty Tincanne wrote:...her final thought is, We should have let him leave us...
Yeah, I figure that is still the safest play here, too. Especially knowing metagame wise that rushing into melee this round may be suicideZhym wrote:Apologies in advance if Keebler kills anyone. The odds of killing a friend are so low (about 1 in 100, give or take, depending on the friend's AC) I figured it was worth the risk. :/
I see where Horatio had other ideas, but issn't that kind of what dungeon crawlers do?Zhym wrote:Anyone who rushes into a room full of enemies can't be too attached to life.
Actually, when Bully #3 fell, there are no more goblins in the line of fire of archers still in the hallway.Zhym wrote:Horatio, oblivious or indifferent to the danger of firing into melee, releases another arrow.
Long bow (THAC0 19): [1d20+2] = 15+2 = 17 [1d8] = 8
~~~~
Keebler, horrified by his near-miss of Dimly, holds his fire.
There are plenty of opportunities for that ahead.Zhym wrote:...I won't mind when he gets killed.